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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Code Gamers Development: Essentials: A 9-Week Beginner's Guide to Start Your Game-Development Career A E Colonna   9798352050460 Independently Published
Code Gamers Development: Essentials: A 9-Week Beginner's Guide to Start Your Game-Development Career

ISBN: 9798352050460 / Angielski / Miękka / 228 str.

ISBN: 9798352050460/Angielski/Miękka/228 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
A E Colonna
cena: 60,65

 Current Applications of Deep Learning in Cancer Diagnostics  9781032233857 Taylor & Francis Ltd
Current Applications of Deep Learning in Cancer Diagnostics

ISBN: 9781032233857 / Angielski / Twarda / 190 str.

ISBN: 9781032233857/Angielski/Twarda/190 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 406,47

 Quick Recursion David Matuszek 9781032417592 Taylor & Francis Ltd
Quick Recursion

ISBN: 9781032417592 / Angielski / Twarda / 96 str.

ISBN: 9781032417592/Angielski/Twarda/96 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Matuszek
cena: 430,95

 Quick Recursion David Matuszek 9781032417585 Taylor & Francis Ltd
Quick Recursion

ISBN: 9781032417585 / Angielski / Miękka / 96 str.

ISBN: 9781032417585/Angielski/Miękka/96 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Matuszek
cena: 122,40

 Quick Python 3 David Matuszek 9781032410913 Taylor & Francis Ltd
Quick Python 3

ISBN: 9781032410913 / Angielski / Miękka / 80 str.

ISBN: 9781032410913/Angielski/Miękka/80 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Matuszek
cena: 122,40

 Quick Python 3 David Matuszek 9781032410920 Taylor & Francis Ltd
Quick Python 3

ISBN: 9781032410920 / Angielski / Twarda / 80 str.

ISBN: 9781032410920/Angielski/Twarda/80 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Matuszek
cena: 430,95

 Sound and Music for Games: The Basics of Digital Audio for Video Games Ciesla, Robert 9781484286609 Apress
Sound and Music for Games: The Basics of Digital Audio for Video Games

ISBN: 9781484286609 / Angielski / Miękka

ISBN: 9781484286609/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Ciesla

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.



We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and...

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will revi...

cena: 173,37

 Big Data, Cloud Computing and IoT: Tools and Applications Sita Rani Pankaj Bhambri Aman Kataria 9781032284200 CRC Press
Big Data, Cloud Computing and IoT: Tools and Applications

ISBN: 9781032284200 / Angielski / Twarda / 264 str.

ISBN: 9781032284200/Angielski/Twarda/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sita Rani; Pankaj Bhambri; Aman Kataria
This book discusses Big Data, Cloud Computing, and IoT, with a focus on the benefits and implementation problems. In addition, it examines the many structures and applications pertinent to these disciplines. Also, Big Data, Cloud Computing, and IoT are proposed as possible study avenues.
This book discusses Big Data, Cloud Computing, and IoT, with a focus on the benefits and implementation problems. In addition, it examines the many st...
cena: 386,87

 World War Two Simulated: Digital Games and Reconfigurations of the Past Curtis D. Carbonell   9781804130605 University of Exeter Press
World War Two Simulated: Digital Games and Reconfigurations of the Past

ISBN: 9781804130605 / Angielski / Twarda

ISBN: 9781804130605/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Curtis D. Carbonell
This book examines how World War Two is simulated through serious computer games, such as first-person shooters, flight and tank simulators, and grand strategy games. It argues that a particular dynamic emerges in these 'simgames', especially when curious players begin to look beyond gameplay for how to understand the past. This points them toward a wide range of 'simtexts'-anything from game manuals or online resources such as YouTube, to published material in the popular sphere or even monographs by professional historians. This is important because major events like World War Two continue...
This book examines how World War Two is simulated through serious computer games, such as first-person shooters, flight and tank simulators, and grand...
cena: 412,44

 A Practical Guide to Level Design: From Theory to Practice, Diplomacy, and Production Benjamin Bauer 9781032230894 CRC Press
A Practical Guide to Level Design: From Theory to Practice, Diplomacy, and Production

ISBN: 9781032230894 / Angielski / Miękka / 384 str.

