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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Design, Graphics & Media - Video & Animation

ilość książek w kategorii: 746

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 Ogre 3D 1.7 Beginner's Guide Felix Kerger 9781849512480 Packt Publishing
Ogre 3D 1.7 Beginner's Guide

ISBN: 9781849512480 / Angielski / Miękka / 300 str.

ISBN: 9781849512480/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Felix Kerger
Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more! OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and...
Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, wh...
cena: 211,44

 AI for Games and Animation: A Cognitive Modeling Approach Funge, John David 9781568811031 AK Peters
AI for Games and Animation: A Cognitive Modeling Approach

ISBN: 9781568811031 / Angielski / Twarda / 236 str.

ISBN: 9781568811031/Angielski/Twarda/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John David Funge
Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API.
Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API...
cena: 426,05

 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Andrew Gahan 9780240815824 Taylor & Francis Ltd
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

ISBN: 9780240815824 / Angielski / Miękka / 462 str.

ISBN: 9780240815824/Angielski/Miękka/462 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and...

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video seri...

cena: 259,53

 Elemental Magic, Volume II: The Technique of Special Effects Animation Joseph Gilland 9781138403109 Focal Press
Elemental Magic, Volume II: The Technique of Special Effects Animation

ISBN: 9781138403109 / Angielski / Twarda

ISBN: 9781138403109/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joseph Gilland
cena: 979,55

 Video Compression for Flash, Apple Devices and Html5 Jan L. Ozer 9780976259503 Doceo Publishing
Video Compression for Flash, Apple Devices and Html5

ISBN: 9780976259503 / Angielski / Miękka / 272 str.

ISBN: 9780976259503/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jan L. Ozer

Note to Readers: This book has been superseded by Video Encoding by the Numbers (2017) and Producing Streaming Media for Multiple Screen Delivery 2013, both also by Jan Ozer The only reason to buy this book is if you need it for a specific class or other reason. Otherwise, Video Encoding by the Numbers is probably the right book for you.

Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices--particularly Apple iDevices. In this book, you will learn: * The...

Note to Readers: This book has been superseded by Video Encoding by the Numbers (2017) and Producing Streaming Media for Multiple...

cena: 167,87

 3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling Andrew Gahan 9780240816067 Taylor & Francis Ltd
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling

ISBN: 9780240816067 / Angielski / Miękka / 384 str.

ISBN: 9780240816067/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.

The...

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Styliz...

cena: 230,14

 Cryengine 3 Cookbook Tracy, Dan 9781849691062 Packt Publishing
Cryengine 3 Cookbook

ISBN: 9781849691062 / Angielski / Miękka / 324 str.

ISBN: 9781849691062/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dan Tracy; Sean Tracy
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible. The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout,...
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is t...
cena: 237,33

 3D Motion Graphics for 2D Artists: Conquering the Third Dimension Bill Byrne 9780240815336 Focal Press
3D Motion Graphics for 2D Artists: Conquering the Third Dimension

ISBN: 9780240815336 / Angielski / Miękka / 264 str.

ISBN: 9780240815336/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bill Byrne

Add 3D to your mograph skillset For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D.

Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical...

Add 3D to your mograph skillset For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and com...

cena: 235,04

 Sencha Touch Cookbook Kumar, Ajit 9781849515443 PACKT PUBLISHING
Sencha Touch Cookbook

ISBN: 9781849515443 / Angielski / Miękka / 350 str.

ISBN: 9781849515443/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ajit Kumar
Sencha touch is a versatile HTML5-based framework for developing mobile web apps that look and feel native on touch screen devices, and with it you can write your code once and deploy it to both iOS and Android saving you both time and money. The Sencha touch cookbook has a comprehensive selection of recipes covering everything from installation right through to HTML5 geo location. The Sencha Touch Cookbook really is your one stop resource for cross platform HTML5 application development. It covers the basics such as setting up an iOS and Android development environment right through to much...
Sencha touch is a versatile HTML5-based framework for developing mobile web apps that look and feel native on touch screen devices, and with it you ca...
cena: 211,44

 Animation: A World History: Volume II: The Birth of a Style - The Three Markets Giannalberto Bendazzi 9781138035324 Focal Press
Animation: A World History: Volume II: The Birth of a Style - The Three Markets

ISBN: 9781138035324 / Angielski / Miękka / 464 str.

ISBN: 9781138035324/Angielski/Miękka/464 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Giannalberto Bendazzi
cena: 254,64

 Production Pipeline Fundamentals for Film and Game Dunlop, Renee 9780415812290 Focal Press
Production Pipeline Fundamentals for Film and Game

ISBN: 9780415812290 / Angielski / Miękka / 376 str.

