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Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
ISBN: 9780415729178 / Angielski / Miękka / 258 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. "Designing Games for Children," helps you understand these developmental needs of children and how to effectively apply them to games. Whether you re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, "Designing Games for Children" is the first book dedicated to... When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem... |
cena:
230,14 |
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Diffusion-Driven Wavelet Design for Shape Analysis
ISBN: 9781482220292 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From Design Methods and Generation Schemes to State-of-the-Art Applications From Design Methods and Generation Schemes to State-of-the-Art Applications |
cena:
357,48 |
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Html5 Game Development Hotshot
ISBN: 9781849695466 / Angielski / Miękka / 366 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
209,71 |
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A Framework for Scientific Discovery Through Video Games
ISBN: 9781627055048 / Angielski / Miękka / 133 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale - beyond the relatively few individuals currently engaged in scientific inquiry - there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and...
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientifi...
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cena:
210,60 |
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Unity for Absolute Beginners
ISBN: 9781430267799 / Angielski / Miękka / 612 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners... Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free v... |
cena:
301,18 |
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Fundamentals of Parallel Multicore Architecture
ISBN: 9781482211184 / Angielski / Twarda / 468 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Although multicore is now a mainstream architecture, there are few textbooks that cover parallel multicore architectures. Filling this gap, Fundamentals of Parallel Multicore Architecture provides all the material for a graduate or senior undergraduate course that focuses on the architecture of multicore processors. The book is also useful as a reference for professionals who deal with programming on multicore or designing multicore chips. The text's coverage of fundamental topics prepares students to study research papers in the multicore architecture area.... Although multicore is now a mainstream architecture, there are few textbooks that cover parallel multicore architectures. Filling this gap, |
cena:
514,26 |
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Contemporary High Performance Computing: From Petascale Toward Exascale, Volume Two
ISBN: 9781498700627 / Angielski / Twarda / 255 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. HPC is used to solve a number of complex questions in computational and data-intensive sciences. These questions include the simulation and modeling of physical phenomena, such as climate change, energy production, drug design, global security, and materials design; the analysis of large data sets such as those in genome sequencing, astronomical observation, and cybersecurity; and the intricate design of engineered products, such as airplanes and automobiles. This second volume of Contemporary High Performance Computing: From Petascale toward Exascale continues to document... HPC is used to solve a number of complex questions in computational and data-intensive sciences. These questions include the simulation and modelin... |
cena:
514,26 |
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Interactive Data Visualization: Foundations, Techniques, and Applications
ISBN: 9781482257373 / Angielski / Twarda / 578 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology and concepts, algorithmic and software engineering issues, and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations. New to the Second... An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundat... |
cena:
514,26 |
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Operating System Design: The Xinu Approach, Second Edition
ISBN: 9781498712439 / Angielski / Twarda / 704 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An Update of the Most Practical A-to-Z Operating System Book Widely lauded for avoiding the typical black box approach found in other operating system textbooks, the first edition of this bestselling book taught readers how an operating system works and explained how to build it from the ground up. Continuing to follow a logical pattern for system design, Operating System Design: The Xinu Approach, Second Edition removes the mystery from operating system design and consolidates the body of material into a systematic discipline. It... An Update of the Most Practical A-to-Z Operating System Book Widely lauded for avoiding the typical black box approach foun... |
cena:
463,94 |
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A Framework for Scientific Discovery Through Video Games
ISBN: 9781627055437 / Angielski / Twarda / 134 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale---beyond the relatively few individuals currently engaged in scientific inquiry---there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and...
As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientifi...
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cena:
293,86 |
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Handbook of Sensor Networking: Advanced Technologies and Applications
ISBN: 9781466569713 / Angielski / Twarda / 448 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Most Complete and Up-to-Date Account of Advanced Sensor Networking Technologies Handbook of Sensor Networking: Advanced Technologies and Applications provides a complete professional reference and practitioner s guide to today s advanced sensor networking technologies. The handbook focuses on both established and recent sensor networking theory, technology, and practice. Specialists at the forefront of the field address immediate and long-term challenges in their respective areas of expertise and explore practical solutions to a wide range of sensor... The Most Complete and Up-to-Date Account of Advanced Sensor Networking Technologies Handbook of Sensor Networking: Advanced... |
cena:
710,17 |
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Animation: A World History: Volume III: Contemporary Times
ISBN: 9781138854826 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, "Animation: A World History" encompasses the... A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensiv... |
cena:
857,10 |
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Tradigital Animate CC: 12 Principles of Animation in Adobe Animate
ISBN: 9781138012929 / Angielski / Miękka / 348 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency... Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of... |
cena:
181,17 |
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Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics
ISBN: 9781482259506 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling applications in computer graphics and computer vision. Unlike similar texts, this book first gives separate descriptions of the various algebras and then explains how they are combined to define the field of geometric algebra. It starts with 3D Euclidean geometry along with discussions as to how the descriptions of... Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis o... |
cena:
386,87 |
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Learning Cocos2d-JS Game Development
ISBN: 9781784390075 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
141,21 |
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Pixel Art for Game Developers
ISBN: 9781482252309 / Angielski / Miękka / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the ... |
cena:
279,12 |
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Sudoku Programming with C
ISBN: 9781484209967 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored... Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a prac... |
cena:
220,86 |
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Pro Java 9 Games Development: Leveraging the Javafx APIs
ISBN: 9781484209745 / Angielski / Miękka / 633 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Use Java to write 2D and 3D games for desktops. Written by Java gaming expert Wallace Jackson, this book uses Java 9 and JavaFX to add features including animation, splash screens, scripting, and a desktop tray interface. After reading Pro Java 9 Games Development, you'll come away with enough expertise to build your own successful and fun Java-based games. What You'll Learn
Use Java to write 2D and 3D games for desktops. Written by Java gaming expert Wallace Jackson, this book uses Java 9 and JavaFX to add features inc... |
cena:
229,28 |
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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition: Create stunning 3D graphics in your browser using the Three.js JavaScript li
ISBN: 9781784392215 / Angielski / Miękka / 422 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
235,39 |
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Rigging for Games: A Primer for Technical Artists Using Maya and Python
ISBN: 9780415743044 / Angielski / Twarda / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you ll learn the most efficient ways of exporting your... Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using... |
cena:
685,68 |