wyszukanych pozycji: 33
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Revisiting Imaginary Worlds: A Subcreation Studies Anthology
ISBN: 9780367873974 / Angielski / Miękka / 2019 / 376 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
206,54 zł |
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Bernsteinschach: Mörderische Spiele
ISBN: 9798365622371 / Niemiecki / Miękka / 2022 / 184 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
44,10 zł |
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The Routledge Companion to Media Technology and Obsolescence
ISBN: 9781032094229 / Angielski / Miękka / 2021 / 420 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
216,55 zł |
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The Routledge Companion to Imaginary Worlds
ISBN: 9780367876302 / Angielski / Miękka / 2019 / 446 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
236,75 zł |
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Before the Crash: Early Video Game History
ISBN: 9780814334508 / Angielski / Miękka / 2012 / 272 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for... Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant wi... |
cena:
200,28 zł |
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Building Imaginary Worlds: The Theory and History of Subcreation
ISBN: 9780415631204 / Angielski / Miękka / 2012 / 394 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds--which are often transnarrative, transmedial, and transauthorial in nature--are compelling objects of inquiry for Media Studies. Chapters touch on:... Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television,... |
cena:
246,78 zł |
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Building Imaginary Worlds: The Theory and History of Subcreation
ISBN: 9780415631198 / Angielski / Twarda / 2012 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, film, radio, television, board games, video games, and more. He argues that imaginary worlds - which are often transnarrative, transmedial, and transauthorial in nature - are dynamic objects of inquiry for media studies.
From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, f...
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cena:
881,54 zł |
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The Video Game Explosion: A History from PONG to PlayStation and Beyond
ISBN: 9780313338687 / Angielski / Twarda / 2007 / 400 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and... The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral... |
cena:
541,38 zł |
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Texas Napoleon
ISBN: 9781796095357 / Angielski / Miękka / 2020 / 68 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
79,92 zł |
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Subjektive Wahrnehmung der Arbeitswelt
ISBN: 9783668558038 / Niemiecki / Miękka / 2017 / 98 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
284,45 zł |
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The Video Game Theory Reader
ISBN: 9780415965781 / Angielski / Twarda / 2003 / 366 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games... In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar ...
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cena:
680,04 zł |
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The Routledge Companion to Video Game Studies
ISBN: 9781032081236 / Angielski Termin realizacji zamówienia: ok. 16-18 dni roboczych. A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and m...
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cena:
1083,03 zł |
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World-Builders on World-Building: An Exploration of Subcreation
ISBN: 9780367197254 / Angielski / Twarda / 2020 / 158 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
680,04 zł |
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LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon
ISBN: 9780415722919 / Angielski / Miękka / 2014 / 294 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO... Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955... |
cena:
196,40 zł |
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Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
ISBN: 9780367558475 / Angielski / Miękka / 2022 / 244 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
206,54 zł |
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Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
ISBN: 9780367197308 / Angielski / Twarda / 2020 / 244 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
805,98 zł |
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Video Games and Gaming Culture
ISBN: 9781138811256 / Angielski / Twarda / 2016 / 1720 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study. As research continues to flourish as never before, this major new reference resource from Routledge s Critical... Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance... |
cena:
6044,85 zł |
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World-Builders on World-Building: An Exploration of Subcreation
ISBN: 9780367496555 / Angielski / Miękka / 2021 / 158 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
196,40 zł |
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The World of Mister Rogers' Neighborhood
ISBN: 9780367888596 / Angielski / Miękka / 2019 / 108 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
95,66 zł |
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The Routledge Companion to Imaginary Worlds
ISBN: 9781138638914 / Angielski / Twarda / 2017 / 446 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
1158,60 zł |