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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2400

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 Collecting Classic Video Games Billy Galaxy 9780764314568 Schiffer Publishing
Collecting Classic Video Games

ISBN: 9780764314568 / Angielski / Miękka / 160 str.

ISBN: 9780764314568/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Billy Galaxy
Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color photographs, many of the video games for the extremely popular Atari(TM), Colecovision(TM), and Intellivision(TM) systems are displayed, ranging from Asteroids(TM) and Donkey Kong(TM) to Pac-Man(TM) and Zaxxon(TM). Games from less familiar systems, such as Bally's Astrocade(TM), GCE's Vectrex(TM), Magnavox's Odyssey(TM), and RCA's Studio II(TM), are featured as well. Also included are examples of each system for which games are displayed, a wide...
Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color phot...
cena: 144,01 zł

 The Encyclopedia of Arcade Video Games Bill Kurtz 9780764319259 Schiffer Publishing Ltd
The Encyclopedia of Arcade Video Games

ISBN: 9780764319259 / Angielski / Twarda / 240 str.

ISBN: 9780764319259/Angielski/Twarda/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bill Kurtz
Here's a fun-filled trip back in time to the colorful arcades of the 1970s and '80s. More than 600 photos present the dot-munching PAC MAN, bomb-dropping SPACE INVADERS, and other favorites. Nostalgic baby boomers have made arcade video games one of the hottest collectibles around. This comprehensive reference presents photos of every popular video game manufactured, along with some long-forgotten machines and even some you've probably never heard of. You'll also find information about the manufacturers who produced these classic games, a section about video game collectibles, and information...
Here's a fun-filled trip back in time to the colorful arcades of the 1970s and '80s. More than 600 photos present the dot-munching PAC MAN, bomb-dropp...
cena: 186,59 zł

 Microsoft Flight Simulator X For Pilots: Real World Training Lane-Cummings, Kevin 9780764588228 John Wiley & Sons Inc
Microsoft Flight Simulator X For Pilots: Real World Training

ISBN: 9780764588228 / Angielski / Miękka / 752 str.

ISBN: 9780764588228/Angielski/Miękka/752 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kevin Lane-Cummings
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport ...
cena: 105,92 zł

 Digital Gameplay: Essays on the Nexus of Game and Gamer Garrelts, Nate 9780786422920 McFarland & Company
Digital Gameplay: Essays on the Nexus of Game and Gamer

ISBN: 9780786422920 / Angielski / Miękka / 268 str.

ISBN: 9780786422920/Angielski/Miękka/268 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nate Garrelts
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming,...
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital game...
cena: 167,87 zł

 The Meaning and Culture of Grand Theft Auto: Critical Essays Garrelts, Nate 9780786428229 McFarland & Company
The Meaning and Culture of Grand Theft Auto: Critical Essays

ISBN: 9780786428229 / Angielski / Miękka / 264 str.

ISBN: 9780786428229/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nate Garrelts
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA: VC), and Grand Theft Auto: San Andreas (GTA: SA). Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the...
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the po...
cena: 114,15 zł

 Playing Video Games: Motives, Responses, and Consequences Vorderer, Peter 9780805853216 Lawrence Erlbaum Associates
Playing Video Games: Motives, Responses, and Consequences

ISBN: 9780805853216 / Angielski / Twarda / 480 str.

ISBN: 9780805853216/Angielski/Twarda/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter Vorderer; Jennings Bryant
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
cena: 928,67 zł

 Playing Video Games : Motives, Responses, and Consequences Peter Vorderer Jennings Bryant 9780805853223 Lawrence Erlbaum Associates
Playing Video Games : Motives, Responses, and Consequences

ISBN: 9780805853223 / Angielski / Miękka / 464 str.

ISBN: 9780805853223/Angielski/Miękka/464 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter Vorderer; Jennings Bryant
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
cena: 376,31 zł

 At Play PC V4#3: Recent Perspectives Games Mazzarella, Sharon R. 9780805893663 Lawrence Erlbaum Associates
At Play PC V4#3: Recent Perspectives Games

ISBN: 9780805893663 / Angielski / Miękka / 84 str.

ISBN: 9780805893663/Angielski/Miękka/84 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Isbister/Watt
At Play presents a collection of work illustrating the wide scope of intellectual dialogue surrounding digital games, as they have become a focal point for the media in recent years and have increasingly become an area of study in academia. Contributors to this special issue represent an international landscape, and include founders of the game studies area, as well as new researchers who are already infl uencing the fi eld. All of the articles are situated within important areas of communication theory and research, covering such topics as how games impact media economics and cross-media...
At Play presents a collection of work illustrating the wide scope of intellectual dialogue surrounding digital games, as they have become a focal poin...
cena: 141,70 zł

 Game Work: Language, Power, and Computer Game Culture McAllister, Ken S. 9780817354206 University Alabama Press
Game Work: Language, Power, and Computer Game Culture

ISBN: 9780817354206 / Angielski / Miękka / 248 str.

ISBN: 9780817354206/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ken S. McAllister

Video and computer games in their cultural contexts.

As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political...

Video and computer games in their cultural contexts.

As the popularity of computer games has exploded over the past decade, both s...

cena: 117,25 zł

 Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages Neiburger, Eli 9780838909447 American Library Association
Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages

ISBN: 9780838909447 / Angielski / Miękka / 178 str.

