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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2915

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Learning iPhone Game Development with Cocos2d 3.0 Kirill Muzykov   9781782160144 Packt Publishing
Learning iPhone Game Development with Cocos2d 3.0

ISBN: 9781782160144 / Angielski / Miękka / 434 str.

ISBN: 9781782160144/Angielski/Miękka/434 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kirill Muzykov
cena: 202,82

Mastering the Art of Unreal Engine 4 - Blueprints Ryan Shah 9781291906103 Lulu.com
Mastering the Art of Unreal Engine 4 - Blueprints

ISBN: 9781291906103 / Angielski / Miękka / 122 str.

ISBN: 9781291906103/Angielski/Miękka/122 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah
Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.
Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching...
cena: 59,62

Programming Concepts in C++ Robert Burns 9781499044829 Xlibris Corporation
Programming Concepts in C++

ISBN: 9781499044829 / Angielski / Twarda / 242 str.

ISBN: 9781499044829/Angielski/Twarda/242 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Burns
cena: 148,79

Programming Concepts in C++ Robert Burns 9781499044836 Xlibris Corporation
Programming Concepts in C++

ISBN: 9781499044836 / Angielski / Miękka / 242 str.

ISBN: 9781499044836/Angielski/Miękka/242 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Burns
cena: 82,65

Construct 2 Game Development by Example John Bura   9781849698061 Packt Publishing
Construct 2 Game Development by Example

ISBN: 9781849698061 / Angielski / Miękka / 230 str.

ISBN: 9781849698061/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Bura
"This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."
"This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete gam...
cena: 224,87

Computer Games and Software Engineering Kendra M. L. Cooper Walt Scacchi 9781482226683 CRC Press
Computer Games and Software Engineering

ISBN: 9781482226683 / Angielski / Twarda / 312 str.

ISBN: 9781482226683/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kendra M. L. Cooper; Walt Scacchi

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.
Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on...

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Gam...

cena: 667,93

Mastering Unity 2D Game Development Simon Jackson 9781849697347 Packt Publishing
Mastering Unity 2D Game Development

ISBN: 9781849697347 / Angielski / Miękka / 474 str.

ISBN: 9781849697347/Angielski/Miękka/474 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Simon Jackson
cena: 282,20

The Indie Game Developer Handbook Richard Hill-Whittall 9781138828421 Focal Press
The Indie Game Developer Handbook

ISBN: 9781138828421 / Angielski / Miękka / 278 str.

ISBN: 9781138828421/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard Hill-Whittall
cena: 247,33

Learning AndEngine Varga, Martin 9781783985968 Packt Publishing
Learning AndEngine

ISBN: 9781783985968 / Angielski / Miękka / 286 str.

ISBN: 9781783985968/Angielski/Miękka/286 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Martin Varga
cena: 202,82

Learning Cocos2d-X Game Development Siddarth Shekar   9781783988266 Packt Publishing
Learning Cocos2d-X Game Development

ISBN: 9781783988266 / Angielski / Miękka / 266 str.

ISBN: 9781783988266/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Siddarth Shekar
cena: 224,87

Master the Art of Unreal Engine 4 - Blueprints - Extra Credits (Saving & Loading + Unreal Motion Graphics!): Multiple Mini-Projects to Boost your Unre Shah, Ryan 9781500313784 Createspace
Master the Art of Unreal Engine 4 - Blueprints - Extra Credits (Saving & Loading + Unreal Motion Graphics!): Multiple Mini-Projects to Boost your Unre

ISBN: 9781500313784 / Angielski / Miękka / 58 str.

ISBN: 9781500313784/Angielski/Miękka/58 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah
cena: 28,90

Master the Art of Unreal Engine 4 - Blueprints - Double Pack #1: Book #1 and Extra Credits - HUD, Blueprint Basics, Variables, Paper2D, Unreal Motion Shah, Ryan 9781501054297 Createspace
Master the Art of Unreal Engine 4 - Blueprints - Double Pack #1: Book #1 and Extra Credits - HUD, Blueprint Basics, Variables, Paper2D, Unreal Motion

ISBN: 9781501054297 / Angielski / Miękka / 172 str.

ISBN: 9781501054297/Angielski/Miękka/172 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah
cena: 41,31

Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective Talib S. Hussain Susan L. Coleman 9781107051744 Cambridge University Press
Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

ISBN: 9781107051744 / Angielski / Twarda / 568 str.

ISBN: 9781107051744/Angielski/Twarda/568 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Talib S. Hussain; Susan L. Coleman
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: * The key elements of design and development that require particular attention from multiple disciplines to ensure success * An overview of successful models and methods, and the trade-offs made throughout the process, to guide development * Cohesive, multidisciplinary views of the issues...
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professiona...
cena: 320,29

Learn Unity for Windows 10 Game Development Sue Blackman Jenny Wang 9781430267584 Apress
Learn Unity for Windows 10 Game Development

ISBN: 9781430267584 / Angielski / Miękka / 572 str.

ISBN: 9781430267584/Angielski/Miękka/572 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sue Blackman; Jenny Wang

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used...

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be intr...

cena: 203,13

Learn Spritebuilder for IOS Game Development Itterheim, Steffen 9781484202630 Apress
Learn Spritebuilder for IOS Game Development

ISBN: 9781484202630 / Angielski / Miękka / 456 str.

ISBN: 9781484202630/Angielski/Miękka/456 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling,...

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn S...

cena: 154,21

Game Programming Theory in C++ Vic Broquard 9781941415603 Broquard eBooks
Game Programming Theory in C++

ISBN: 9781941415603 / Angielski / Miękka / 368 str.

ISBN: 9781941415603/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vic Broquard
cena: 103,36

Programming Non-Graphical Games in C++ Vic Broquard 9781941415610 Broquard eBooks
Programming Non-Graphical Games in C++

ISBN: 9781941415610 / Angielski / Miękka / 626 str.

ISBN: 9781941415610/Angielski/Miękka/626 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vic Broquard
cena: 103,36

C++ Game Development Primer Bruce Sutherland 9781484208151 Apress
C++ Game Development Primer

ISBN: 9781484208151 / Angielski / Miękka / 96 str.

ISBN: 9781484208151/Angielski/Miękka/96 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace.

For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on...

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated proc...

cena: 134,05

Game Programming Patterns Robert Nystrom 9780990582908 Genever Benning
Game Programming Patterns

ISBN: 9780990582908 / Angielski / Miękka / 354 str.

ISBN: 9780990582908/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep...

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their ...

cena: 165,17

User Interface Programming for Games Luis Sempe Jason Gregory 9780992149109 Sempe Media
User Interface Programming for Games

ISBN: 9780992149109 / Angielski / Miękka / 374 str.

ISBN: 9780992149109/Angielski/Miękka/374 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luis Sempe; Jason Gregory
The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface...

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems t...
cena: 82,65

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