• Wyszukiwanie zaawansowane
  • Kategorie
  • Kategorie BISAC
  • Książki na zamówienie
  • Promocje
  • Granty
  • Książka na prezent
  • Opinie
  • Pomoc
  • Załóż konto
  • Zaloguj się

Książka:  » Grafika komputerowa

zaloguj się | załóż konto
Logo Krainaksiazek.pl

koszyk

konto

szukaj
topmenu
Księgarnia internetowa
Szukaj
Książki na zamówienie
Promocje
Granty
Książka na prezent
Moje konto
Pomoc
 
 
Wyszukiwanie zaawansowane
Pusty koszyk
Bezpłatna dostawa dla zamówień powyżej 40 złBezpłatna dostawa dla zamówień powyżej 40 zł

Kategorie główne

• Nauka
 [3090713]
• Literatura piękna
 [1812092]
• Turystyka
 [52353]
• Informatyka
 [156406]
• Komiksy
 [36497]
• Encyklopedie
 [23076]
• Dziecięca
 [611051]
• Hobby
 [103270]
• AudioBooki
 [1744]
• Literatura faktu
 [194823]
• Muzyka CD
 [382]
• Słowniki
 [2994]
• Inne
 [446649]
• Kalendarze
 [242]
• Podręczniki
 [166396]
• Poradniki
 [420635]
• Religia
 [508575]
• Czasopisma
 [545]
• Sport
 [61132]
• Sztuka
 [249371]
• CD, DVD, Video
 [3442]
• Technologie
 [230899]
• Zdrowie
 [98302]
• Książkowe Klimaty
 [126]
• Zabawki
 [2532]
• Puzzle, gry
 [4027]
• Literatura w języku ukraińskim
 [273]
• Art. papiernicze i szkolne
 [8376]
Kategorie szczegółowe BISAC

Grafika komputerowa

ilość książek w kategorii: 4214

Wyświetl książki:
Dostępne języki:
Cena:
od:
do:
ilość na stronie:


Programming 2D Games Charles Kelly 9781466508682 0
Programming 2D Games

ISBN: 9781466508682 / Angielski / Twarda / 2012 / 440 str.

ISBN: 9781466508682/Angielski/Twarda/2012/440 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Charles Kelly

A First Course in Game Programming
Most of today s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers...

A First Course in Game Programming
Most of today s commercial games are written in C++ and are created using a game engine. Addressing ...

cena: 455,13

Introduction to Game Physics with Box2D Ian Parberry 9781466565760 0
Introduction to Game Physics with Box2D

ISBN: 9781466565760 / Angielski / Miękka / 2013 / 261 str.

ISBN: 9781466565760/Angielski/Miękka/2013/261 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Ian Parberry

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and...

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D...

cena: 326,49

Game AI Pro: Collected Wisdom of Game AI Professionals Rabin, Steven 9781466565968 0
Game AI Pro: Collected Wisdom of Game AI Professionals

ISBN: 9781466565968 / Angielski / Twarda / 2013 / 628 str.

ISBN: 9781466565968/Angielski/Twarda/2013/628 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today s top game AI professionals. Some chapters present techniques that...

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped ...

cena: 667,93

Gpu Pro 4: Advanced Rendering Techniques Engel, Wolfgang 9781466567436 0
Gpu Pro 4: Advanced Rendering Techniques

ISBN: 9781466567436 / Angielski / Twarda / 2013 / 384 str.

ISBN: 9781466567436/Angielski/Twarda/2013/384 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Wolfgang Engel

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six...

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day...

cena: 717,40

Honoring the Code: Conversations with Great Game Designers Barton, Matt 9781466567535 0
Honoring the Code: Conversations with Great Game Designers

ISBN: 9781466567535 / Angielski / Miękka / 2013 / 240 str.

ISBN: 9781466567535/Angielski/Miękka/2013/240 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Matt Barton

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the...

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts...

cena: 237,44

IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch Lucka, Thomas 9781466569935 0
IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch

ISBN: 9781466569935 / Angielski / Miękka / 2013 / 394 str.

ISBN: 9781466569935/Angielski/Miękka/2013/394 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Thomas Lucka

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform.

The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game...

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come tog...

cena: 257,23

Design and Implementation of 3D Graphics Systems Jonas de Miranda Gomes 9781466571211 0
Design and Implementation of 3D Graphics Systems

ISBN: 9781466571211 / Angielski / Miękka / 2012 / 350 str.

