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Adobe Captivate 4: The Definitive Guide: The Definitive Guide Huettner, Brenda 9780763781378 Jones & Bartlett Publishers
Adobe Captivate 4: The Definitive Guide: The Definitive Guide

ISBN: 9780763781378 / Angielski / Miękka / 2010 / 464 str.

ISBN: 9780763781378/Angielski/Miękka/2010/464 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Brenda Huettner
Adobe Captivate 4: The Definitive Guide, the follow-up to Wordwares popular Adobe Captivate 3: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. Youll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a...
Adobe Captivate 4: The Definitive Guide, the follow-up to Wordwares popular Adobe Captivate 3: The Definitive Guide, steps you through all the procedu...
cena: 181,95

introducing maya 2011  Derakhshani, Dariush 9780470502167 Sybex
introducing maya 2011

ISBN: 9780470502167 / Angielski / Twarda / 2010 / 656 str.

ISBN: 9780470502167/Angielski/Twarda/2010/656 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Dariush Derakhshani
A practical, step-by-step guide to Maya 2011

Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box--among other projects--and master all essential tools.

  • Provides a thorough, step-by-step introduction to...
A practical, step-by-step guide to Maya 2011

Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Le...

cena: 196,65

Wavelet Subdivision Methods: Gems for Rendering Curves and Surfaces Chui, Charles 9781439812150 CRC Press
Wavelet Subdivision Methods: Gems for Rendering Curves and Surfaces

ISBN: 9781439812150 / Angielski / Twarda / 2010 / 479 str.

ISBN: 9781439812150/Angielski/Twarda/2010/479 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Charles Chui; Johan Devilliers

Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and covers both subdivision and wavelet analysis for generating and editing parametric curves and surfaces of desirable geometric shapes. The authors develop a complete constructive theory and effective algorithms to derive synthesis...

Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rende...

cena: 934,36

Digital Content Creation J. Vince R. Earnshaw Rae Earnshaw 9781852333799 Springer UK
Digital Content Creation

ISBN: 9781852333799 / Angielski / Twarda / 2001 / 354 str.

ISBN: 9781852333799/Angielski/Twarda/2001/354 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
J. Vince; R. Earnshaw; Rae Earnshaw
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video...
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with famili...
cena: 608,07

Advances in Modelling, Animation and Rendering J. Vince R. Earnshaw John Vince 9781852336547 Springer
Advances in Modelling, Animation and Rendering

ISBN: 9781852336547 / Angielski / Twarda / 2002 / 549 str.

ISBN: 9781852336547/Angielski/Twarda/2002/549 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
J. Vince; R. Earnshaw; John Vince
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world."
This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:
- Real-time computer animation
-...
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support ...
cena: 810,77

Stochastic Simulation Optimization: An Optimal Computing Budget Allocation Ethelbert Nwakuche Chukwu 9789814282642 World Scientific Publishing Company
Stochastic Simulation Optimization: An Optimal Computing Budget Allocation

ISBN: 9789814282642 / Angielski / Twarda / 2010 / 248 str.

ISBN: 9789814282642/Angielski/Twarda/2010/248 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Ethelbert Nwakuche Chukwu
With the advance of new computing technology, simulation is becoming very popular for designing large, complex and stochastic engineering systems, since closed-form analytical solutions generally do not exist for such problems. However, the added flexibility of simulation often creates models that are computationally intractable. Moreover, to obtain a sound statistical estimate at a specified level of confidence, a large number of simulation runs (or replications) is usually required for each design alternative. If the number of design alternatives is large, the total simulation cost can be...
With the advance of new computing technology, simulation is becoming very popular for designing large, complex and stochastic engineering systems, sin...
cena: 442,60

modeling and simulation of distributed systems  Kostin, Alexander 9789814291675 World Scientific Publishing Company
modeling and simulation of distributed systems

ISBN: 9789814291675 / Angielski / Twarda / 2010 / 440 str.

ISBN: 9789814291675/Angielski/Twarda/2010/440 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Alexander Kostin; Ljudmila Ilushechkina
Distributed systems are a continuously expanding area of computer science and computer engineering. This book addresses the need for literature on modeling and simulation techniques for distributed systems. It is intended as a text for related graduate-level university courses on distributed systems in computer science and computer engineering.
Distributed systems are a continuously expanding area of computer science and computer engineering. This book addresses the need for literature on mod...
cena: 349,16

Simulation Interoperability: Challenges in Linking Live, Virtual, and Constructive Systems Roger Dean Smith 9780982304051 Modelbenders LLC
Simulation Interoperability: Challenges in Linking Live, Virtual, and Constructive Systems

ISBN: 9780982304051 / Angielski / Miękka / 2009 / 176 str.

