![]() |
Writing for Video Game Genres: From Fps to RPG
ISBN: 9781138427921 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are...
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the accl...
|
cena:
881,59 |
![]() |
Neural Computing - An Introduction
ISBN: 9781138413092 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. Neural computing is one of the most interesting and rapidly growing areas of research, attracting researchers from a wide variety of scientific disciplines. Starting from the basics, Neural Computing covers all the major approaches, putting each in perspective in terms of their capabilities, advantages, and disadvantages. The book also highlights the applications of each approach and explores the relationships among models developed and between the brain and its function.
A comprehensive and comprehensible introduction to the subject, this book is ideal for undergraduates in computer... Neural computing is one of the most interesting and rapidly growing areas of research, attracting researchers from a wide variety of scientific discip...
|
cena:
930,57 |
![]() |
How to Cheat in Maya 2014: Tools and Techniques for Character Animation
ISBN: 9781138428423 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest... All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in ...
|
cena:
927,99 |
![]() |
The Tao of Computing
ISBN: 9781138413030 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. Describing both the practical details of interest to students and the high-level concepts and abstractions highlighted by faculty, The Tao of Computing, Second Edition presents a comprehensive introduction to computers and computer technology. This edition updates its popular predecessor with new research exercises and expanded discussion questions.
It uses a question-and-answer format to provide thoughtful answers to the many practical questions that students have about computing. Among the questions answered, the book explains: What capabilities computers have in helping people solve... Describing both the practical details of interest to students and the high-level concepts and abstractions highlighted by faculty, The Tao of Computin...
|
cena:
955,06 |
![]() |
Evolutionary Computation 1: Basic Algorithms and Operators
ISBN: 9781138413085 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. The field of evolutionary computation is expanding dramatically, fueled by the vast investment that reflects the value of applying its techniques. Culling material from the Handbook of Evolutionary Computation, Evolutionary Computation 1: Basic Algorithms and Operators contains up-to-date information on algorithms and operators used in evolutionary computing. This volume discusses the basic ideas that underlie the main paradigms of evolutionary algorithms, evolution strategies, evolutionary programming, and genetic programming. It is intended to be used by individual researchers, teachers,...
The field of evolutionary computation is expanding dramatically, fueled by the vast investment that reflects the value of applying its techniques. Cul...
|
cena:
979,55 |
![]() |
Automated Physical Database Design and Tuning
ISBN: 9781138114067 / Angielski / Miękka / 253 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Due to the increasing complexity in application workloads and query engines, database administrators are turning to automated tuning tools that systematically explore the space of physical design alternatives. A critical element of such tuning is physical database design since the choice of physical structures has a significant impact on the performance of the database system. Automated Physical Database Design and Tuning presents a detailed overview of the fundamental ideas and algorithms for automatically recommending changes to the physical design of a database... Due to the increasing complexity in application workloads and query engines, database administrators are turning to automated tuning tools that sys... |
cena:
386,87 |
![]() |
Level Design: Concept, Theory, and Practice
ISBN: 9781138427952 / Angielski / Miękka Termin realizacji zamówienia: ok. 5-8 dni roboczych. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building,...
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level des...
|
cena:
955,06 |
![]() |
Large Deviations for Performance Analysis: Queues, Communication and Computing
ISBN: 9781138315778 / Angielski / Twarda / 556 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Originally published in 1995, Large Deviations for Performance Analysis consists of two synergistic parts. The first half develops the theory of large deviations from the beginning, through recent results on the theory for processes with boundaries, keeping to a very narrow path: continuous-time, discrete-state processes. By developing only what is needed for the applications, the theory is kept to a manageable level, both in terms of length and in terms of difficulty. Within its scope, the treatment is detailed, comprehensive and self-contained. As the book shows, there are sufficiently many...
Originally published in 1995, Large Deviations for Performance Analysis consists of two synergistic parts. The first half develops the theory of large...
|
cena:
734,66 |
![]() |
Gpu Pro 360 Guide to 3D Engine Design
ISBN: 9780815390756 / Angielski / Miękka / 370 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
![]() |
Gpu Pro 360 Guide to 3D Engine Design
ISBN: 9780815390794 / Angielski / Twarda / 370 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
906,08 |
![]() |
Game of X v.1: Xbox
ISBN: 9781138350175 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the...
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console busines...
|
cena:
661,20 |
![]() |
Procedural Content Generation in Games
ISBN: 9783319826431 / Angielski / Miękka / 237 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
189,17 |
![]() |
Gpu Pro 360: Guide to Shadows
ISBN: 9780815382478 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
![]() |
Gpu Pro 360: Guide to Shadows
ISBN: 9780815382485 / Angielski / Twarda / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
759,15 |
![]() |
Gpu Pro 360 Guide to Lighting
ISBN: 9780815385523 / Angielski / Miękka / 490 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
![]() |
Gpu Pro 360 Guide to Lighting
ISBN: 9780815385530 / Angielski / Twarda / 490 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
710,17 |
![]() |
Game of X v.1: Xbox
ISBN: 9781138350168 / Angielski / Miękka / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the...
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console busines...
|
cena:
230,14 |
![]() |
Game of X V.2: The Long Road to Xbox
ISBN: 9781138350182 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
220,35 |
![]() |
Game of X V.2: The Long Road to Xbox
ISBN: 9781138350199 / Angielski / Twarda / 358 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
661,20 |
![]() |
Game of X Volume 1 and Game of X V.2 Standard Set
ISBN: 9781138350205 / Angielski / Miękka / 590 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
323,20 |