ISBN: 9781466571211/Angielski/Miękka/2012/350 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Jonas de Miranda Gomes

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book s website. This book, along...

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. S...

cena: 390,81

Real-Time Rendering: Computer Graphics with Control Engineering Wong, Gabriyel 9781466583597 0
Real-Time Rendering: Computer Graphics with Control Engineering

ISBN: 9781466583597 / Angielski / Twarda / 2013 / 223 str.

ISBN: 9781466583597/Angielski/Twarda/2013/223 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Gabriyel Wong

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality...

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping,...

cena: 618,45

Mathematics Education for a New Era: Video Games as a Medium for Learning Devlin, Keith 9781568814315 0
Mathematics Education for a New Era: Video Games as a Medium for Learning

ISBN: 9781568814315 / Angielski / Miękka / 2011 / 218 str.

ISBN: 9781568814315/Angielski/Miękka/2011/218 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Keith Devlin

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read...

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed p...

cena: 192,91

Visual Perception from a Computer Graphics Perspective William Thompson 9781568814650 0
Visual Perception from a Computer Graphics Perspective

ISBN: 9781568814650 / Angielski / Twarda / 2011 / 540 str.

ISBN: 9781568814650/Angielski/Twarda/2011/540 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
William Thompson

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and...

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua...

cena: 667,93

3D Engine Design for Virtual Globes Patrick Cozzi 9781568817118 0
3D Engine Design for Virtual Globes

ISBN: 9781568817118 / Angielski / Twarda / 2011 / 520 str.

ISBN: 9781568817118/Angielski/Twarda/2011/520 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Patrick Cozzi

Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering...

Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorit...

cena: 593,71

Production Volume Rendering: Design and Implementation Wrenninge, Magnus 9781568817248 0
Production Volume Rendering: Design and Implementation

ISBN: 9781568817248 / Angielski / Twarda / 2012 / 356 str.

ISBN: 9781568817248/Angielski/Twarda/2012/356 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Magnus Wrenninge

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.

The book offers two paths toward understanding production volume rendering. It...

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra...

cena: 717,40

Image Statistics in Visual Computing Tania Pouli 9781568817255 0
Image Statistics in Visual Computing

ISBN: 9781568817255 / Angielski / Twarda / 2013 / 372 str.

ISBN: 9781568817255/Angielski/Twarda/2013/372 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Tania Pouli

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to...

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of thes...

cena: 717,40

Virtual Engineering  Cecil 9781606500972 Momentum Press
Virtual Engineering

ISBN: 9781606500972 / Angielski / Twarda / 2009 / 158 str.

ISBN: 9781606500972/Angielski/Twarda/2009/158 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Cecil
Offers a quick overview of the uses of the computer in engineering design, 'virtual testing, ' and 'virtual applications.' This book shows readers to find: case studies on Virtual Prototyping, Virtual Reality training systems for Industrial maintenance, and virtual design for biomedical applications
Offers a quick overview of the uses of the computer in engineering design, 'virtual testing, ' and 'virtual applications.' This book shows readers to ...
cena: 336,44

The Art of Differentiating Computer Programs Uwe Naumann 9781611972061 0
The Art of Differentiating Computer Programs

ISBN: 9781611972061 / Angielski / Miękka / 2012 / 356 str.

ISBN: 9781611972061/Angielski/Miękka/2012/356 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Uwe Naumann
This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of first- and higher-order tangent-linear and adjoint code. The author covers the mathematical underpinnings as well as applications to real-world numerical simulation programs. Readers will find: Many examples and exercises, including hints to solutions The prototype AD tools dco and dcc for use with the examples and exercises First- and higher-order tangent-linear and adjoint modes for a limited subset of C/C++, provided by the derivative code...
This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of fi...
cena: 445,28

Angry Birds: Hatching a Universe Danny Graydon 9781781168165 0
Angry Birds: Hatching a Universe

ISBN: 9781781168165 / Angielski / Twarda / 2013 / 156 str.

ISBN: 9781781168165/Angielski/Twarda/2013/156 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Danny Graydon
In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.
In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely gaming phenomenon: "Angry Birds". This coffee table book goes behind the sce...
cena: 156,19

New Directions in Information Organization Jung-ran Park, Lynne C. Howarth, Amanda Spink 9781781905593 Emerald Publishing Limited
New Directions in Information Organization

ISBN: 9781781905593 / Angielski / Twarda / 2013 / 280 str.