ISBN: 9780838909447/Angielski/Miękka/178 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eli Neiburger
Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.
As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. Follow these practical and proven guidelines to get answers to all your questions--from convincing the skeptics to getting audience feedback through your blog.
- Gain familiarity with the basics of gaming culture, software, and hardware
- Understand how videogaming events fit into the library
- Learn what...
Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.
As a leading exp...
cena: 210,18 zł

 The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console Dean Takahashi 9780977784219 Lulu.com
The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console

ISBN: 9780977784219 / Angielski / Miękka / 408 str.

ISBN: 9780977784219/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dean Takahashi
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill...
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar v...
cena: 114,41 zł

 Computers and the Environment: Understanding and Managing Their Impacts Kuehr, R. 9781402016806 Kluwer Academic Publishers
Computers and the Environment: Understanding and Managing Their Impacts

ISBN: 9781402016806 / Angielski / Miękka / 285 str.

ISBN: 9781402016806/Angielski/Miękka/285 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ruediger Ed Kuehr; R. Kuehr; Eric Williams
Personal computers have made life convenient in many ways, but what about their impacts on the environment due to production, use and disposal? Manufacturing computers requires prodigious quantities of fossil fuels, toxic chemicals and water. Rapid improvements in performance mean we often buy a new machine every 1-3 years, which adds up to mountains of waste computers. How should societies respond to manage these environmental impacts?
This volume addresses the environmental impacts and management of computers through a set of analyses on issues ranging from environmental assessment,...
Personal computers have made life convenient in many ways, but what about their impacts on the environment due to production, use and disposal? Manufa...
cena: 201,72 zł

 Powerful PlayStation 2 Repair Guide: A Guide Through the PlayStation 2 Repair Process Eastman, Mark 9781418432652 Authorhouse
Powerful PlayStation 2 Repair Guide: A Guide Through the PlayStation 2 Repair Process

ISBN: 9781418432652 / Angielski / Miękka / 96 str.

ISBN: 9781418432652/Angielski/Miękka/96 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark Eastman
cena: 100,65 zł

 Check Six: A Virtual Pilot's Guide Thompson, J. Steve 9781418451936 Authorhouse
Check Six: A Virtual Pilot's Guide

ISBN: 9781418451936 / Angielski / Miękka / 192 str.

ISBN: 9781418451936/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
J. Steve Thompson
cena: 80,25 zł

 Civilization IV Playbook Quitman Gregory 9781425751937 Xlibris
Civilization IV Playbook

ISBN: 9781425751937 / Angielski / Miękka / 80 str.

ISBN: 9781425751937/Angielski/Miękka/80 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Quitman Gregory
The author describes the best methods for using your political authority to negotiate from a position of strength, and how to set your economy to be self-sufficient. The book discusses the following. How to defend your position in a game, while surrounded by aggressive rivals. How to maximize production in your cites. How to conduct espionage without spies effectively using game civics and screens. How to organize your plans to persecute war against rivals while increasing economic production and nation integrity. How to use trade to promote agreements that enhance your ability to protect...
The author describes the best methods for using your political authority to negotiate from a position of strength, and how to set your economy to be s...
cena: 133,53 zł

 Making a Game Demo: From Concept to Demo Gold: From Concept to Demo Gold Walker, Chad 9781556220487 Wordware Publishing
Making a Game Demo: From Concept to Demo Gold: From Concept to Demo Gold

ISBN: 9781556220487 / Angielski / Miękka / 406 str.

ISBN: 9781556220487/Angielski/Miękka/406 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chad Gregory Walker
Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By Professional Game Designers And Developers, This Book Combines The Fields Of Design, Art, Scripting, And Programming In One Book To Help You Take Your First Steps Toward Creating A Game Demo. Discover How The Use Of Documentation Can Help You Organize The Game Design Process; Understand How To Model And Animate A Variety Of Objects, Including Human Characters; Explore The Basics Of Scripting With Lua; Learn About Texturing, Vertex Lighting,...
Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By...
cena: 248,80 zł

 Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games Grossman, Austin 9781578202140 CMP Books
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games

ISBN: 9781578202140 / Angielski / Miękka / 348 str.

ISBN: 9781578202140/Angielski/Miękka/348 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Austin Grossman
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and...
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent ...
cena: 175,91 zł

 Geezettes: The Adventures of Seven Retired Women Erickson, Mary Ellen 9781583480519 iUniverse
Geezettes: The Adventures of Seven Retired Women

ISBN: 9781583480519 / Angielski / Miękka / 224 str.

ISBN: 9781583480519/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Schwartz; Mary Ellen Erickson
cena: 49,91 zł

 Tomb Raiders and Space Invaders: Videogame Forms and Contexts King, Geoff 9781845111083 I. B. Tauris & Company
Tomb Raiders and Space Invaders: Videogame Forms and Contexts

ISBN: 9781845111083 / Angielski / Twarda / 272 str.

ISBN: 9781845111083/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Geoff King; Tanya Krzywinska
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide ...
cena: 720,30 zł

 School of Chess Excellence 2: Tactical Play Mark Dvoretsky 9783283004170 Edition Olms
School of Chess Excellence 2: Tactical Play

ISBN: 9783283004170 / Angielski / Miękka / 264 str.

ISBN: 9783283004170/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark Dvoretsky
The initial part of this book deals with combinations and tactical techniques, and suggests methods for developing a player's calculating ability. In the second part the author analyses a number of fascinating examples, in which he examines a wide variety of attacking and defensive means. Once again, the reader is encouraged to developing his chess understanding by tackling numerous tests. Join in and become one of Mark Dvoretsky's pupils!
The initial part of this book deals with combinations and tactical techniques, and suggests methods for developing a player's calculating ability. In ...
cena: 100,84 zł

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