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GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

ISBN-13: 9781484287125 / Angielski / Miękka / 2022 / 406 str.

Ben Tyers
GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games Ben Tyers 9781484287125 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

ISBN-13: 9781484287125 / Angielski / Miękka / 2022 / 406 str.

Ben Tyers
cena 211,90
(netto: 201,81 VAT:  5%)

Najniższa cena z 30 dni: 209,01
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

Beginner leve

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.
What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For

Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484287125
Rok wydania:
2022
Dostępne języki:
Ilość stron:
406
Waga:
0.74 kg
Wymiary:
25.4 x 17.78 x 2.24
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1:  Instance Layers

Sub - Topics
● What are layers
● Layer types
● Layer orders
● Projects

Chapter 2:  Variables
Sub –Topics
● Built in variables
● Drawing variables
● Variable types
● Projects

Chapter 3:  Conditionals
Sub - Topics
● What are conditoinals
● Examples
● Projects

Chapter 4: Drawing Shapes
Sub - Topics: 
● Drawing shapes
● Projects

Chapter 5: Drawing Continued
Sub - Topics: 
● Drawing variables
● Using fonts
● Formatting text
● Drawing sprites
● Formatting sprites
● Projects

Chapter 6: Keyboard Input & Basic Controls
Sub - Topics: 
● Keyboard input
● Mouse input
● Moving a player instance
● Projects
 
Chapter 7: Objects & Events
Sub - Topics: 
● Alarm event
● Create event
● Draw event
● Step event
● Input events
● Collision event
● Draw GUI event
● Projects 

Chapter 8: Sprites
Sub - Topics: 
● Importing sprites
● Strip images
● Formatting sprites
● Projects

Chapter 9: Health & Lives
Sub - Topics: 
● Health
● Lives
● Score
● Projects
 
Chapter 10: Mouse
Sub - Topics: 
● Mouse Buttons
● Interaction with mouse
● Projects

Chapter 11: Alarms
Sub - Topics: 
● Usage
● Setting alarms
● Example usage
● Projects

Chapter 12: Collisions
Sub - Topics: 
● Usage
● Events
● Collisions using code
● Examples
● Projects

Chapter 13: Rooms
Sub - Topics: 
● Setting a background
● Views
● Projects

Chapter 14: Backgrounds
Sub - Topics: 
● Moving backgrounds
● Projects

Chapter 15: Sounds
Sub - Topics: 
● Importing audio
● Playing sounds
● Playing music
● Audio control
● Projects

Chapter 16: Splash Screens & Menus
Sub - Topics: 
● Why use a splash screen
● Unlockable levels
● Projects

Chapter 17: Randomization
Sub - Topics: 
● Using random values
● Random variables examples
● Projects

Chapter 18: AI
Sub - Topics: 
● Moving towards the player
● Bullets
● Projects

Chapter 19: INI files
Sub - Topics: 
● What are INI files
● Writing data
● Reading data
● Projects

Chapter 20: Effects
Sub - Topics: 
● Built in effects
● Effect layers
● Projects

Chapter 21: Loops
Sub - Topics: 
● Types of loops
● Effect layers
● Projects
● Examples
● Projects

Chapter 22: Arrays
Sub - Topics: 
● Example usage
● Two dimensional arrays
● Drawing array data
● Using for weapon control
● Projects

Chapter 23: DS Lists
Sub - Topics: 
● Example usage
● Adding data
● Organizing data
● Projects

Chapter 24: Paths
Sub - Topics: 
● Creating a path
● Manipulating a path
● Projects

Chapter 25: Functions
Sub - Topics: 
● Setting up
● Examples
● Projects

Ben Tyers is an expert GameMaker user, developer, coder, and trainer.  He has authored a number of books on GameMaker for game application developers.

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

You will:
  • Learn core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Tyers, Ben Ben Tyers is a teacher and writer. My aim is to cr... więcej >


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