ilość książek w kategorii: 840
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Producing Streaming Video for Multiple Screen Delivery
ISBN: 9780976259541 / Angielski / Miękka / 436 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Note to reader: Much, but not all of this book has been superseded by Jan Ozer's new book, Video Encoding by the Numbers: Eliminate the Guesswork from Your Streaming Video (2017). Specifically, the new book deeply examines encoding parameters for H.264, VP9, and HEVC, as well as ABR streaming in HLS and DASH formats. However, the new book does not cover distribution, choosing an encoder or live production at all, so if you're seeking help with these activities, you'll find this book more useful. Published in 2013, Producing Streaming Video for Multiple Screen... Note to reader: Much, but not all of this book has been superseded by Jan Ozer's new book, Video Encoding by the Numbers: Elimina... |
cena:
230,04 |
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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
ISBN: 9780415706704 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.... The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for eve... |
cena:
250,32 |
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How to Cheat in 3ds Max 2014: Get Spectacular Results Fast
ISBN: 9780415842747 / Angielski / Miękka / 282 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs--you'll wonder how you every got by without it Start... Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Ma... |
cena:
225,29 |
Kinect in Motion - Audio and Visual Tracking by Example
ISBN: 9781849697187 / Angielski / Miękka / 112 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application. Kinect in Motion -...
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-ma...
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cena:
156,78 |
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Unity 4 Fundamentals: Get Started at Making Games with Unity
ISBN: 9780415823838 / Angielski / Miękka / 302 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundam... |
cena:
210,26 |
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Computer Animation: Algorithms and Techniques
ISBN: 9780124158429 / Angielski / Twarda / 542 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and... Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithm... |
cena:
255,33 |
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Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet
ISBN: 9780240525983 / Angielski / Miękka / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist's process so you can incorporate... The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, l... |
cena:
250,32 |
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final cut express 4: editing workshop
ISBN: 9780240810775 / Angielski / Miękka / 346 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This work teaches readers the art and technique of editing with Final Cut Express 4. It features tutorials that cover the complete range of tasks, from installing the application to outputting. Raw video footage and sequences, and tips and techniques taught in film schools also guide the reader.
This work teaches readers the art and technique of editing with Final Cut Express 4. It features tutorials that cover the complete range of tasks, fro...
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cena:
149,00 |
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Poly-Modeling with 3ds Max: Thinking Outside of the Box
ISBN: 9780240810928 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner. This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and...
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, ...
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cena:
210,26 |
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how to cheat in motion
ISBN: 9780240810973 / Angielski / Miękka / 358 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This practical guide helps readers to enhance titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The CD-ROM shows the techniques at work.
This practical guide helps readers to enhance titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described ...
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cena:
155,28 |
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Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists
ISBN: 9780240812038 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max... Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life su...
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cena:
192,53 |
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Compression for Great Video and Audio: Master Tips and Common Sense
ISBN: 9780240812137 / Angielski / Miękka / 616 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to compress video and audio with optimal quality and minimal hassles. Renowned expert Ben Waggoner teaches you to improve the quality of your final content and develop effective workflows. Understand the basic concepts of vision and hearing, apply that knowledge in the context of compression, then move onto practical, applicable information for creating, editing, and compressing the best video and audio, whether you're delivering for the web, DVD, Blu-ray, phones, or beyond.
Learn how to compress video and audio with optimal quality and minimal hassles. Renowned expert Ben Waggoner teaches you to improve the quality of ... |
cena:
295,39 |
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Action Analysis for Animators
ISBN: 9780240812182 / Angielski / Miękka / 424 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to...
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. ...
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cena:
190,23 |
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Distributed Game Development: Harnessing Global Talent to Create Winning Games
ISBN: 9780240812717 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can... Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry vete... |
cena:
173,67 |
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Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines
ISBN: 9780240815633 / Angielski / Miękka / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game... Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is ... |
cena:
260,34 |
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Plug-In to After Effects: Third Party Plug-In Mastery [With DVD ROM]
ISBN: 9780240815657 / Angielski / Miękka / 503 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Take your After Effects projects to the next level by mastering its third-party plug-ins. Whether it's keying and compositing, adding particles of swirling smoke to a composition, or importing XML files from Final Cut Pro, third-party plug-ins can greatly enhance your After Effects capabilities. From sexy effects and graphics enhancements to workflow automation and file conversion, it's all covered in this lavishly illustrated, full-color book. Coverage of hundreds of essential third-party plug-ins is provided, showing you when, why, and how to use each plug-in. Plug-ins for color,...Take your After Effects projects to the next level by mastering its third-party plug-ins. Whether it's keying and compositing, adding particles of ... |
cena:
275,36 |
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Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More
ISBN: 9780240817170 / Angielski / Miękka / 332 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What really makes a video game story interactive? What really makes a video game story interactive? |
cena:
225,29 |
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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
ISBN: 9780240817262 / Angielski / Miękka / 448 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.... Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a ... |
cena:
265,35 |
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Rowland B. Wilson's Trade Secrets: Notes on Cartooning and Animation
ISBN: 9780240817347 / Angielski / Miękka / 311 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a compendium of tips, tricks, philosophies and techniques garnered over a lifetime of professional animation and artistry. Study one-on-one with a mentor whose Walt Disney film credits include The Little Mermaid, Tarzan, Atlantis and Treasure Planet.... Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into t... |
cena:
200,25 |
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Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
ISBN: 9780240817682 / Angielski / Miękka / 418 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to... Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops An... |
cena:
260,34 |