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Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
ISBN: 9781138243217 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which... This book aims to provide insights into how second lives in the sense of virtual identities and communities are constructed textually, semiotically... |
cena:
210,56 |
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Virtual Worlds: Second International Conference, VW 2000 Paris, France, July 5-7, 2000 Proceedings
ISBN: 9783540677079 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Defense (Pole Universitaire Leonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be...
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multime...
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cena:
201,24 |
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Virtual Worlds: Controversies at the Frontier of Education
ISBN: 9781608762613 / Angielski / Twarda / 196 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Deals with the challenges that arise when virtual worlds are used for learning and teaching. The book is illustrated with examples drawn from both research and practice that cover a wide range of learning scenarios, both formal and informal, involving teenagers, school pupils, undergraduate and postgraduate students.
Deals with the challenges that arise when virtual worlds are used for learning and teaching. The book is illustrated with examples drawn from both res...
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cena:
1144,47 |
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Advanced ICTs for Disaster Management and Threat Detection: Collaborative and Distributed Frameworks
ISBN: 9781615209873 / Angielski / Twarda / 372 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book offers state-of-the-art information and references for work undertaken in the challenging area of utilizing cutting-edge distributed and collaborative ICT to advance disaster management as a discipline to cope with current and future unforeseen threats"--Provided by publisher.
"This book offers state-of-the-art information and references for work undertaken in the challenging area of utilizing cutting-edge distributed and co...
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cena:
922,53 |
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New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.
ISBN: 9781138740822 / Angielski / Twarda / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
734,66 |
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New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video.
ISBN: 9781138740815 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships
ISBN: 9781616928087 / Angielski / Twarda / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual...
With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an ...
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cena:
922,53 |
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Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
ISBN: 9781616928223 / Angielski / Twarda / 588 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for...
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to ...
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cena:
922,53 |
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Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics
ISBN: 9781609600372 / Angielski / Twarda / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book aims to engage the complex relationship between technology, culture, and socio-economic elements by exploring it in a transnational, yet contextually grounded, framework, exploring diverse perspectives and approaches, from political economy to cultural studies, and from policy studies to ethnography--Provided by publisher.
This book aims to engage the complex relationship between technology, culture, and socio-economic elements by exploring it in a transnational, yet con...
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cena:
922,53 |
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Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
ISBN: 9780415884204 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment 'Second Life' and massively multiplayer online games such as 'World of Warcraft'.
This title aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically...
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cena:
734,66 |
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Ogre 3D 1.7 Beginner's Guide
ISBN: 9781849512480 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more! OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and...
Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, wh...
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cena:
211,44 |
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Virtual Worlds: First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings
ISBN: 9783540647805 / Angielski / Miękka / 412 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange "physical" laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an...
1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine...
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cena:
201,24 |
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Virtual Worlds and Criminality
ISBN: 9783642208225 / Angielski / Twarda / 136 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these "virtureal worlds" as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality...
The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, En...
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cena:
402,53 |
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Half-Real: Video Games between Real Rules and Fictional Worlds
ISBN: 9780262516518 / Angielski / Miękka / 244 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and... A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon... |
cena:
195,12 |
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 9780262516730 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds --... Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-p... |
cena:
168,15 |
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Mootools 1.3 Cookbook
ISBN: 9781849515689 / Angielski / Miękka / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. MooTools is a JavaScript framework that abstracts the JavaScript language. JavaScript itself, complex in syntax, provides the tools to write a layer of content interaction for each different browser. MooTools abstracts those individual, browser-specific layers to allow cross-browser scripting in an easy-to-read and easy-to-remember syntax. Animation and interaction, once the domain of Flash, are being taken by storm by the MooTools JavaScript framework, which can cause size, shape, color, and opacity to transition smoothly. Discover how to use AJAX to bring data to today's web page users who...
MooTools is a JavaScript framework that abstracts the JavaScript language. JavaScript itself, complex in syntax, provides the tools to write a layer o...
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cena:
211,44 |
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Information Dynamics in Virtual Worlds : Gaming and Beyond
ISBN: 9781843346418 / Angielski / Miękka / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting...
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through t...
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cena:
269,38 |
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
ISBN: 9781466624672 / Angielski / Twarda / 340 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers. The book is a useful source for...
Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic data...
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cena:
896,90 |
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Multimedia and Virtual Reality: Designing Multisensory User Interfaces
ISBN: 9780415650311 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains...
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting ps...
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cena:
269,33 |
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Digital Media and Technologies for Virtual Artistic Spaces
ISBN: 9781466629615 / Angielski / Twarda / 280 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new...
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new vi...
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cena:
973,78 |