This 12th issue of the Transactions on Computational Science journal examines cyberworlds. It features revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds.
This 12th issue of the Transactions on Computational Science journal examines cyberworlds. It features revised and extended versions of a selection of...
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.
These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the...
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded ...
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Soci...