Written by top researchers on user interfaces for game and play environments, this book will broaden the understanding of all readers on the role of games and entertainment in domestic, work and public spaces.
Written by top researchers on user interfaces for game and play environments, this book will broaden the understanding of all readers on the role of g...
This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012 Asia-Europe Workshop on Serious Games and Simulation.
This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012...
This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments.
This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. The topics discussed include...
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the t...
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Soci...