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Advances in Game Design and Development Research
ISBN: 9781633214781 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
1257,89 |
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The Classic Arcade System Encyclopedia
ISBN: 9781518895623 / Angielski / Miękka / 96 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games were born in the arcade - classic machines built specifically for particular games ruled the day, and endless quarters were pumped into games from Namco, Taito, and Discreet. Learn more about these machines in this encyclopedic book by Brian M. Webster.
Video games were born in the arcade - classic machines built specifically for particular games ruled the day, and endless quarters were pumped into ga...
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cena:
100,95 |
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Cancelled Sega Genesis Games
ISBN: 9781519115140 / Angielski / Miękka / 114 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn about 30 games intended for the Sega Genesis console that never made it to market.
Learn about 30 games intended for the Sega Genesis console that never made it to market.
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cena:
72,83 |
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Arcade Hardware
ISBN: 9781519325051 / Angielski / Miękka / 172 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
80,92 |
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The Unofficial Final Fantasy Encyclopedia
ISBN: 9781519350350 / Angielski / Miękka / 554 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Final Fantasy is one of the most beloved and well-known video game series in history - learn all about these RPGs in this massive collection of articles by author/gamer Takato Agano.
Final Fantasy is one of the most beloved and well-known video game series in history - learn all about these RPGs in this massive collection of articl...
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cena:
181,87 |
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Best Selling Games of the NES and SNES
ISBN: 9781519413253 / Angielski / Miękka / 154 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Nintendo Entertainment System, and its predecessor the Super Nintendo Entertainment System are among the most beloved consoles in video game history. Learn all about the consoles' best selling games in this book by author Thomas D. Grier.
The Nintendo Entertainment System, and its predecessor the Super Nintendo Entertainment System are among the most beloved consoles in video game histo...
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cena:
100,95 |
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The Commodore 64 Exclusives: Games Seen Nowhere Else
ISBN: 9781519413567 / Angielski / Miękka / 100 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Enter the realm of games ONLY released on the Commodore 64 - the good, the bad, and the ugly Author Henry Adkison takes you through each of the C64 exclusives, with information about the games' gameplay, reception, and legacy.
Enter the realm of games ONLY released on the Commodore 64 - the good, the bad, and the ugly Author Henry Adkison takes you through each of the C64 e...
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cena:
100,95 |
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From Tahrir Square to Ferguson: Social Networks as Facilitators of Social Movements
ISBN: 9781433129391 / Angielski / Miękka / 442 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From Tahrir Square to Ferguson: Social Networks as Facilitators of Social Movements attempts to answer the question of whether these movements could have succeeded before the advent of the Internet age.
From Tahrir Square to Ferguson: Social Networks as Facilitators of Social Movements attempts to answer the question of whether these movements could h...
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cena:
373,58 |
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The Legacy of Cancelled Sega Dreamcast Games
ISBN: 9781522888512 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
121,39 |
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Diseño de juegos en América latina: Estructura lúdica: Game Design paso a paso
ISBN: 9781522977681 / Hiszpański / Miękka / 386 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
129,43 |
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Retrogame Archeology: Exploring Old Computer Games
ISBN: 9783319300023 / Angielski / Twarda / 222 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not...
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame devel...
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cena:
603,81 |
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The Interactive Fiction Encyclopedia
ISBN: 9781523821884 / Angielski / Miękka / 120 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Interactive Fiction holds a special place in the history of videogames - with strong elements of both writing and interactivity, IF has captivated players for decades. Learn more about Interactive Fiction in this collection of articles by author/gamer Casey Woods.
Interactive Fiction holds a special place in the history of videogames - with strong elements of both writing and interactivity, IF has captivated pla...
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cena:
161,65 |
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First Person Adventure Games: History, Technology and Future
ISBN: 9781523821075 / Angielski / Miękka / 492 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From MYST to the latest and greatest, this collection of articles covers the history and lasting legacy of the First Person Adventure genre.
