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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 On Animation Set Ron Diamond 9781138295544 CRC Press
On Animation Set

ISBN: 9781138295544 / Angielski / Miękka / 402 str.

ISBN: 9781138295544/Angielski/Miękka/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ron Diamond
cena: 426,05

 On Animation Set Ron Diamond 9781138295551 CRC Press
On Animation Set

ISBN: 9781138295551 / Angielski / Twarda / 402 str.

ISBN: 9781138295551/Angielski/Twarda/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ron Diamond
cena: 881,59

 Punk Playthings: Provocations for 21st Century Game Makers Sean Taylor Chris Lowthorpe 9781138295803 CRC Press
Punk Playthings: Provocations for 21st Century Game Makers

ISBN: 9781138295803 / Angielski / Twarda / 262 str.

ISBN: 9781138295803/Angielski/Twarda/262 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sean Taylor; Chris Lowthorpe
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
cena: 747,55

 From Computing to Computational Thinking Paul S. Wang (Kent State University, OH, USA) 9781138412941 Taylor & Francis Ltd
From Computing to Computational Thinking

ISBN: 9781138412941 / Angielski / Twarda / 288 str.

ISBN: 9781138412941/Angielski/Twarda/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
USA) OH Paul S. Wang (Kent State University
Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which become powerful general mental tools for solving problems, increasing efficiency, reducing complexity, designing procedures, or interacting with humans and machines. An easy-to-understand guidebook, From Computing to Computational Thinking gives you the tools for understanding and using CT. It does not assume experience or knowledge of programming or of a programming language, but explains concepts and methods for CT with clarity and depth. ...
Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which becom...
cena: 930,57

 Learn to Play: Designing Tutorials for Video Games Matthew M. White 9781138427662 A K PETERS
Learn to Play: Designing Tutorials for Video Games

ISBN: 9781138427662 / Angielski / Twarda / 176 str.

ISBN: 9781138427662/Angielski/Twarda/176 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew M. White
cena: 930,57

 Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition Tim Fields 9781138427709 A K PETERS
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition

ISBN: 9781138427709 / Angielski / Twarda

ISBN: 9781138427709/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tim Fields
cena: 881,59

 Game Magic: A Designer's Guide to Magic Systems in Theory and Practice Jeff Howard 9781138427754 A K PETERS
Game Magic: A Designer's Guide to Magic Systems in Theory and Practice

ISBN: 9781138427754 / Angielski / Twarda / 376 str.

ISBN: 9781138427754/Angielski/Twarda/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeff Howard
cena: 979,55

 Casual Game Design: Designing Play for the Gamer in All of Us Gregory Trefry 9781138427785 CRC Press
Casual Game Design: Designing Play for the Gamer in All of Us

ISBN: 9781138427785 / Angielski / Twarda / 264 str.

ISBN: 9781138427785/Angielski/Twarda/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gregory Trefry
cena: 857,10

 Pervasive Games: Theory and Design Markus Montola 9781138427792 CRC Press
Pervasive Games: Theory and Design

ISBN: 9781138427792 / Angielski / Twarda

ISBN: 9781138427792/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Markus Montola
cena: 906,08

 Basics of Game Design Michael Moore 9781138427877 A K PETERS
Basics of Game Design

ISBN: 9781138427877 / Angielski / Twarda

ISBN: 9781138427877/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Moore
cena: 979,55

 Interactive Storytelling: Techniques for 21st Century Fiction Andrew Glassner 9781138427983 A K PETERS
Interactive Storytelling: Techniques for 21st Century Fiction

ISBN: 9781138427983 / Angielski / Twarda

ISBN: 9781138427983/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Glassner
cena: 881,59

 Learn to Code with Games John M. Quick 9781138428010 A K PETERS
Learn to Code with Games

ISBN: 9781138428010 / Angielski / Twarda / 306 str.

ISBN: 9781138428010/Angielski/Twarda/306 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick
cena: 857,10

 Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript J. D. Glaser 9781138428027 Taylor & Francis Ltd
Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript

ISBN: 9781138428027 / Angielski / Twarda / 472 str.

ISBN: 9781138428027/Angielski/Twarda/472 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
J. D. Glaser
The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software security should be of primary concern to every mobile application developer. This book explains how you can create mobile social applications that incorporate security throughout the development process. Although there are many books that address security issues, most do not explain how to...
The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing co...
cena: 902,21

 Introduction to Game Physics with Box2D Ian Parberry (University of North Texas, Denton, USA) 9781138428065 Taylor & Francis Ltd
Introduction to Game Physics with Box2D

ISBN: 9781138428065 / Angielski / Twarda / 275 str.

ISBN: 9781138428065/Angielski/Twarda/275 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
USA) Denton Ian Parberry (University of North Texas
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice...
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a r...
cena: 979,55

 Learn to Implement Games with Code John M. Quick 9781138428140 A K PETERS
Learn to Implement Games with Code

ISBN: 9781138428140 / Angielski / Twarda / 376 str.

ISBN: 9781138428140/Angielski/Twarda/376 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick
cena: 881,59

 Alternate Reality Games: Gamification for Performance Charles Palmer (Harrisburg University of Science and Technology, PA, USA), Andy Petroski (Harrisburg University of Scien 9781138428171 Taylor & Francis Ltd
Alternate Reality Games: Gamification for Performance

ISBN: 9781138428171 / Angielski / Twarda / 130 str.

ISBN: 9781138428171/Angielski/Twarda/130 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Palmer (Harrisburg University of Science and Technol;Andy Petroski (Harrisburg University of Science and Technolo
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying...
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a...
cena: 979,55

 How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn 9781138428218 Routledge
How to Cheat in Unity 5: Tips and Tricks for Game Development

ISBN: 9781138428218 / Angielski / Twarda / 296 str.

ISBN: 9781138428218/Angielski/Twarda/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
cena: 881,59

 Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Michael Ingrassia 9781138428522 Focal Press
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

ISBN: 9781138428522 / Angielski / Twarda

ISBN: 9781138428522/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Ingrassia
cena: 881,59

 Game Development Tools Marwan Ansari 9781138428614 Taylor & Francis Ltd
Game Development Tools

ISBN: 9781138428614 / Angielski / Twarda / 370 str.

ISBN: 9781138428614/Angielski/Twarda/370 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Marwan Ansari
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow...
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses o...
cena: 881,59

 Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling Toiya Kriste 9781138613935 CRC Press
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

ISBN: 9781138613935 / Angielski / Twarda / 248 str.

ISBN: 9781138613935/Angielski/Twarda/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Toiya Kristen Finley
cena: 661,20

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