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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2908

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 Introduction to Computer Graphics with OpenGL Es JungHyun Han 9781498748926 CRC Press
Introduction to Computer Graphics with OpenGL Es

ISBN: 9781498748926 / Angielski / Twarda / 340 str.

ISBN: 9781498748926/Angielski/Twarda/340 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
JungHyun Han
cena: 430,40

 Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Fisher, Carla 9781138428294
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

ISBN: 9781138428294 / Angielski / Twarda

ISBN: 9781138428294/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 890,57

 The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games Peter Leigh 9781781575703 Octopus Publishing Group
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

ISBN: 9781781575703 / Angielski

ISBN: 9781781575703/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter Leigh
This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. YouTube's most successful purveyor of computer nostalgia brings those stories to print.
This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. YouTube's most...
cena: 101,83

 Handbook of Approximation Algorithms and Metaheuristics, Second Edition: Methodologies and Traditional Applications Gonzalez, Teofilo F. 9781498770118 CRC Press Inc
Handbook of Approximation Algorithms and Metaheuristics, Second Edition: Methodologies and Traditional Applications

ISBN: 9781498770118 / Angielski / Twarda / 798 str.

ISBN: 9781498770118/Angielski/Twarda/798 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Teofilo F Gonzalez (University of Califo
Delineating the tremendous growth in this area, the "Handbook of Approximation Algorithms and Metaheuristics" covers fundamental, theoretical topics as well as advanced, practical applications, comprehensively studying both approximation algorithms and metaheuristics.
Delineating the tremendous growth in this area, the "Handbook of Approximation Algorithms and Metaheuristics" covers fundamental, theoretical topics a...
cena: 1162,69

 How to Cheat in 3ds Max 2011: Get Spectacular Results Fast Michele Bousquet 9781138400764 Taylor & Francis Ltd
How to Cheat in 3ds Max 2011: Get Spectacular Results Fast

ISBN: 9781138400764 / Angielski / Twarda / 256 str.

ISBN: 9781138400764/Angielski/Twarda/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet
How to Cheat in 3ds Max - updated for latest rev of MaxNeed to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use...
How to Cheat in 3ds Max - updated for latest rev of MaxNeed to get results with 3ds max fast? Why take months to learn every button in 3ds max when yo...
cena: 940,04

 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling Andrew Gahan 9781138400825 Taylor & Francis Ltd
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

ISBN: 9781138400825 / Angielski / Twarda / 480 str.

ISBN: 9781138400825/Angielski/Twarda/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing....
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series ...
cena: 915,31

 Creative Web Design with Adobe Muse David Asch 9781138413733 Focal Press
Creative Web Design with Adobe Muse

ISBN: 9781138413733 / Angielski / Twarda

ISBN: 9781138413733/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Asch
cena: 890,57

 Flash + After Effects: Add Broadcast Features to Your Flash Designs Chris Jackson 9781138426405 Focal Press
Flash + After Effects: Add Broadcast Features to Your Flash Designs

ISBN: 9781138426405 / Angielski / Twarda

ISBN: 9781138426405/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Jackson
cena: 940,04

 3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film Andrew Gahan 9781138427402 Taylor & Francis Ltd
3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

ISBN: 9781138427402 / Angielski / Twarda / 468 str.

ISBN: 9781138427402/Angielski/Twarda/468 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda,...
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With ...
cena: 890,57

 Producing Games: From Business and Budgets to Creativity and Design D Cohen, Sergio Bustamante, Sergio Bustamante, Sheri Graner Ray, Michael McShaffry, Michael McShaffry 9781138427518 Taylor & Francis Ltd
Producing Games: From Business and Budgets to Creativity and Design

ISBN: 9781138427518 / Angielski / Twarda / 304 str.

ISBN: 9781138427518/Angielski/Twarda/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
D Cohen;Sergio Bustamante;Sergio Bustamante
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working...
cena: 940,04

 Game Character Modeling and Animation with 3ds Max Yancey Clinton 9781138427808 Focal Press
Game Character Modeling and Animation with 3ds Max

ISBN: 9781138427808 / Angielski / Twarda

ISBN: 9781138427808/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Yancey Clinton
cena: 915,31

 The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Steve Horowitz 9781138428355 Focal Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

ISBN: 9781138428355 / Angielski / Twarda

ISBN: 9781138428355/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Horowitz
cena: 890,57

 Holistic Mobile Game Development with Unity Penny D 9781138428379 Focal Press
Holistic Mobile Game Development with Unity

ISBN: 9781138428379 / Angielski / Twarda

ISBN: 9781138428379/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Penny De Byl
cena: 915,31

 Production Pipeline Fundamentals for Film and Games Renee Dunlop 9781138428447 Taylor & Francis Ltd
Production Pipeline Fundamentals for Film and Games

ISBN: 9781138428447 / Angielski / Twarda / 376 str.

ISBN: 9781138428447/Angielski/Twarda/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Renee Dunlop
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can‘t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will...
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can‘t assure a successful project, a weak pipeli...
cena: 915,31

 Directing for Animation: Everything You Didn't Learn in Art School Tony Bancroft 9781138428478 Taylor & Francis Ltd
Directing for Animation: Everything You Didn't Learn in Art School

ISBN: 9781138428478 / Angielski / Twarda / 250 str.

ISBN: 9781138428478/Angielski/Twarda/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tony Bancroft
There�s no class in art school that can teach you this. Believe it or not, there�s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines � being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that...
There�s no class in art school that can teach you this. Believe it or not, there�s a lot more to directing a great animated film than beautiful i...
cena: 989,52

 Creative Truth: Start & Build a Profitable Design Business Brad Weaver 9781138475373 Focal Press
Creative Truth: Start & Build a Profitable Design Business

ISBN: 9781138475373 / Angielski / Twarda

ISBN: 9781138475373/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brad Weaver
cena: 915,31

 The Works of Fumito Ueda: A Different Perspective on Video Games Mecheri, Damien 9782377840366 Third Editions
The Works of Fumito Ueda: A Different Perspective on Video Games

ISBN: 9782377840366 / Angielski / Twarda / 200 str.

ISBN: 9782377840366/Angielski/Twarda/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Damien Mecheri
cena: 116,98

 Dark Souls: Beyond the Grave Volume 2: Bloodborne €
Dark Souls: Beyond the Grave Volume 2: Bloodborne €" Dark Souls III

ISBN: 9782377840380 / Angielski / Twarda / 200 str.

ISBN: 9782377840380/Angielski/Twarda/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Damien Mecheri; Sylvain Romieu
cena: 136,51

 The Legend of Final Fantasy VIII Remi Lopez 9782377840427 Third Editions
The Legend of Final Fantasy VIII

ISBN: 9782377840427 / Angielski / Twarda / 200 str.

ISBN: 9782377840427/Angielski/Twarda/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Remi Lopez
cena: 116,98

 On the Way to Fun: An Emotion-Based Approach to Successful Game Design Roberto Dillon   9781138427891 CRC Press
On the Way to Fun: An Emotion-Based Approach to Successful Game Design

ISBN: 9781138427891 / Angielski / Twarda

ISBN: 9781138427891/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roberto Dillon
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game...
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main ...
cena: 890,57

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