From MYST to the latest and greatest, this collection of articles covers the history and lasting legacy of the First Person Adventure genre.
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cena:
161,65 |
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Gaymers: the Difference a 'Y' Makes: How (and Why) to Make Video Games LGBT Players Care About
ISBN: 9781519748744 / Angielski / Miękka / 130 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What do Gaymers want? What makes them different? How do we make games they will love (and why should we even try)? These are the questions that Game Designer Paul S. Nowak sought to answer when he conducted the industry's most-recent academically admissible research into the connection between sexual identity and video game playing preferences. Here, for the first time, he presents the results of his international survey of gay gamers, including guidelines for making successful homosexual content in games and real-world case studies of their successful implementations.
What do Gaymers want? What makes them different? How do we make games they will love (and why should we even try)? These are the questions that Game D...
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cena:
60,65 |
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The Art of Fire Emblem: Awakening
ISBN: 9781616559380 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening
The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated rendition...
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cena:
192,63 |
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Brenda Laurel: Pioneering Games for Girls
ISBN: 9781501319778 / Angielski / Miękka / 184 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of... Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based o... |
cena:
128,84 |
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Brenda Laurel: Pioneering Games for Girls
ISBN: 9781501319785 / Angielski / Twarda / 184 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of... Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based o... |
cena:
489,77 |
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Steve and the Seven Iron Golems: A Minecraft Fairy Tale
ISBN: 9781519767998 / Angielski / Miękka / 96 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Steve is a prince who has a charmed life, but when his father dies, his mother is forced to marry the evil Duke Herobrine. Herobrine takes over the kingdom after Steve's mother passes as well and Steve is forced to be a servant to him for ten years. When Steve finally has a chance to escape, he finds friends in a group of seven iron golems. But Herobrine has other plans and poisons Steve. Knowing the only way to save him is to find his true love, the seven golems embark to find her. Can Steve be awoken in time to reclaim his crown and take over as rightful ruler of the Overworld? Find out now...
Steve is a prince who has a charmed life, but when his father dies, his mother is forced to marry the evil Duke Herobrine. Herobrine takes over the ki...
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cena:
24,23 |
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Playthrough 2015: In 77 Spielen durch das Jahr
ISBN: 9783000517037 / Niemiecki / Miękka / 198 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Jeden Tag erscheinen unzahlige neue Spiele - ob im Laden, auf Steam oder im App Store. Playthrough 2015 hilft als kleiner Reisefuhrer durch diese Flut und prasentiert eine Auswahl der besten Spiele des Jahres. Unter den 77 Titeln sollte fur jeden etwas dabei sein - vom Mobil- bis Konsolenspiel; vom interaktiven Roman bis zum Action-Feuerwerk. Das neue Buch vom Macher von "Unnutzes Wissen fur Gamer" blickt auf die Spiele des Jahres 2015 zuruck - von A wie Affordable Space Adventures bis Z wie Zenzizenzic. Mit einem Vorwort von Max Nicolas "Rockstah" Nachtsheim (u.a. Radio Nukular) und...
Jeden Tag erscheinen unzahlige neue Spiele - ob im Laden, auf Steam oder im App Store. Playthrough 2015 hilft als kleiner Reisefuhrer durch diese Flut...
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cena:
40,06 |
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Dominate Lane and Carry Your League of Legends Ranked Games: A Master Player
ISBN: 9781530708970 / Angielski / Miękka / 110 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is the most in-depth and detailed guide created on teaching players how to crush their lane opponent in League of Legends. It's a bold statement, but I can back it up. The book will teach you everything you need to know about completely dominating over your lane matchup (which, by the way, sometimes feels better than winning). I've tried extremely hard to break down every micro-aspect of over 60 of the game mechanics that come into play during laning. I've broken down every single concept into the most simple, understandable terms that even a new player will grasp. Believe it or...
This book is the most in-depth and detailed guide created on teaching players how to crush their lane opponent in League of Legends. It's a bold state...
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cena:
80,88 |