Scientific visualization is a new and rapidly growing area in which efforts from computer graphics research and many scientific and engineering disciplines are integrated. Its aim is to enhance interpretation and understanding by scientists of large amounts of data from measurements or complex computer simulations, using computer generated images and animation sequences. It exploits the power of human visual perception to identify trends and structures, and recognize shapes and patterns. Development of new numerical simulation methods in many areas increasingly depends on visualization as an...
Scientific visualization is a new and rapidly growing area in which efforts from computer graphics research and many scientific and engineering discip...
Since its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for example, projective geometry, solid modelling, and approximation theory. This interplay of mathematics and computer science is exciting, but also makes it difficult for students and researchers to assimilate or maintain a view of the necessary mathematics. The possibilities offered by an interdisciplinary approach are still not fully utilized. This book gives a selection of contributions to a workshop held near Genoa, Italy, in October 1991, where a...
Since its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for exam...
Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting power, graphic tools are required in many cases for interpreting and presenting the results of various simulations, or for analyzing physical phenomena. The Eurographics Working Group on Visualization in Scientific Com puting has therefore organized a first workshop at Electricite de France (Clamart) in cooperation with ONERA (Chatillon). A wide range of pa pers were selected in order to cover most of the topics of interest for the members of...
Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting...
This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the EUROGRAPHICS'91 conference in Vienna. A choice has been made giving priority to information of lasting value. Another goal was to cover all aspects of computer graphics -except hardware -as completely as possible from modelling to advanced visualization and communication. The editors consider that the ten contributions by internationally renowned experts fulfil this goal perfectly. Some important problem areas are treated from different viewpoints thus enhancing and deepening the...
This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the EUROGRAPHICS'91 conference in Vienna...
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint...
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, an...
This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an...
This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in N...
This book contains a selection of revised versions of papers presented at the Third Eurographics Workshop on Intelligent CAD Systems, which was held at Hotel Opduin on the island of Texel in The Netherlands, April 3-7, 1989. The workshop theme was Practical Experience and Evaluation. It included five paper presentation sessions, each followed by a discussion. The workshop closed with a general discussion. The book is therefore divided into five parts: design process, system architecture, languages, geometric reasoning, and user interface. A report on the discussion session, written by the...
This book contains a selection of revised versions of papers presented at the Third Eurographics Workshop on Intelligent CAD Systems, which was held a...
Making systems easier to use implies increasingly complex management of communication between users and applications. An increasing part of the application program is devoted to the user interface. In order to manage this complexity, it is very important to have tools, notations, and methodologies that support the designer's work during the refinement process from specification to implementation. The purpose of this proceedings of the first (1994) Eurographics workshop on this area is to review the state of the art. It compares the different existing approaches in order to identify the...
Making systems easier to use implies increasingly complex management of communication between users and applications. An increasing part of the applic...
This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 ( ) papers have been submitted from Europe, North America, and Asia. The average quality in terms of...
This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 Ju...
The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g., new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the...
The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g., new rendering methods,...