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Playing Video Games: Motives, Responses, and Consequences
ISBN: 9780805853216 / Angielski / Twarda / 480 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
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cena:
973,56 |
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Playing Video Games : Motives, Responses, and Consequences
ISBN: 9780805853223 / Angielski / Miękka / 464 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
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cena:
394,24 |
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At Play PC V4#3: Recent Perspectives Games
ISBN: 9780805893663 / Angielski / Miękka / 84 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. At Play presents a collection of work illustrating the wide scope of intellectual dialogue surrounding digital games, as they have become a focal point for the media in recent years and have increasingly become an area of study in academia. Contributors to this special issue represent an international landscape, and include founders of the game studies area, as well as new researchers who are already infl uencing the fi eld. All of the articles are situated within important areas of communication theory and research, covering such topics as how games impact media economics and cross-media...
At Play presents a collection of work illustrating the wide scope of intellectual dialogue surrounding digital games, as they have become a focal poin...
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cena:
150,85 |
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Game Work: Language, Power, and Computer Game Culture
ISBN: 9780817354206 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political... Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both s... |
cena:
111,91 |
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Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages
ISBN: 9780838909447 / Angielski / Miękka / 178 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.
As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. Follow these practical and proven guidelines to get answers to all your questions--from convincing the skeptics to getting audience feedback through your blog. - Gain familiarity with the basics of gaming culture, software, and hardware - Understand how videogaming events fit into the library - Learn what... Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.
As a leading exp... |
cena:
204,45 |
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The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console
ISBN: 9780977784219 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill...
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar v...
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cena:
113,17 |
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Computers and the Environment: Understanding and Managing Their Impacts
ISBN: 9781402016806 / Angielski / Miękka / 285 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Personal computers have made life convenient in many ways, but what about their impacts on the environment due to production, use and disposal? Manufacturing computers requires prodigious quantities of fossil fuels, toxic chemicals and water. Rapid improvements in performance mean we often buy a new machine every 1-3 years, which adds up to mountains of waste computers. How should societies respond to manage these environmental impacts?
This volume addresses the environmental impacts and management of computers through a set of analyses on issues ranging from environmental assessment,... Personal computers have made life convenient in many ways, but what about their impacts on the environment due to production, use and disposal? Manufa...
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cena:
201,72 |
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Powerful PlayStation 2 Repair Guide: A Guide Through the PlayStation 2 Repair Process
ISBN: 9781418432652 / Angielski / Miękka / 96 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
99,56 |
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Check Six: A Virtual Pilot's Guide
ISBN: 9781418451936 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
79,37 |
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Civilization IV Playbook
ISBN: 9781425751937 / Angielski / Miękka / 80 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The author describes the best methods for using your political authority to negotiate from a position of strength, and how to set your economy to be self-sufficient. The book discusses the following. How to defend your position in a game, while surrounded by aggressive rivals. How to maximize production in your cites. How to conduct espionage without spies effectively using game civics and screens. How to organize your plans to persecute war against rivals while increasing economic production and nation integrity. How to use trade to promote agreements that enhance your ability to protect...
The author describes the best methods for using your political authority to negotiate from a position of strength, and how to set your economy to be s...
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cena:
132,07 |
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Making a Game Demo: From Concept to Demo Gold: From Concept to Demo Gold
ISBN: 9781556220487 / Angielski / Miękka / 406 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By Professional Game Designers And Developers, This Book Combines The Fields Of Design, Art, Scripting, And Programming In One Book To Help You Take Your First Steps Toward Creating A Game Demo. Discover How The Use Of Documentation Can Help You Organize The Game Design Process; Understand How To Model And Animate A Variety Of Objects, Including Human Characters; Explore The Basics Of Scripting With Lua; Learn About Texturing, Vertex Lighting,...
Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By...
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cena:
246,16 |
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
ISBN: 9781578202140 / Angielski / Miękka / 348 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and...
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent ...
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cena:
184,93 |
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Geezettes: The Adventures of Seven Retired Women
ISBN: 9781583480519 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
49,36 |
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Tomb Raiders and Space Invaders: Videogame Forms and Contexts
ISBN: 9781845111083 / Angielski / Twarda / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide ...
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cena:
730,17 |
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School of Chess Excellence 2: Tactical Play
ISBN: 9783283004170 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The initial part of this book deals with combinations and tactical techniques, and suggests methods for developing a player's calculating ability. In the second part the author analyses a number of fascinating examples, in which he examines a wide variety of attacking and defensive means. Once again, the reader is encouraged to developing his chess understanding by tackling numerous tests. Join in and become one of Mark Dvoretsky's pupils!
The initial part of this book deals with combinations and tactical techniques, and suggests methods for developing a player's calculating ability. In ...
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cena:
100,84 |
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Unit Operations: An Approach to Videogame Criticism
ISBN: 9780262524872 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium -- from videogames to poetry, literature, cinema, or art -- can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will... In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical ... |
cena:
219,74 |
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The Ecology of Games: Connecting Youth, Games, and Learning
ISBN: 9780262693646 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play -- mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games -- which so far has been vociferous but overly polemical and... In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play -- ... |
cena:
193,06 |
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Xbox: Blow the Lid Off!
ISBN: 9780072227925 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Microsoft's X-box is one of the leading games consoles on the market. This book provides information, tips, secrets and advice to expand boxes, enhance performance and maximize to gaming performance using the X-box.
Microsoft's X-box is one of the leading games consoles on the market. This book provides information, tips, secrets and advice to expand boxes, enhanc...
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cena:
83,85 |
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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
ISBN: 9780786435951 / Angielski / Miękka / 203 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume ...
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cena:
166,12 |
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Videogames and Education
ISBN: 9780765619969 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the...
Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is ...
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cena:
754,51 |