ISBN: 9780982304051/Angielski/Miękka/2009/176 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Roger Dean Smith
The United States Department of Defense has invested heavily in computer simulations since World War II. This study provides a historic perspective on connecting diverse simulations and the evolution of methods of interoperability.
The United States Department of Defense has invested heavily in computer simulations since World War II. This study provides a historic perspective on...
cena: 64,70

How To Do Everything with Paint Shop Pro 8 David Huss 9780072191073 McGraw-Hill Education - Europe
How To Do Everything with Paint Shop Pro 8

ISBN: 9780072191073 / Angielski / Miękka / 2003 / 400 str.

ISBN: 9780072191073/Angielski/Miękka/2003/400 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
David Huss
Enables you add effects to your digital camera photos. This solutions-oriented guide to Paint Shop Pro covers all of photo-editing fundamentals. It shows you how to repair damaged photos, scan images, add text to images, create Web graphics, build simple yet eye-catching animations, and more.
Enables you add effects to your digital camera photos. This solutions-oriented guide to Paint Shop Pro covers all of photo-editing fundamentals. It sh...
cena: 115,92

Catia(r) V6 Essentials Kogent Learning Solutions 9780763785161 Jones & Bartlett Publishers
Catia(r) V6 Essentials

ISBN: 9780763785161 / Angielski / Miękka / 2009 / 300 str.

ISBN: 9780763785161/Angielski/Miękka/2009/300 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Kogent Inc
CATIA V6 (Computer-Aided Three Dimensional Interactive Application) is the world's leading multi-platform CAD/CAM/CAE software suite marketed worldwide by IBM. It allows the user to apply its capabilities to a variety of industries such as automotive, industrial robots, electronics, manufacturing design, aerospace, and consumer goods. CATIA V6 Essentials includes all the major concepts related to the latest version of CATIA, such as installation, modes, and modeling in an easy-to-understand, step-by-step format. It also covers all the major commands and techniques and provides the reader with...
CATIA V6 (Computer-Aided Three Dimensional Interactive Application) is the world's leading multi-platform CAD/CAM/CAE software suite marketed worldwid...
cena: 255,72

Second Person: Role-Playing and Story in Games and Playable Media Harrigan, Pat 9780262514187 MIT Press (MA)
Second Person: Role-Playing and Story in Games and Playable Media

ISBN: 9780262514187 / Angielski / Miękka / 2010 / 408 str.

ISBN: 9780262514187/Angielski/Miękka/2010/408 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Pat Harrigan; Noah Wardrip-Fruin

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

Second Person -- so called because in these games and playable...

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and someth...

cena: 195,64

Flash Cs5: The Missing Manual Grover, Chris 9781449380250 Pogue Press
Flash Cs5: The Missing Manual

ISBN: 9781449380250 / Angielski / Miękka / 2010 / 778 str.

ISBN: 9781449380250/Angielski/Miękka/2010/778 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Chris Grover

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation basics. Find everything you need to know to get started with Flash
  • Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
  • Use 3D effects....

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can...

cena: 154,52

Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models Blanchard, Emmanuel G. 9781615208838 Information Science Publishing
Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models

ISBN: 9781615208838 / Angielski / Twarda / 2010 / 702 str.

ISBN: 9781615208838/Angielski/Twarda/2010/702 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Emmanuel Blanchard; Dani'le Allard
The Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models is the first publication of its kind to bring together research contributions from a wide range of IT disciplines, including human-computer interaction, information systems in business and leadership, computational modeling and cultural dynamics, semantic technology and cultural heritage, and e-learning and intelligent tutoring systems. The handbook provides researchers, professors, and students with an in-depth knowledge of the theoretical and technological research conducted in IT with relation to...
The Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models is the first publication of its kind to bring together re...
cena: 1361,87

Advances in Face Image Analysis: Techniques and Technologies Zhang, Yu-Jin 9781615209910 Information Science Publishing
Advances in Face Image Analysis: Techniques and Technologies

ISBN: 9781615209910 / Angielski / Twarda / 2010 / 406 str.

ISBN: 9781615209910/Angielski/Twarda/2010/406 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Yu-Jin Zhang
More than 30 leading experts from around the world provide comprehensive coverage of various branches of face image analysis, making this text a valuable asset for students, researchers, and practitioners engaged in the study, research, and development of face image analysis techniques.
More than 30 leading experts from around the world provide comprehensive coverage of various branches of face image analysis, making this text a valua...
cena: 1259,09

Indie Empowerment Publishing Series Free Press 9781438293462 Createspace
Indie Empowerment Publishing Series

ISBN: 9781438293462 / Angielski / Miękka / 2009 / 118 str.