ISBN: 9781781905593/Angielski/Twarda/2013/280 str.

Termin realizacji zamówienia: ok. 30 dni roboczych.
Jung-ran Park;Lynne C. Howarth;Amanda Spink
New Directions in Information Organization, co-edited by Dr. Jung-ran Park and Dr. Lynne Howarth seeks to provide an overview and understanding of the future directions, leading edge theories and models for research and practice in information organization. New information standards and digital library technologies are being developed at a rapid pace as diverse communities of practice seek new ways to organize massive quantities of digital resources. Today's digital information explosion creates an increased demand for new perspectives, methods and tools for research and practice in...
New Directions in Information Organization, co-edited by Dr. Jung-ran Park and Dr. Lynne Howarth seeks to provide an overview and understanding of the...
cena: 515,54

Mobile 3D Graphics  Malizia 9781846283833 0
Mobile 3D Graphics

ISBN: 9781846283833 / Angielski / Miękka / 2006 / 162 str.

ISBN: 9781846283833/Angielski/Miękka/2006/162 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Malizia
We may consider technology as the set of tools, both hardware and software, that help us improve our performance in di?erent working (and playing) - cations; it includes all the man-made objects from paper to the latest audio book. Information technology helps to use, edit, share, and exchange kno- edge, intheformofdocuments textual, acoustic, andpictorial quicklyand e?ciently. E. D. Hirsch, Jr. pointed out that literate people in every society and every culture share a body of knowledge that enables them to commu- cate with each other and make sense of the world around them. The kinds of...
We may consider technology as the set of tools, both hardware and software, that help us improve our performance in di?erent working (and playing) - c...
cena: 202,66

Construct Game Development Beginners Guide  Jayjay 9781849516600 0
Construct Game Development Beginners Guide

ISBN: 9781849516600 / Angielski / Miękka / 2012 / 298 str.

ISBN: 9781849516600/Angielski/Miękka/2012/298 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Jayjay
Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you ll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding. Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own....
Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how ...
cena: 221,87

Inkscape Beginner's Guide: Create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor with thi Hiitola, Bethany 9781849517201 0
Inkscape Beginner's Guide: Create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor with thi

ISBN: 9781849517201 / Angielski / Miękka / 2012 / 298 str.

ISBN: 9781849517201/Angielski/Miękka/2012/298 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych.
Bethany Hiitola
Learning to use Inkscape, an exciting open-source vector graphics program, broadens your software toolkit as a graphic designer. Using practical, real-world examples, you ll learn everything about the software and its capabilities so you ll be able to design anything from logos to websites. Inkscape Beginner s Guide is a practical step-by-step guide for learning this exciting vector graphics software. Not only will it take you through each menu item and toolbar, but you will also learn about creating complex shapes, text styling, filters, working with images, extensions, and the XML editor...
Learning to use Inkscape, an exciting open-source vector graphics program, broadens your software toolkit as a graphic designer. Using practical, real...
cena: 200,11

Podprzednia  19  20  21  Następna

Facebook - konto krainaksiazek.pl



Opinie o Krainaksiazek.pl na Opineo.pl

Partner Mybenefit

Krainaksiazek.pl w programie rzetelna firma Krainaksiaze.pl - płatności przez paypal

Czytaj nas na:

Facebook - krainaksiazek.pl
  • książki na zamówienie
  • granty
  • książka na prezent
  • kontakt
  • pomoc
  • opinie
  • regulamin
  • polityka prywatności

Zobacz:

  • Księgarnia czeska

  • Wydawnictwo Książkowe Klimaty

1997-2026 DolnySlask.com Agencja Internetowa

© 1997-2022 krainaksiazek.pl
     
KONTAKT | REGULAMIN | POLITYKA PRYWATNOŚCI | USTAWIENIA PRYWATNOŚCI
Zobacz: Księgarnia Czeska | Wydawnictwo Książkowe Klimaty | Mapa strony | Lista autorów
KrainaKsiazek.PL - Księgarnia Internetowa
Polityka prywatnosci - link
Krainaksiazek.pl - płatnośc Przelewy24
Przechowalnia Przechowalnia