Charles Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature reviews to critically examine how these technologies are being used to improve writing and publishing skills, student subject awareness, and literacy create engaging communities of practice, and as experiential learning tools. Chapters include ones on the design for a robust use of wikis, using blogs to enhance student engagement by creating a community of practice around a course, integrating blogs across a range of college level courses,...
"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature ...
Laura A. Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies, surveys, and literature reviews to examine how these social media technologies are being used to improve writing and publishing skills in students, create engaging communities of practice, and how these tools are being used for e-Mentoring and constructing online reputations. Chapters include applying positive psychology and cognitive styles in user design, designing outcome based curricula using student personality types, engaging second...
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies...
Charles Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment...
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and liter...
Laura A. Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
Increasing Student Engagement and Retention Using Mobile Applications: Smartphones, Skype and Texting Technologies examines new research on how mobile technologies are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity. These enabling technologies are reshaping and reframing the practice of teaching and learning in higher education. Through case studies, surveys, and literature reviews, this volume will examine how mobile technologies are being used to improve teamwork and leadership skills in students, to create engaging...
Increasing Student Engagement and Retention Using Mobile Applications: Smartphones, Skype and Texting Technologies examines new research on how mobile...
Charles Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
Increasing Student Engagement and Retention Using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies examines new research on how classroom response systems are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity. These enabling technologies are reshaping and reframing the practice of teaching and learning in higher education. Through case studies, surveys, and literature reviews, this volume will examine how classroom response systems are being used to improve collaboration and interactivity...
Increasing Student Engagement and Retention Using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies examines new ...
Laura A. Wankel, Patrick Blessinger (St. John’s University, USA)
Multimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how multimedia technologies are being used in higher education to increase learner engagement and collaboration in and out of the classroom.
Multimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume criticall...
Charles Wankel, Patrick Blessinger (St. John’s University, USA)
Web 2.0 and blended learning technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how e-learning technologies are being used in higher education to increase learner engagement and retention.
Web 2.0 and blended learning technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume criticall...
Patrick Blessinger (St. John’s University, USA), John M. Carfora
Inquiry-based learning (IBL) is a learner-centered and active learning environment where deep learning is cultivated by a process of inquiry owned by the learner. IBL has its roots in a constructivist educational philosophy and it is oriented around at least three components: 1) exploration and discovery (e.g., problem-based learning), 2) authentic investigations using contextualized learning (e.g., field studies), and 3) research-based approach (e.g., research-based learning). IBL encourages more self-regulated learning because the primary responsibility is on the learners to determine the...
Inquiry-based learning (IBL) is a learner-centered and active learning environment where deep learning is cultivated by a process of inquiry owned by ...
Patrick Blessinger (St. John’s University, USA), John M. Carfora
Inquiry-based learning (IBL) is a learner-centered and active learning environment where deep learning is cultivated by a process of inquiry owned by the learner. IBL has its roots in a constructivist educational philosophy and it is oriented around at least three components: 1) exploration and discovery (e.g. problem-based learning, open meaning-making), 2) authentic investigations using contextualized learning (e.g. field studies, case studies), and 3) research-based approach (e.g. research-based learning, project-based learning). IBL encourages more self-regulated learning because the...
Inquiry-based learning (IBL) is a learner-centered and active learning environment where deep learning is cultivated by a process of inquiry owned by ...
This volume examines how universities and colleges around the world are developing innovative ways to provide doctoral education, including new theories and models of doctoral education and the impact of changes in government and/or accreditation policy on practices in doctoral education. Specifically, this volume looks at the emerging trends in student selection practices, research topic selection, supervision practices, and dissertation review and approval process across a range of disciplines across different institutional types across different countries. Seeking to understand the current...
This volume examines how universities and colleges around the world are developing innovative ways to provide doctoral education, including new theori...