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Ayo's Adventures
ISBN: 9782810607723 / Angielski / Miękka / 64 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This is the story of the life and experiences of Fran's avatar, Ayo. Ayo is her name within Second Life. Ayo will first describe what Second Life is, how she and Fran relate, then she will tell stories of her experiences in Second Life with each of them illustrating a point about life in Second Life. All these themes are centered around the encounter of Ayo with her "twin soul" Ludwig and the reactions of their Real Life creators hidden behind their laptops. A touch of romance thrown in... What will Ayo and Ludwig's future be? makes Ayo's Aventures pleasant and interesting to read.
This is the story of the life and experiences of Fran's avatar, Ayo. Ayo is her name within Second Life. Ayo will first describe what Second Life is, ...
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cena:
69,50 |
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Sanctuary I: The First Secular Diaspora
ISBN: 9781304861528 / Angielski / Miękka / 258 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
74,35 |
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Infinite Reality
ISBN: 9780061809514 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn't happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensions." How achievable are the virtual experiences seen in The Matrix, Tron, and James Cameron's Avatar? Do our brains know where "reality" ends and "virtual" begins? In Infinite Reality, Jim Blascovich and Jeremy Bailenson, two pioneering experts in... "Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn't happening to us right now, f... |
cena:
74,37 |
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Apple Vision Pro: Tips and Tricks for Spatial Computing (The Ultimate Complete Step by Step Manual to Unlock Hidden Features)
ISBN: 9780995095779 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
78,13 |
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Elite Dangerous - The Unofficial Handbook: Part 1: Beginners
ISBN: 9781098739478 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
81,84 |
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Stay Awhile and Listen: Book I Narrative Edition: How Two Blizzards Unleashed Diablo and Forged an Empire
ISBN: 9780988409927 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Author's Note: Stay Awhile and Listen: Book I - Narrative Edition contains no supplementary material. For additional content, refer to Stay Awhile and Listen: Book I Legendary Edition. - Two companies. Two opposing cultures. One multi-billion-dollar video-game empire. Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry. Composed from exhaustive research and hundreds of...
Author's Note: Stay Awhile and Listen: Book I - Narrative Edition contains no supplementary material. For additional content, refer to Stay Awhile and...
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cena:
82,04 |
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Real Money from Virtual Reality - Entrepreneur Edition: How to successfully launch your VR product in the location-based entertainment industry.
ISBN: 9781732932500 / Angielski / Miękka / 206 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
82,04 |
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Virtual Body Language
ISBN: 9781257763559 / Angielski / Miękka / 286 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can...
Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey ...
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cena:
83,65 |
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Virtual Body Language Virtual Body Language
ISBN: 9781300917694 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
86,54 |
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Metaverse: The New Digital Revolution. A Beginner's Guide to Investing in the Digital Arts of the Future, Nft, Blockchain Gaming
ISBN: 9781804318669 / Angielski / Miękka / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
90,04 |
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NFT Investing: The Beginner's Guide to Investing in NFT (Non-Fungible Token). Create, Buy and Sell with Your Own Digital Crypto-Art a
ISBN: 9781804318676 / Angielski / Miękka / 112 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
90,04 |
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Learning Web-Based Virtual Reality: Build and Deploy Web-Based Virtual Reality Technology
ISBN: 9781484227091 / Angielski / Miękka / 83 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
93,42 |
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Changing World: Origin
ISBN: 9781658993456 / Angielski / Miękka / 396 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
94,54 |
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The Metaphysics of Virtual Reality
ISBN: 9780195092585 / Angielski / Miękka / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by radio, newspapers, and television. Ideas fly back and forth and circle the globe at the speed of electricity. And just around the corner lurks full-blown virtual reality, in which we will be able to immerse ourselves in a computer simulation not only of the actual physical world, but of any imagined world. As we begin to move in and out of a computer-generated world, Michael Heim asks, how will the way we perceive our world change?
In The... Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by r...
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cena:
95,67 |
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The Metaverse: Gain Insight into The Exciting Future of the Internet
ISBN: 9789356597549 / Angielski / Twarda / 96 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
97,87 |
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Past and Future Presence: Approaches for Implementing Xr Technology in Humanities and Art Education
ISBN: 9781943208692 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
99,09 |
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Challenges for Games Designers: Non-Digital Exercises for Video Game Designers
ISBN: 9781542453318 / Angielski / Miękka / 342 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the...
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills Challenges for Game Designers: ...
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cena:
102,76 |
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Digitalitat: Zur Philosophie Der Digitalen Lebenswelt
ISBN: 9783796544583 / Niemiecki / Miękka Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
103,85 |
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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
ISBN: 9780816632510 / Angielski / Miękka / 316 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or the idea -- so prevalent precisely now? What does it mean -- what does it do -- to us? Digital Sensations looks closely at the ways representational forms generated by communication technologies -- especially digital/optical virtual technologies -- affect the "lived" world.
Virtual reality, or VR, is a technological reproduction of the process of perceiving the real; yet that process is "filtered" through the social realities and embedded cultural assumptions about human bodies, perception,... Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or the idea -- so prevalent precisely now? What does ...
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cena:
104,27 |
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The End of Hardware, 3rd Edition: Augmented Reality and Beyond
ISBN: 9781439236024 / Miękka / 418 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Drag those windows from your screen and into the air in front of you. Use a simple glance to switch lights, open doors or surf the web. Virtual devices, virtual objects will surround us, anywhere. Only one piece of real hardware will do it all, replace anything. From application concepts to technical design to even a fiction chapter carrying us into the future, "this book is a blueprint for an entire technology." The new edition has been greatly extended, with many new ideas and materials. From the foreword by Oliver Bimber, professor of augmented reality: "I was captivated by the last...
Drag those windows from your screen and into the air in front of you. Use a simple glance to switch lights, open doors or surf the web. Virtual device...
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cena:
106,71 |