ISBN: 9781032230894/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Benjamin Bauer
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a successful level designer in the games industry.
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of bein...
cena: 235,04

 A Practical Guide to Level Design: From Theory to Practice, Diplomacy, and Production Bauer, Benjamin 9781032230986 CRC Press
A Practical Guide to Level Design: From Theory to Practice, Diplomacy, and Production

ISBN: 9781032230986 / Angielski / Twarda / 384 str.

ISBN: 9781032230986/Angielski/Twarda/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Benjamin Bauer
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a successful level designer in the games industry.
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of bein...
cena: 612,21

 The Video Games Textbook: History • Business • Technology Brian J. Wardyga 9781032325804 CRC Press
The Video Games Textbook: History • Business • Technology

ISBN: 9781032325804 / Angielski / Miękka / 456 str.

ISBN: 9781032325804/Angielski/Miękka/456 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian J. Wardyga
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that ...
cena: 293,81

 The Video Games Textbook: History • Business • Technology Brian J. Wardyga 9781032325873 CRC Press
The Video Games Textbook: History • Business • Technology

ISBN: 9781032325873 / Angielski / Twarda / 456 str.

ISBN: 9781032325873/Angielski/Twarda/456 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian J. Wardyga
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that ...
cena: 808,12

 Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Christopher Pitt 9781484287941 Apress
Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games

ISBN: 9781484287941 / Angielski / Miękka / 367 str.

ISBN: 9781484287941/Angielski/Miękka/367 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christopher Pitt
Intermediate level
Intermediate level
cena: 173,37

 Introduction to Unity ML-Agents: Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package Dylan Engelbrecht 9781484289976 Apress
Introduction to Unity ML-Agents: Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package

ISBN: 9781484289976 / Angielski / Miękka / 190 str.

ISBN: 9781484289976/Angielski/Miękka/190 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dylan Engelbrecht
Beginner to Intermediate
Beginner to Intermediate
cena: 140,86

 Elevating Game Experiences with Unreal Engine 5 - Second Edition: Bring your game ideas to life using the new Unreal Engine 5 and C++ Gon?alo Marques Devin Sherry David Pereira 9781803239866 Packt Publishing
Elevating Game Experiences with Unreal Engine 5 - Second Edition: Bring your game ideas to life using the new Unreal Engine 5 and C++

ISBN: 9781803239866 / Angielski / Miękka / 760 str.

ISBN: 9781803239866/Angielski/Miękka/760 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gonçalo Marques; Devin Sherry; David Pereira
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced...
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widel...
cena: 448,81

 AI in and for Africa: A Humanistic Perspective Senekal, Burgert A. 9781032231761 CRC Press
AI in and for Africa: A Humanistic Perspective

ISBN: 9781032231761 / Angielski / Twarda / 184 str.

ISBN: 9781032231761/Angielski/Twarda/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Susan Iris Brokensha; Eduan Kotzé; Burgert Senekal
AI in and for Africa: A Humanistic Perspective explores the convoluted intersection of artificial intelligence with Africa’s unique socio-economic realities. The first of its kind to provide a comprehensive overview of how AI is currently being deployed on the African continent.
AI in and for Africa: A Humanistic Perspective explores the convoluted intersection of artificial intelligence with Africa’s unique socio-economic r...
cena: 362,39

 The Definitive Guide to Taxes for Indie Game Developers Rachel Presser 9781032371801 Taylor & Francis Ltd
The Definitive Guide to Taxes for Indie Game Developers

ISBN: 9781032371801 / Angielski / Miękka / 320 str.

ISBN: 9781032371801/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rachel Presser
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with ...
cena: 127,29

 The Definitive Guide to Taxes for Indie Game Developers Rachel Presser 9781032371856 CRC Press
The Definitive Guide to Taxes for Indie Game Developers

ISBN: 9781032371856 / Angielski / Twarda / 320 str.

ISBN: 9781032371856/Angielski/Twarda/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rachel Presser
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with ...
cena: 303,61

 GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games Ben Tyers 9781484287125 Apress
GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

ISBN: 9781484287125 / Angielski / Miękka / 406 str.

ISBN: 9781484287125/Angielski/Miękka/406 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Tyers
Beginner leve
Beginner leve
cena: 211,90

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