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Kategorie szczegółowe BISAC

Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics

ISBN-13: 9783642646768 / Angielski / Miękka / 2011 / 196 str.

Peter Wisskirchen
Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics Wisskirchen, Peter 9783642646768 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics

ISBN-13: 9783642646768 / Angielski / Miękka / 2011 / 196 str.

Peter Wisskirchen
cena 201,24
(netto: 191,66 VAT:  5%)

Najniższa cena z 30 dni: 192,74
Termin realizacji zamówienia:
ok. 22 dni roboczych
Dostawa w 2026 r.

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The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g., new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal."

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Design, Graphics & Media - CAD-CAM
Computers > Software Development & Engineering - Computer Graphics
Computers > Programming - Compilers
Wydawca:
Springer
Seria wydawnicza:
Focus on Computer Graphics
Język:
Angielski
ISBN-13:
9783642646768
Rok wydania:
2011
Wydanie:
Softcover Repri
Numer serii:
000008636
Ilość stron:
196
Waga:
0.30 kg
Wymiary:
23.39 x 15.6 x 1.14
Oprawa:
Miękka
Wolumenów:
01

Overview.- Overview.- 1 Object-Oriented Design and Systems.- 2 Programming Paradigms for Graphics.- I Object-Oriented Design and Systems.- 1 Extensible Image Synthesis.- 1 Introduction.- 2 Basic Concepts of Ray-Tracing.- 3 Architecture of MRT.- 4 MRT at Work.- 5 Introducing New Objects.- 6 Experiences.- 7 Conclusions.- 2 RayViS — A Visualization System Based on Object-Orientation.- 1 Introduction.- 2 Previous Work.- 3 Main RayViS Protocol.- 4 Application Interface.- 5 Relationships Among Objects.- 6 Illumination Calculations.- 7 Conclusions and Future Work.- 3 An Object-Oriented Approach to Curves and Surfaces.- 1 Introduction.- 2 Design.- 3 Applications.- 4 Conclusion and Further Work.- 4 Object-Oriented Modeling of Graphical Primitives.- 1 Introduction.- 2 Requirements for an Object-Oriented Modeling.- 3 Innovative Modeling Concepts.- 4 An Object-Oriented Modeling Approach.- 5 Realization.- 6 Implementation.- 7 Conclusion.- 5 Gemma: An Open Architecture for Distributed User Interfaces.- 1 Introduction.- 2 Introduction to Gemma.- 3 Low-level Services TO.- 4 A Simplistic Window System.- 5 Discussion.- 6 Object-Oriented Animation in the REALISM System.- 1 Introduction.- 2 The REALISM System.- 3 Some Problems of Object-Oriented Animation.- 4 Conclusions.- 7 Modeling Multimedia-Objects with MME.- 1 Motivation.- 2 Goals and General Concepts.- 3 Media Objects.- 4 Complex Media Objects.- 5 Multimedia Interactions.- 6 Architecture.- 7 Implementation.- 8 Related Work.- 9 Future Developments.- II Programming Paradigms for Graphics.- 8 Mixed Programming Paradigms in Computer Graphics.- 1 Introduction.- 2 The Object-Oriented Paradigm.- 3 Object-Oriented Graphics.- 4 Mixed Paradigm Graphics.- 5 Conclusions.- 9 Talktalk.- 1 Introduction.- 2 Talktalk Basic Concepts.- 3 Additional Talktalk Concepts.- 4 Example.- 5 Discussion.- 10 OOCS — Constraints in an Object Oriented Environment.- 1 Introduction.- 2 Constraints.- 3 What is the Problem?.- 4 A Solution.- 5 An Example.- 6 Related Work.- 7 A Final Example.- 8 Conclusion.- 11 Event-based.constraints: coordinate.Satisfaction —> object.state.- 1 Introduction.- 2 Constraints and Data Encapsulation.- 3 Relations in the Object-Oriented Paradigm.- 4 Imperative Versus Declarative.- 5 Combining Objects and Constraints.- 6 Event-Based Constraint Handling.- 7 Object and Constraint Models.- 8 Implications.- 9 Conclusions.- 12 Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation.- 1 Introduction.- 2 Related Work.- 3 Programmer’s Interface to the TBAG Geometry Layer.- 4 Design Principles Underlying the Interface.- 5 Integration of the Geometry Layer into TBAG.- 6 Implementation of the Interface.- 7 Additional Features.- 8 Conclusion.- Authors’ Addresses.

State-of-the-art graphics techniques and new programming paradigms are discussed in this book, based on the Fourth Eurographics Workshop on Object-Oriented Graphics.

The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.



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