
ilość książek w kategorii: 4214
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Multibiometrics for Human Identification
ISBN: 9780521115964 / Angielski / Twarda / 2011 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. In today s security-conscious society, real-world applications for authentication or identification require a highly accurate system for recognizing individual humans. The required level of performance cannot be achieved through the use of a single biometric such as face, fingerprint, ear, iris, palm, gait, or speech. Fusing multiple biometrics enables the indexing of large databases, more robust performance, and enhanced coverage of populations. Multiple biometrics are also naturally more robust against attacks than single biometrics. This book addresses a broad spectrum of research issues...
In today s security-conscious society, real-world applications for authentication or identification require a highly accurate system for recognizing i...
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cena:
615,64 |
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3D Computer Graphics: A Mathematical Introduction with OpenGL
ISBN: 9780521821032 / Angielski / Twarda / 2003 / 396 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's...
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming te...
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cena:
395,34 |
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Visibility Algorithms in the Plane
ISBN: 9780521875745 / Angielski / Twarda / 2007 / 318 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. A human observer can effortlessly identify visible portions of geometric objects present in the environment. However, computations of visible portions of objects from a viewpoint involving thousands of objects is a time consuming task even for high speed computers. To solve such visibility problems, efficient algorithms have been designed. This book presents some of these visibility algorithms in two dimensions. Specifically, basic algorithms for point visibility, weak visibility, shortest paths, visibility graphs, link paths and visibility queries are all discussed. Several geometric...
A human observer can effortlessly identify visible portions of geometric objects present in the environment. However, computations of visible portions...
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cena:
540,65 |
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Google Sketchup: The Missing Manual: The Missing Manual
ISBN: 9780596521462 / Angielski / Miękka / 2009 / 602 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time. If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorial... |
cena:
135,93 |
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Beginning AutoCAD 2005
ISBN: 9780750667203 / Angielski / Miękka / 2005 / 418 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Beginning AutoCAD 2005 is a course based on learning and practising the essentials of 2D drawing using AutoCAD. Bob McFarlane s hands-on approach is uniquely suited to independent learning and use on courses. The focus on 2D drawing in one book, ensures the reader gets a thorough grounding in the subject, with a greater depth of coverage than tends to be available from general introductions to AutoCAD. As a result, this book provides a true, step-by-step, detailed exploration of the AutoCAD functions required at each stage of producing a 2D drawing an approach often...
Beginning AutoCAD 2005 is a course based on learning and practising the essentials of 2D drawing using AutoCAD. Bob McFarlan...
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cena:
257,23 |
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Adobe Creative Suite All-In-One Desk Reference for Dummies
ISBN: 9780764556012 / Angielski / Miękka / 2004 / 744 str. Termin realizacji zamówienia: ok. 30 dni roboczych. If you're responsible for producing quality printed materials or creating great-looking Web pages for your business or organization, Adobe's new Creative Suite has just what you need. This complete set of integrated graphics, design, and Web page creation tools will help you produce professional quality brochures, flyers, and newsletters as well as dynamic Web pages--as soon as you get familiar with all the parts
Well, relax. Adobe Creative Suite All-In-One Desk Reference For Dummies(R) has you--and all those programs--covered. Five minibooks walk you through setting up and using... If you're responsible for producing quality printed materials or creating great-looking Web pages for your business or organization, Adobe's new Creat...
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cena:
145,77 |
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Plasticity in Sensory Systems
ISBN: 9781107022621 / Angielski / Twarda / 2012 / 286 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This broad exploration of research in plasticity in sensory systems focuses on visual and auditory systems.
This broad exploration of research in plasticity in sensory systems focuses on visual and auditory systems.