ISBN: 9780415812290/Angielski/Miękka/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Renee Dunlop

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and...

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipel...

cena: 244,84

 Infoglut: How Too Much Information Is Changing the Way We Think and Know Andrejevic, Mark 9780415659079 Routledge
Infoglut: How Too Much Information Is Changing the Way We Think and Know

ISBN: 9780415659079 / Angielski / Twarda / 216 str.

ISBN: 9780415659079/Angielski/Twarda/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark Andrejevic

Today, more mediated information is available to more people than at any other time in human history. New and revitalized sense-making strategies multiply in response to the challenges of "cutting through the clutter" of competing narratives and taming the avalanche of information. Data miners, "sentiment analysts," and decision markets offer to help bodies of data "speak for themselves"-making sense of their own patterns so we don't have to. Neuromarketers and body language experts promise to peer behind people's words to see what their brains are really thinking and feeling. New forms of...

Today, more mediated information is available to more people than at any other time in human history. New and revitalized sense-making strategies m...

cena: 832,62

 A Study of Japanese Animation as Translation: A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English Adachi, Reito 9781612339481 Universal-Publishers.com
A Study of Japanese Animation as Translation: A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English

ISBN: 9781612339481 / Angielski / Miękka / 294 str.

ISBN: 9781612339481/Angielski/Miękka/294 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazakis, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of...
Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-v...
cena: 172,42

 Producing Streaming Video for Multiple Screen Delivery Jan Lee Ozer   9780976259541 Doceo Publishing
Producing Streaming Video for Multiple Screen Delivery

ISBN: 9780976259541 / Angielski / Miękka / 436 str.

ISBN: 9780976259541/Angielski/Miękka/436 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jan Lee Ozer

Note to reader: Much, but not all of this book has been superseded by Jan Ozer's new book, Video Encoding by the Numbers: Eliminate the Guesswork from Your Streaming Video (2017). Specifically, the new book deeply examines encoding parameters for H.264, VP9, and HEVC, as well as ABR streaming in HLS and DASH formats. However, the new book does not cover distribution, choosing an encoder or live production at all, so if you're seeking help with these activities, you'll find this book more useful.

Published in 2013, Producing Streaming Video for Multiple Screen...

Note to reader: Much, but not all of this book has been superseded by Jan Ozer's new book, Video Encoding by the Numbers: Elimina...

cena: 221,82

 The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Horowitz, Steve 9780415706704 Focal Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

ISBN: 9780415706704 / Angielski / Miękka / 240 str.

ISBN: 9780415706704/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Horowitz; Scott R. Looney

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations....

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for eve...

cena: 244,84

 How to Cheat in 3ds Max 2014: Get Spectacular Results Fast Michael McCarthy 9780415842747 Focal Press
How to Cheat in 3ds Max 2014: Get Spectacular Results Fast

ISBN: 9780415842747 / Angielski / Miękka / 282 str.

ISBN: 9780415842747/Angielski/Miękka/282 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael McCarthy

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs--you'll wonder how you every got by without it Start...

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Ma...

cena: 205,65

 Kinect in Motion - Audio and Visual Tracking by Example Clemente Giorio 9781849697187 Packt Publishing
Kinect in Motion - Audio and Visual Tracking by Example

ISBN: 9781849697187 / Angielski / Miękka / 112 str.

ISBN: 9781849697187/Angielski/Miękka/112 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Clemente Giorio
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application. Kinect in Motion -...
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-ma...
cena: 142,38

 Unity 4 Fundamentals: Get Started at Making Games with Unity Thorn, Alan 9780415823838 Focal Press
Unity 4 Fundamentals: Get Started at Making Games with Unity

ISBN: 9780415823838 / Angielski / Miękka / 302 str.

ISBN: 9780415823838/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and...

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundam...

cena: 195,86

 Computer Animation: Algorithms and Techniques Rick (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State) Parent 9780124158429 Elsevier Science & Technology
Computer Animation: Algorithms and Techniques

ISBN: 9780124158429 / Angielski / Twarda / 542 str.

ISBN: 9780124158429/Angielski/Twarda/542 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Department of Computer Science and Rick (Professor Emeritus

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and...

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithm...

cena: 249,73

 Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet Evans, Duncan 9780240525983 0
Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet

ISBN: 9780240525983 / Angielski / Miękka / 236 str.

ISBN: 9780240525983/Angielski/Miękka/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Duncan Evans

The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today.

Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist's process so you can incorporate...

The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, l...

cena: 244,84

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