Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or the idea -- so prevalent precisely now? What does it mean -- what does it do -- to us? Digital Sensations looks closely at the ways representational forms generated by communication technologies -- especially digital/optical virtual technologies -- affect the "lived" world.
Virtual reality, or VR, is a technological reproduction of the process of perceiving the real; yet that process is "filtered" through the social realities and embedded cultural assumptions about human bodies, perception,...
Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or the idea -- so prevalent precisely now? What does ...
In an age of high tech, our experience of technology has changed tremendously, yet the definition of technology has remained largely unquestioned. High Techne redresses this gap in thinking about technology, examining the shifting relations of technology, art, and culture from the beginnings of modernity to contemporary technocultures.
Drawing on the Greek root of technology (techne, generally translated as "art, skill, or craft"), R. L. Rutsky challenges both the modernist notion of technology as an instrument or tool and the conventional idea of a noninstrumental aesthetics. Today,...
In an age of high tech, our experience of technology has changed tremendously, yet the definition of technology has remained largely unquestioned. Hig...
In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He examines how cyberpunk defined a framework for thinking about the cultural implications of new technologies - a framework flexible enough to incorporate issues of gender, queer sexualities, and ethnic and racial differences as well as developments in nationalist models of citizenship and global economic flows. Beginning with William Gibson's paradigmatic text Neuromancer, and continuing through the works of Maureen McHugh, Melissa Scott, Neal...
In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He exa...
In What's the Matter with the Internet?, leading cultural theorist Mark Poster offers a sophisticated and astute assessment of the potential the new medium has to redefine culture and politics. Avoiding the mindless hype and meaningless jargon that has characterized much of the debate about the future of the Web, he details what truly distinguishes the Internet from other media and the implications these novel properties have for such vital issues as authorship, national identity and global citizenship, the fate of ethnicity and race, and democracy.
Arguing that the Internet demands a...
In What's the Matter with the Internet?, leading cultural theorist Mark Poster offers a sophisticated and astute assessment of the potential the new m...
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life.
Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman...
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by cre...
An ethically-based approach to human relations for the media age. Otherness, alterity, the alien--over the course of the past fifty years many of us have based our hopes for more ethical relationships on concepts of difference. Combining philosophy, literary criticism, fiction, autobiography, and real and imagined correspondence, Ann Weinstone proposes that only when we stop ordering the other to be other--whether technological, animal, or simply inanimate--will we truly become posthuman. Posthumanism has thus far focused nearly exclusively on human-technology relations. Avatar Bodies...
An ethically-based approach to human relations for the media age. Otherness, alterity, the alien--over the course of the past fifty years many of us h...
As biotechnology defines the new millennium, genetic codes and computer codes increasingly merge-life understood as data, flesh rendered programmable. Where this trend will take us, and what it might mean, is what concerns Eugene Thacker in this timely book, a penetrating look into the intersection of molecular biology and computer science in our day and its likely ramifications for the future.
Integrating approaches from science and media studies, Biomedia is a critical analysis of research fields that explore relationships between biologies and technologies, between genetic and computer...
As biotechnology defines the new millennium, genetic codes and computer codes increasingly merge-life understood as data, flesh rendered programmable....