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Kategorie szczegółowe BISAC

Sound and Music for Games: The Basics of Digital Audio for Video Games

ISBN-13: 9781484286609 / Angielski / Miękka / 2022

Robert Ciesla
Sound and Music for Games: The Basics of Digital Audio for Video Games Ciesla, Robert 9781484286609 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Sound and Music for Games: The Basics of Digital Audio for Video Games

ISBN-13: 9781484286609 / Angielski / Miękka / 2022

Robert Ciesla
cena 173,37
(netto: 165,11 VAT:  5%)

Najniższa cena z 30 dni: 171,00
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them• Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Technology & Engineering > Electronics - General
Games & Activities > Video & Mobile
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484286609
Rok wydania:
2022
Waga:
0.46 kg
Wymiary:
23.5 x 15.5
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1:  Bits, Sample Rates, and Other Fundamentals of Digital Audio

Sub -Topics
Main concepts
Characteristics
Limitations of digital audio

Chapter 2:  Current Generation Audio Hardware
Sub - Topics
Audio interfaces
Keyboards
Speakers
Headphones

Chapter 3: Common Digital Audio Workstations
Sub - Topics:  
Free and commercial DAWs for Windows, MacOS, Linux

Chapter 4: Manipulating the Spectrum - Audio Effects
Sub - Topics: 
Basics of compression, EQ, and other widely used audio effects
Recommended free and commercial software plugins

Chapter 5: Voiceover Work: Hardware and Techniques
Sub - Topics: 
Microphones
Sound isolation elements,
Numerous techniques for clear voice capture

Chapter 6: MIDI and Composing in the Digital Age
Sub - Topics: 
Composition software for Windows, MacOS, and Linux (incl. Garageband, Logic Pro, and Reaper)

Chapter 7: Introducing MIDI 2.0
Sub - Topics: 
Specifics on the new MIDI-implementation introduced in 2020

Chapter 8: The Allure of Chiptunes 
Sub - Topics: 
An overview of the chiptune-genre
Modern software for working with chiptunes

Chapter 9: Popular Audio Solutions for Video Games 
Sub - Topics: 
Overviews of current software solutions for audio integration (incl. middleware like Wwise and Fmod)

Chapter 10: Selling and Licensing
Sub - Topics: 
An in-depth look at the current music licensing services and options

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

• Understand the fundamentals of digital audio production in the context of video games

• Learn about audio integration with popular middleware solutions and APIs

• Leverage plugin effects software to sculpt your audio to professional levels

• Identify modern audio file formats and how and when to use them

• Learn best practices when mixing sound effects and music for video games



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