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cena:
521,89 |
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Adobe Creative Suite 6 Design and Web Premium All-In-One for Dummies
ISBN: 9781118168608 / Angielski / Miękka / 2012 / 1056 str. Termin realizacji zamówienia: ok. 30 dni roboczych. The must-have book on the leading suite of software for graphic and web designers Fully revised and updated this hands-on resource offers a one-stop learning opportunity through eight minibooks dedicated to each product inside Adobe's Design & Web Premium Suite. The minibooks include Adobe Creative Suite Basics, InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Flash, Fireworks. The book contains information on new image enhancements to After Effects, 64-bit versions of Illustrator and Flash Professional, and a new tool, dubbed Helium, that will enable designers to... The must-have book on the leading suite of software for graphic and web designers Fully revised and updated this hands-on resource of... |
cena:
145,77 |
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Drawing in the Digital Age: An Observational Method for Artists and Animators
ISBN: 9781118176504 / Angielski / Miękka / 2012 / 224 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. A solid foundation for improving your drawing skills
Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists.
A solid foundation for improving your drawing skills
Teaching a new observational method based on math and computer graphics principles, thi... |
cena:
163,17 |
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Game Coding Complete, Fourth Edition
ISBN: 9781133776574 / Angielski / Miękka / 2012 / 940 str. Termin realizacji zamówienia: ok. 30 dni roboczych. Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of...
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written b...
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cena:
249,93 |
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Computer Vision: From Surfaces to 3D Objects
ISBN: 9781439817124 / Angielski / Twarda / 2011 / 292 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Taking an integrated approach to the mathematical, computational, and neuroscientific strategies to analyze 3D structures in a visual scene, this book offers the developments in the third dimension of conceptualization. It addresses issues in surface representation and layout such as surface invariants, shape constancy, and Bayesian shape priors.
Taking an integrated approach to the mathematical, computational, and neuroscientific strategies to analyze 3D structures in a visual scene, this book...
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cena:
593,71 |
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3D Graphics for Game Programming
ISBN: 9781439827376 / Angielski / Twarda / 2011 / 330 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a... Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know in... |
cena:
494,71 |
Computer Graphics: From Pixels to Programmable Graphics Hardware
ISBN: 9781439867303 / Angielski / Twarda / 2013 / 576 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Complete Coverage of the Current Practice of Computer Graphics Up-to-Date Techniques, Algorithms, and API Complete Coverage of the Current Practice of Computer Graphics |
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cena:
435,34 |
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Game Development for IOS with Unity3d
ISBN: 9781439892190 / Angielski / Miękka / 2012 / 280 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Demystifies the Processes of Game Development Encompasses the Whole Range of iOS Game Development Demystifies the Processes of Game Development |
cena:
286,91 |
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OpenGL Insights
ISBN: 9781439893760 / Angielski / Twarda / 2012 / 712 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Get Real-World Insight from Experienced Professionals in the OpenGL Community Go Beyond the Basics Get Real-World Insight from Experienced Professionals in the OpenGL Community |
cena:
717,40 |
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Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them
ISBN: 9781439895856 / Angielski / Miękka / 2011 / 244 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development,... On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenc... |
cena:
257,23 |
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Kinect Hacks: Tips & Tools for Motion and Pattern Detection
ISBN: 9781449315207 / Angielski / Miękka / 2012 / 280 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect's extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you're an... Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect's exte... |
cena:
135,93 |
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Designing Games: A Guide to Engineering Experiences
ISBN: 9781449337933 / Angielski / Miękka / 2013 / 416 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences--a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this... Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games.... |
cena:
213,63 |
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Adobe Edge Animate Preview 7: The Missing Manual
ISBN: 9781449342005 / Angielski / Miękka / 2012 / 208 str. Termin realizacji zamówienia: ok. 30 dni roboczych. Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You ve come to the right guide. Adobe Edge Animate Preview 7: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all the code for you. With this book, you ll be designing great-looking web elements in no time. The important stuff you need to know:
Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You ve come to the right guide. Adobe Edge Animat... |
cena:
104,11 |
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2D Graphics Programming for Games
ISBN: 9781466501898 / Angielski / Twarda / 2013 / 240 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. ...The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dime... |
cena:
346,28 |