ISBN: 9781438293462/Angielski/Miękka/2009/118 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Free Press
ENABLE YOUR INDIE With this three-pack publishing kit from Free Press Publications. Three speed-guides and workbooks in one: "Out Standing in the Field" the Indie Author's Kindle and E-book Publishing Shortcut, with easy tips for publishing your e-books and Kindle books without a hassle; "Underworked & Overpaid, the Indie Freedom Guide" with tips for marketing your titles without spending a dime; and "Quik Tips for Paperbacks" for easily formatting your manuscripts into quality paperback editions you can sell anywhere, including on Amazon. (Please note that the Kindle edition linked here is...
ENABLE YOUR INDIE With this three-pack publishing kit from Free Press Publications. Three speed-guides and workbooks in one: "Out Standing in the Fie...
cena: 40,53

Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software Cook, John 9781450563444 Createspace
Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software

ISBN: 9781450563444 / Angielski / Miękka / 2010 / 74 str.

ISBN: 9781450563444/Angielski/Miękka/2010/74 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
John Cook
This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio software, Version 7. This book covers how to use 3D gamestudio's World Editor. Some of the topics include: learning key tools, creating rooms, adjoining rooms, learning about entities and primitives, adding players, and creating textures. This book is for beginners who are new to Conitec's 3D gamestudio software. Illustrations guide you through each lesson. Learn this popular game creation software and start developing 3D games.
This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio softwa...
cena: 80,94

Finite Element Analysis Concepts: Via Solidworks John Edward Akin 9789814313018 World Scientific Publishing Company
Finite Element Analysis Concepts: Via Solidworks

ISBN: 9789814313018 / Angielski / Twarda / 2010 / 348 str.

ISBN: 9789814313018/Angielski/Twarda/2010/348 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
John Edward Akin
Young engineers are often required to utilize commercial finite element software without having had a course on finite element theory. That can lead to computer-aided design errors. This book outlines the basic theory, with a minimum of mathematics, and how its phases are structured within a typical software. The importance of estimating a solution, or verifying the results, by other means is emphasized and illustrated. The book also demonstrates the common processes for utilizing the typical graphical icon interfaces in commercial codes. In particular, the book uses and covers the widely...
Young engineers are often required to utilize commercial finite element software without having had a course on finite element theory. That can lead t...
cena: 275,39

GPU Pro: Advanced Rendering Techniques Engel, Wolfgang 9781568814728
GPU Pro: Advanced Rendering Techniques

ISBN: 9781568814728 / Angielski / Twarda / 2010 / 742 str.

ISBN: 9781568814728/Angielski/Twarda/2010/742 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloaded from the book's CRC Press web page.


This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of...

cena: 713,07

Creating Motion Graphics with After Effects: Essential and Advanced Techniques [With DVD ROM] Meyer, Trish 9780240814155 Focal Press
Creating Motion Graphics with After Effects: Essential and Advanced Techniques [With DVD ROM]

ISBN: 9780240814155 / Angielski / Miękka / 2010 / 752 str.

ISBN: 9780240814155/Angielski/Miękka/2010/752 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Chris Meyer; Trish Meyer

After Effects CS5.5 Update:

/tv.adobe.com/show/after-effects-cs55-new-creative-techniques/

Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5.5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point, extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV.

* 5th Edition of best-selling After Effects book by renowned...

After Effects CS5.5 Update:

/tv.adobe.com/show/after-effects-cs55-new-creative-techniques/

Chris and Trish Meyer have creat...

cena: 373,70

The Amdahl Graphics ...1974...1975...1976 Raymond S 9781449969240 Createspace
The Amdahl Graphics ...1974...1975...1976

ISBN: 9781449969240 / Angielski / Miękka / 2009 / 80 str.

ISBN: 9781449969240/Angielski/Miękka/2009/80 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Raymond St Arnaud
As a student in 1974, in response to a challenge from an instructor, I devised a means of comparing multiple variables with a graphic image. I was fortunate to find a a former Engineering student, now studying in Fine Arts to write a program that ran on the Amdahl main frame computer at the University of Alberta. In due course the project had a life of its own, divorced from course requirements. This period is represented by the first half of the book. The second half, figurative drawings arose from the loss of a photograph in a University sponsored exhibition. I choose payment in computer...
As a student in 1974, in response to a challenge from an instructor, I devised a means of comparing multiple variables with a graphic image. I was for...
cena: 101,39

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