Virtual Teams: Projects, Protocols and Processes
ISBN: 9781591401667 / Angielski / Twarda / 374 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual teams are a relatively new phenomenon and by definition work across time, distance, and organizations through the use of information and communications technology. Virtual Teams: Projects, Protocols and Processes gathers the best of academic research on real work-based virtual teams into one book. It offers a series of chapters featuring practical research, insight and recommendations on how virtual team projects can be better managed, as well as in depth discussion on issues critical to virtual team success, including the place of virtual teams in organizations, leadership, trust and...
Virtual teams are a relatively new phenomenon and by definition work across time, distance, and organizations through the use of information and commu...
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cena:
467,82 zł |
E-Collaboration and Virtual Organizations
ISBN: 9781591402855 / Angielski / Twarda / 340 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. E-Collaboration technologies are broadly defined as technologies that enable collaboration among individuals engaged in a common task. Examples of such technologies are Web-based chat tools, Web-based asynchronous conferencing tools, e-mail, listservs, collaborative writing tools, group decision support systems, etc. eCollaboration and Virtual Organizations focuses on the design and implementation of collaborative technologies, assessment of the impact of collaborative technologies, and theoretical considerations on links between collaborative technologies and organizational outcomes.
E-Collaboration technologies are broadly defined as technologies that enable collaboration among individuals engaged in a common task. Examples of suc...
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cena:
467,82 zł |
Exploring Usability of Web-based Virtual Reality Technology - An Interdisciplinary Approach
ISBN: 9783836426367 / Angielski / Miękka / 152 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As Web-based interactive 3D graphics, popularly referred to as Virtual Reality
(VR), continue to become more affordable, research and development groups in various fields have been adopting Web-based VR technology. Despite substantial adoption, how and how much the technology benefits target users and the providers who choose to adapt the technology is not well understood. Previous research has established that VR provides users with unique human-computer interaction. However, little is known about how users experience the Web-based VR technology and how user-system interaction contributes to... As Web-based interactive 3D graphics, popularly referred to as Virtual Reality
(VR), continue to become more affordable, research and development ... |
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cena:
313,98 zł |
Exodus to the Virtual World: How Online Fun Is Changing Reality
ISBN: 9780230607859 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus... Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mot... |
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92,35 zł |
Intelligent Virtual Agents: 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings
ISBN: 9783540200031 / Angielski / Miękka / 372 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15-17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and...
This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15-17, 2003, is testimony to the growing importance ...
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cena:
192,30 zł |
Virtual Reality in Geography
ISBN: 9780748409051 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual geography refers to the creation of artificial geographies for use in research and teaching, using ideas and techniques from the field of virtual reality - VR). Such virtual geographies are currently being constructed and used at a number of sites and include virtual cities, landscape visualization, visualising past and future geographies, visualising abstract concepts and taking people on virtual field courses. This text covers through the window VR...
The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual geography re...
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cena:
778,05 zł |
Handbook of Research on Modern Systems Analysis and Design Technologies and Applications
ISBN: 9781599048871 / Angielski / Twarda / 700 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Due to unawareness of the development cycle of systems from its conceptualization to implementation, almost half of corporate IS projects are delayed or abandoned before completion. The introduction of system analysis and design concepts and their implementations have proven to significantly enhance the success rate of system delivery. The Handbook of Research on Modern Systems Analysis and Design Technologies and Applications provides a compendium of more than 300 terms, definitions, and explanations of concepts in various areas of systems and design, as well as 35 cutting-edge research...
Due to unawareness of the development cycle of systems from its conceptualization to implementation, almost half of corporate IS projects are delayed ...
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cena:
1550,61 zł |
Augmented Reality: Placing Artificial Objects in Real Scenes
ISBN: 9781568810980 / Angielski / Twarda / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reality makes special effects in movies and computer games economically viable. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality.
This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This...
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363,04 zł |
Web-Based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement
ISBN: 9781605667119 / Angielski / Twarda / 396 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Web-Based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement provides cutting-edge research on a wide range of topics.
Web-Based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement provides cutting-edge...
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cena:
1053,24 zł |
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
ISBN: 9781138243217 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which... This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically... |
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cena:
207,43 zł |
Virtual Worlds: Second International Conference, VW 2000 Paris, France, July 5-7, 2000 Proceedings
ISBN: 9783540677079 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Defense (Pole Universitaire Leonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be...
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multime...
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cena:
192,30 zł |
Virtual Worlds: Controversies at the Frontier of Education
ISBN: 9781608762613 / Angielski / Twarda / 196 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Deals with the challenges that arise when virtual worlds are used for learning and teaching. The book is illustrated with examples drawn from both research and practice that cover a wide range of learning scenarios, both formal and informal, involving teenagers, school pupils, undergraduate and postgraduate students.
Deals with the challenges that arise when virtual worlds are used for learning and teaching. The book is illustrated with examples drawn from both res...
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cena:
1151,46 zł |
Advanced ICTs for Disaster Management and Threat Detection: Collaborative and Distributed Frameworks
ISBN: 9781615209873 / Angielski / Twarda / 372 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book offers state-of-the-art information and references for work undertaken in the challenging area of utilizing cutting-edge distributed and collaborative ICT to advance disaster management as a discipline to cope with current and future unforeseen threats"--Provided by publisher.
"This book offers state-of-the-art information and references for work undertaken in the challenging area of utilizing cutting-edge distributed and co...
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cena:
1053,24 zł |
New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.
ISBN: 9781138740822 / Angielski / Twarda / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
700,25 zł |
New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video.
ISBN: 9781138740815 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
233,36 zł |
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships
ISBN: 9781616928087 / Angielski / Twarda / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual...
With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an ...
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cena:
1053,24 zł |
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
ISBN: 9781616928223 / Angielski / Twarda / 588 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for...
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to ...
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cena:
1053,24 zł |
Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics
ISBN: 9781609600372 / Angielski / Twarda / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book aims to engage the complex relationship between technology, culture, and socio-economic elements by exploring it in a transnational, yet contextually grounded, framework, exploring diverse perspectives and approaches, from political economy to cultural studies, and from policy studies to ethnography--Provided by publisher.
This book aims to engage the complex relationship between technology, culture, and socio-economic elements by exploring it in a transnational, yet con...
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cena:
1053,24 zł |
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
ISBN: 9780415884204 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment 'Second Life' and massively multiplayer online games such as 'World of Warcraft'.
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically...
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cena:
752,12 zł |
Ogre 3D 1.7 Beginner's Guide
ISBN: 9781849512480 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more! OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and...
Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, wh...
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cena:
241,40 zł |