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Learning iPhone Game Development with Cocos2d 3.0
ISBN: 9781782160144 / Angielski / Miękka / 434 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
202,82 |
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Mastering the Art of Unreal Engine 4 - Blueprints
ISBN: 9781291906103 / Angielski / Miękka / 122 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.
Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching...
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cena:
59,62 |
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Programming Concepts in C++
ISBN: 9781499044829 / Angielski / Twarda / 242 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
148,79 |
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Programming Concepts in C++
ISBN: 9781499044836 / Angielski / Miękka / 242 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
82,65 |
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Construct 2 Game Development by Example
ISBN: 9781849698061 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."
"This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete gam...
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cena:
224,87 |
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Computer Games and Software Engineering
ISBN: 9781482226683 / Angielski / Twarda / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Gam... |
cena:
667,93 |
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Mastering Unity 2D Game Development
ISBN: 9781849697347 / Angielski / Miękka / 474 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
282,20 |
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The Indie Game Developer Handbook
ISBN: 9781138828421 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
247,33 |
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Learning AndEngine
ISBN: 9781783985968 / Angielski / Miękka / 286 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
202,82 |
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Learning Cocos2d-X Game Development
ISBN: 9781783988266 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
224,87 |
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Master the Art of Unreal Engine 4 - Blueprints - Extra Credits (Saving & Loading + Unreal Motion Graphics!): Multiple Mini-Projects to Boost your Unre
ISBN: 9781500313784 / Angielski / Miękka / 58 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
28,90 |
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Master the Art of Unreal Engine 4 - Blueprints - Double Pack #1: Book #1 and Extra Credits - HUD, Blueprint Basics, Variables, Paper2D, Unreal Motion
ISBN: 9781501054297 / Angielski / Miękka / 172 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
41,31 |
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Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective
ISBN: 9781107051744 / Angielski / Twarda / 568 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: * The key elements of design and development that require particular attention from multiple disciplines to ensure success * An overview of successful models and methods, and the trade-offs made throughout the process, to guide development * Cohesive, multidisciplinary views of the issues...
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professiona...
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cena:
320,29 |
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Learn Unity for Windows 10 Game Development
ISBN: 9781430267584 / Angielski / Miękka / 572 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be intr... |
cena:
203,13 |
Learn Spritebuilder for IOS Game Development
ISBN: 9781484202630 / Angielski / Miękka / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling,... SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn S... |
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cena:
154,21 |
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Game Programming Theory in C++
ISBN: 9781941415603 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
103,36 |
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Programming Non-Graphical Games in C++
ISBN: 9781941415610 / Angielski / Miękka / 626 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
103,36 |
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C++ Game Development Primer
ISBN: 9781484208151 / Angielski / Miękka / 96 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on... C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated proc... |
cena:
134,05 |
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Game Programming Patterns
ISBN: 9780990582908 / Angielski / Miękka / 354 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep... The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their ... |
cena:
165,17 |
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User Interface Programming for Games
ISBN: 9780992149109 / Angielski / Miękka / 374 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.
As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe. User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface... The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems t...
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cena:
82,65 |