The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based...
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing...