Applications of Cryptography and Network Security
ISBN: 9781632400659 / Angielski / Twarda / 380 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Cryptography is the essential and efficient ingredient to the recipe of security solutions. With the arrival of new age communication systems and high speed networks in the future, cryptography will have a key role to play. This book talks about the crucial security challenges that the computing world is facing today and also discusses several techniques to fight against such attacks. The chapters in this book discuss various facets of cryptography and their applications. It will cater to the needs of researchers, engineers, graduates and PhD students working in this field. It will also be...
Cryptography is the essential and efficient ingredient to the recipe of security solutions. With the arrival of new age communication systems and high...
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cena:
632,94 zł |
Augmented Reality: Contemporary Applications
ISBN: 9781632400727 / Angielski / Twarda / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents an overview on the various applications and implementations of the technology of Augmented Reality in the contemporary world. Augmented Reality (AR) complements Virtual Reality (VR) in several ways. It is a natural extension from VR, developed several decades earlier. Due to the benefits of the user being able to see both the real and virtual objects together, AR is far more instinctive, but is not entirely detached from human factors and other restrictions. AR does not utilize much time and effort in its applications because there is no need to construct a whole virtual...
This book presents an overview on the various applications and implementations of the technology of Augmented Reality in the contemporary world. Augme...
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cena:
506,31 zł |
Moodle Administration Essentials
ISBN: 9781784395476 / Angielski / Miękka / 156 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
155,96 zł |
Critical VMware Mistakes You Should Avoid
ISBN: 9781493619672 / Angielski / Miękka / 134 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. CRITICAL VMWARE MISTAKES YOU SHOULD AVOID There are thousands of "How-to" books on the market. This book is not one of them. This book is about principles of virtualization. After 8 years of working with thousands of customers to resolve their virtualization performance issues, Larry Loucks and Rajen Guendoo have assembled here the most common misconfigurations and issues they have seen time and time again. Learn how these misconfigurations can cost your company money, degrade performance, and lower the return on investment in virtualization technologies. Of course, this book will also...
CRITICAL VMWARE MISTAKES YOU SHOULD AVOID There are thousands of "How-to" books on the market. This book is not one of them. This book is about princi...
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cena:
88,60 zł |
Political Cyberformance: The Etheatre Project
ISBN: 9781137577030 / Angielski / Twarda / 122 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the interactive and political potentials of online theatre, questioning the boundaries of these in-between spaces and the spatial experiences they cause. In a political cyberformance, the role of the director is to promote real-time discussion between the audience and the performers via a chat box and assist the active participation of spectators in the performance. In particular, I look at forms of cyber-adaptation, cyber-ethnotheatre and...
Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the ...
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cena:
194,08 zł |
The VR Book: Human-Centered Design for Virtual Reality
ISBN: 9781970001129 / Angielski / Miękka / 523 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. When virtual reality (VR) is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR.
When virtual reality (VR) is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; s...
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cena:
425,21 zł |
The Spectrum of Adventure: A Brief History of Interactive Fiction on the Sinclair ZX Spectrum
ISBN: 9780993493218 / Angielski / Miękka / 674 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Sinclair ZX Spectrum was one of the most popular home computers in British history, selling over five million units in its 1980s heyday. Amongst the thousands of games released for the Spectrum during its lifetime, the text adventure game was to emerge as one of the most significant genres on the system. The Sinclair ZX Spectrum was one of the most popular home computers in British history, selling over five million units in its 1980s heyday. Amongs... |
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97,46 zł |
Identity Problems in the Facebook Era
ISBN: 9781138143555 / Angielski / Twarda / 62 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How have new social media altered how individuals present themselves? What dilemmas have they introduced? In the age of Facebook, Twitter and other forms of instant communication, individuals are losing (or relinquishing) control over their personal information Trottier provides a trenchant analysis of the paradoxes of privacy and the presentation of self in the early 21st century. This book is ideal for courses in Sociology, Media Studies and Communication. How have new social media altered how individuals present themselves? What dilemmas have they introduced? In the age of Facebook, Twitter and other... |
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859,75 zł |
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
ISBN: 9781522501251 / Angielski / Twarda / 704 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is designed for researchers, developers, upper-level students, and educators.
Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings e...
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cena:
1319,27 zł |
Integrating Cognitive Architectures into Virtual Character Design
ISBN: 9781522504542 / Angielski / Twarda / 372 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--
"This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectur...
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cena:
1038,58 zł |
Augmented Reality: Developments, Technologies & Applications
ISBN: 9781634829021 / Angielski / Twarda / 124 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
809,12 zł |
The Virtual-Room-Construction Approach
ISBN: 9783639416527 / Angielski / Miękka / 108 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
250,18 zł |
Exploring Usability of Web-based Virtual Reality Technology
ISBN: 9783639417210 / Angielski / Miękka / 152 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
301,23 zł |
The PlayStation Dreamworld
ISBN: 9781509518029 / Angielski / Twarda / 140 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Žižek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from ... |
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cena:
212,94 zł |
The PlayStation Dreamworld
ISBN: 9781509518036 / Angielski / Miękka / 140 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Žižek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from ... |
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cena:
79,80 zł |
Instant Windows Powershell 3.0 WMI Starter
ISBN: 9781849689625 / Angielski / Miękka / 66 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
141,78 zł |
Exploring Augmented Reality
ISBN: 9781547078097 / Angielski / Miękka / 116 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
83,99 zł |
Intermedia Games--Games Inter Media: Video Games and Intermediality
ISBN: 9781501330490 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In... While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo... |
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cena:
657,46 zł |
Microsoft HoloLens By Example: Create immersive Augmented Reality experiences
ISBN: 9781787126268 / Angielski / Miękka / 406 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
231,60 zł |
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
ISBN: 9780393253696 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.
An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.
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cena:
122,39 zł |