Significantly advancing our notion of what constitutes a network, Philip Armstrong proposes a rethinking of political public space that specifically separates networks from the current popular discussion of globalization and information technology.
Significantly advancing our notion of what constitutes a network, Philip Armstrong proposes a rethinking of political public space that specifically s...
Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to the streets and staging spectacular protests, the practitioners of tactical media engage in an aesthetic politics of disruption, intervention, and education. From They Rule, an interactive map of the myriad connections between the worldOCOs corporate and political elite created by Josh On and Futurefarmers, to Black Shoals, a financial market visualization that is intended to be both aesthetically and politically disruptive, they embrace a...
Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to...
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.
In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft...
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influe...
Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists...
Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the natur...
In Hypertext and the Female Imaginary, Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocatively engage questions of gender or cultural difference. Odin addresses hypertext on two levels: as an artistic technique in electronic or film narratives and as a metaphor for describing the complexity of postmodernism in which different cultures, discourses, and media are in continual interaction with one another. Investigating the work of Trinh T. Minh-ha, Judy Malloy, Shelley Jackson, Stephanie Strickland, and M. D. Coverly, Odin...
In Hypertext and the Female Imaginary, Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocati...
Vilem Flusser (1920-1991) has long been known and celebrated in Europe and Brazil primarily as a media theorist. Only recently have other facets of his accomplishments come to light, clearly establishing Flusser as a key thinker. An accessible and thorough introduction to Flusser's thought, this book reveals his engagement with a wide array of disciplines, from communication studies, posthuman philosophy, media studies, and history to art and art history, migrant studies, anthropology, and film studies. The first to connect Flusser's entire oeuvre, this volume shows how his works on media...
Vilem Flusser (1920-1991) has long been known and celebrated in Europe and Brazil primarily as a media theorist. Only recently have other facets of hi...
In Does Writing Have a Future?, a remarkably perceptive work first published in German in 1987, Vilem Flusser asks what will happen to thought and communication as written communication gives way, inevitably, to digital expression. In his introduction, Flusser proposes that writing does not, in fact, have a future because everything that is now conveyed in writing--and much that cannot be--can be recorded and transmitted by other means. Confirming Flusser's status as a theorist of new media in the same rank as Marshall McLuhan, Jean Baudrillard, Paul Virilio, and Friedrich Kittler,...
In Does Writing Have a Future?, a remarkably perceptive work first published in German in 1987, Vilem Flusser asks what will happen to thought ...
Poised between hope and despair for a humanity facing an urgent communication crisis, this work by Vilem Flusser forecasts either the first truly human, infinitely creative society in history or a society of unbearable, oppressive sameness, locked in a pattern it cannot change. First published in German in 1985 and now available in English for the first time, Into the Universe of Technical Images outlines the history of communication technology as a process of increasing abstraction. Flusser charts how communication evolved from direct interaction with the world to mediation through...
Poised between hope and despair for a humanity facing an urgent communication crisis, this work by Vilem Flusser forecasts either the first truly huma...
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes, demonstrating how such critical work can be done. Digital Art and Meaning offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive...
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing abou...