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Design Thinking: Innovative Solutions for a Better World
ISBN: 9781032824376 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
635,41 |
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Society Without People: The Social Implications of the Metaverse and AI
ISBN: 9783111235813 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
469,41 |
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Augmented Reality and Sustainability: Goals and Challenges
ISBN: 9781032951478 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
806,48 |
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Augmented Reality and Sustainability: Goals and Challenges
ISBN: 9781032953434 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
263,89 |
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Point Cloud Intelligence
ISBN: 9789819506477 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
727,99 |
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Enterprise Metaverse: Crafting Competitive Advantage in Virtual Realities
ISBN: 9781837082513 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
411,60 |
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Virtual Reality as a New Tool in Painting: Painting in the Fourth Dimension
ISBN: 9783032088758 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
161,74 |
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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences
ISBN: 9780367498979 / Angielski / Miękka / 23-04-2026 / 242 str. Książka dostępna od: 23-04-2026 |
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Termin ukazania się książki: 23-04-2026
Książkę można już zamówić z rabatem 5% |
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194,97 |
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Transforming Education with Singularity Technologies: Lifelong Learning from Childhood to Adulthood
ISBN: 9781032953250 / Angielski / Twarda / 24-04-2026 / 344 str. Książka dostępna od: 24-04-2026 |
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Termin ukazania się książki: 24-04-2026
Książkę można już zamówić z rabatem 5% |
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696,50 |
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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences
ISBN: 9780367498993 / Angielski / Twarda / 23-04-2026 / 242 str. Książka dostępna od: 23-04-2026 |
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Termin ukazania się książki: 23-04-2026
Książkę można już zamówić z rabatem 5% |
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719,73 |
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Enhancing the Dining Experience through Augmented and Virtual Reality Technology: An Indian Perspective
ISBN: 9781806862283 / Angielski / Twarda / 06-04-2026 / 164 str. Książka dostępna od: 06-04-2026 |
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Termin ukazania się książki: 06-04-2026
Książkę można już zamówić z rabatem 5% |
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439,90 |
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The Virtual Universe: Unlocking the Possibilities of the Metaverse
ISBN: 9780231217682 / Angielski / 12-05-2026 Książka dostępna od: 12-05-2026 |
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Termin ukazania się książki: 12-05-2026
Książkę można już zamówić z rabatem 5% |
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120,08 |
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Medical Visualization and Applications of Technology ‒ Volume 2
ISBN: 9783031634659 / Angielski / Miękka / 315 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This edited volume encompasses chapters on novel and innovative research in the applications of leading digital technologies in an accessible and engaging way. By utilising cutting edge and ever progressive technology in visualization, it will enhance our understanding and application in our everyday lives. This volume shows how we can use Extended Reality, 3D animations and serious games to benefit the learner, educator, clinician, patient, parent and carer. Visualization techniques like Virtual, Augmented and Mixed Reality and show how they can be utilised to improve training and... This edited volume encompasses chapters on novel and innovative research in the applications of leading digital technologies in an accessible and e... |
cena:
727,99 |
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Enhancing Modern Living with Virtual and Augmented Reality: Practical Applications
ISBN: 9781041080282 / Angielski / 06-05-2026 Książka dostępna od: 06-05-2026 |
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Termin ukazania się książki: 06-05-2026
Książkę można już zamówić z rabatem 5% |
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510,77 |
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Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons: Second Workshop, Wails 2025, Cagliari, Italy, December 10-
ISBN: 9783032176035 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
255,77 |
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Virtual Reality Narratives
ISBN: 9783031649677 / Angielski / Miękka / 243 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining documentary-based or fictional storytelling with game mechanics, live theatre and other elements, have appeared at festivals or on distribution platforms in recent years. These interdisciplinary... This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since ... |
cena:
444,86 |
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Information Technologies in Medicine, Volume II: Rehabilitation and Treatment
ISBN: 9780471414926 / Angielski / Twarda / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A comprehensive survey of technological developments in Virtual Reality for use in a variety of medical procedures
Medicine and the biological sciences have long relied on visualizations to illustrate the relationship between anatomic structure and biologic function. The new multidimensional imaging modalities are powerful counterparts to traditional forms of observationsurgery, postmortem examination, or extensive mental reconstruction. VR technologies have reached unimagined levels of sophistication and utility, giving physicians and students new avenues for planning and... A comprehensive survey of technological developments in Virtual Reality for use in a variety of medical procedures
Medicine and the biological scie... |
cena:
694,32 |
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Creation: Life and How to Make It
ISBN: 9780674011137 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures(R), a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breathe and breed in real time on an ordinary desktop computer. Enormously successful, the game inevitably raises the question: What is artificial life? And in this book--a chance for the devoted fan and the simply curious onlooker to see the world from the perspective of an original philosopher-engineer and... Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures(R), a revolutionary comp... |
cena:
107,79 |
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The Souls of Cyberfolk: Posthumanism as Vernacular Theory Volume 13
ISBN: 9780816634064 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He examines how cyberpunk defined a framework for thinking about the cultural implications of new technologies - a framework flexible enough to incorporate issues of gender, queer sexualities, and ethnic and racial differences as well as developments in nationalist models of citizenship and global economic flows. Beginning with William Gibson's paradigmatic text Neuromancer, and continuing through the works of Maureen McHugh, Melissa Scott, Neal...
In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He exa...
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cena:
97,70 |
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Gaming: Essays on Algorithmic Culture Volume 18
ISBN: 9780816648511 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed...
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music i...
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cena:
68,38 |