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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2872

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 Direct3D Rendering Cookbook Justin Stenning 9781849697101 Packt Publishing
Direct3D Rendering Cookbook

ISBN: 9781849697101 / Angielski / Miękka / 430 str.

ISBN: 9781849697101/Angielski/Miękka/430 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Justin Stenning
cena: 261,80

 Return on Engagement: Content Strategy and Web Design Techniques for Digital Marketing Tim Frick 9780415844611 Focal Press
Return on Engagement: Content Strategy and Web Design Techniques for Digital Marketing

ISBN: 9780415844611 / Angielski / Miękka / 258 str.

ISBN: 9780415844611/Angielski/Miękka/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tim Frick

In the world of web design, if one wants to create a successful web site, one needs an effective content strategy. Return on Engagement shows web designers and developers how to implement an effective content strategy and how to stay ahead in the rapidly changing industry of web design. It presents best practices in terms of web design through a marketing function: content strategy, SEO, social media marketing, and success measurement to help web designers implement a strategy that ensures success for the site they are building. Return on Engagement shows web designers and...

In the world of web design, if one wants to create a successful web site, one needs an effective content strategy. Return on Engagement sh...

cena: 229,68

 Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing Guillaume Damiand Pascal Lienhardt 9781482206524 AK Peters
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing

ISBN: 9781482206524 / Angielski / Twarda / 408 str.

ISBN: 9781482206524/Angielski/Twarda/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guillaume Damiand; Pascal Lienhardt

A Versatile Framework for Handling Subdivided Geometric Objects

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n-Gmaps and n-maps.

Suitable for researchers and graduate students in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book...

A Versatile Framework for Handling Subdivided Geometric Objects

Combinatorial Maps: Efficient Data Structures for Computer ...

cena: 659,85

 Multithreading for Visual Effects Martin Watt Erwin Coumans George Elkoura 9781482243567 AK Peters
Multithreading for Visual Effects

ISBN: 9781482243567 / Angielski / Twarda / 255 str.

ISBN: 9781482243567/Angielski/Twarda/255 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Martin Watt; Erwin Coumans; George Elkoura

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry s leading visual effects packages (Houdini), and proprietary animation systems. This...

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects

cena: 356,76

 Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education Gilbert, Sari 9780415725705 Focal Press
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

ISBN: 9780415725705 / Angielski / Miękka / 316 str.

ISBN: 9780415725705/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sari Gilbert

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing,...

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real wor...

cena: 180,80

 Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education Sari Gilbert 9780415725712 Focal Press
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

ISBN: 9780415725712 / Angielski / Twarda / 316 str.

ISBN: 9780415725712/Angielski/Twarda/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sari Gilbert

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

"

Designing Gamified Systems "includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy,...

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real wor...

cena: 537,65

 How to Cheat in 3ds Max 2015: Get Spectacular Results Fast McCarthy, Michael 9781138022294 Taylor and Francis
How to Cheat in 3ds Max 2015: Get Spectacular Results Fast

ISBN: 9781138022294 / Angielski / Miękka / 328 str.

ISBN: 9781138022294/Angielski/Miękka/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael McCarthy;¬Abar;¬Abar

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs you ll wonder how you every got by without it This new edition has...

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Ma...

cena: 254,11

 Learning Anime Studio Chad Troftgruben 9781849699570 Packt Publishing
Learning Anime Studio

ISBN: 9781849699570 / Angielski / Miękka / 354 str.

ISBN: 9781849699570/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chad Troftgruben
"Bring life to your imagination with the power of Anime Studio."
"Bring life to your imagination with the power of Anime Studio."
cena: 210,28

 Physics for Animators Michele Bousquet 9780415842983 Focal Press
Physics for Animators

ISBN: 9780415842983 / Angielski / Twarda / 338 str.

ISBN: 9780415842983/Angielski/Twarda/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean...

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...

cena: 586,53

 Mobile Devices: Tools and Technologies Lauren Collins Scott R. Ellis 9781466594166 CRC Press
Mobile Devices: Tools and Technologies

ISBN: 9781466594166 / Angielski / Twarda / 339 str.

ISBN: 9781466594166/Angielski/Twarda/339 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lauren Collins; Scott R. Ellis

Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consistent advancement of mobile devices feeds the ever-growing appetite for faster bandwidth, uninterrupted connectivity, applications to fulfill the needs of consumers and businesses, and security for all of this information. Mobile Devices: Tools and Technologies provides readers at all levels of technical expertise with an understanding of mobile device concepts, application development processes, networking and infrastructure,...

Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consis...

cena: 415,41

 Regularization, Optimization, Kernels, and Support Vector Machines Johan Suykens Marco Signoretto Andreas Argyriou 9781482241396 CRC Press
Regularization, Optimization, Kernels, and Support Vector Machines

ISBN: 9781482241396 / Angielski / Twarda / 525 str.

ISBN: 9781482241396/Angielski/Twarda/525 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johan Suykens; Marco Signoretto; Andreas Argyriou

Regularization, Optimization, Kernels, and Support Vector Machines offers a snapshot of the current state of the art of large-scale machine learning, providing a single multidisciplinary source for the latest research and advances in regularization, sparsity, compressed sensing, convex and large-scale optimization, kernel methods, and support vector machines. Consisting of 21 chapters authored by leading researchers in machine learning, this comprehensive reference:

  • Covers the relationship between support vector machines (SVMs) and the Lasso
  • ...

Regularization, Optimization, Kernels, and Support Vector Machines offers a snapshot of the current state of the art of large-scal...

cena: 513,22

 Physics for Animators Michele Bousquet 9780415842976 Focal Press
Physics for Animators

ISBN: 9780415842976 / Angielski / Miękka / 338 str.

ISBN: 9780415842976/Angielski/Miękka/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean...

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...

cena: 229,68

 Introduction to Game Development: Using Processing J. R. Parker 9781937585402 Mercury Learning & Information
Introduction to Game Development: Using Processing

ISBN: 9781937585402 / Angielski / Miękka / 350 str.

ISBN: 9781937585402/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
J. R. Parker
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML...
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligen...
cena: 191,44

 Game Development Tool Essentials Paula Berinstein Nicusor Nedelcu Alessandro Ardolino 9781430267003 Springer
Game Development Tool Essentials

ISBN: 9781430267003 / Angielski / Miękka / 220 str.

ISBN: 9781430267003/Angielski/Miękka/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paula Berinstein; Nicusor Nedelcu; Alessandro Ardolino
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines.

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development...

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game ...
cena: 180,96

 Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications Vivek Kale 9781482219227 CRC Press
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications

ISBN: 9781482219227 / Angielski / Twarda / 578 str.

ISBN: 9781482219227/Angielski/Twarda/578 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vivek Kale
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the mystery of cloud computing and explains how it can transform the operating contexts of business enterprises. It provides a clear understanding of what cloud computing really means, what it can do, and when it is practical to use.

Addressing the primary management and operation concerns of cloudware, including performance, measurement, monitoring, and security, this pragmatic book:

  • Introduces the enterprise applications integration...
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the myst...
cena: 659,85

 Learn C++ for Game Development Bruce Sutherland   9781430264576 APress
Learn C++ for Game Development

ISBN: 9781430264576 / Angielski / Miękka / 324 str.

ISBN: 9781430264576/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
  • Use design patterns to simplify your coding and make more powerful games
  • Manage memory efficiently to get the most out of your...

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language a...

cena: 301,89

 Sparrow IOS Game Framework Beginner's Guide Johannes Stein   9781782161509 Packt Publishing
Sparrow IOS Game Framework Beginner's Guide

ISBN: 9781782161509 / Angielski / Miękka / 274 str.

ISBN: 9781782161509/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Johannes Stein
cena: 210,28

 Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art Meet Duncan Evans 9780240525990 Focal Press
Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art Meet

ISBN: 9780240525990 / Angielski / Miękka / 320 str.

ISBN: 9780240525990/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Duncan Evans

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry's top talent.

With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet - a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist's...

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this ...

cena: 244,34

 Essentials of Cloud Computing K Chandra Sekaran 9781482205435 Taylor & Francis
Essentials of Cloud Computing

ISBN: 9781482205435 / Angielski / Twarda / 407 str.

ISBN: 9781482205435/Angielski/Twarda/407 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
K Chandra Sekaran

Cloud computing accessing computing resources over the Internet is rapidly changing the landscape of information technology. Its primary benefits compared to on-premise computing models are reduced costs and increased agility and scalability. Hence, cloud computing is receiving considerable interest among several stakeholders businesses, the IT industry, application developers, researchers, and students. To successfully embrace this new computing model, these stakeholders need to acquire new cloud computing skills and knowledge. This book is designed to provide readers with a clear and...

Cloud computing accessing computing resources over the Internet is rapidly changing the landscape of information technology. Its primary benefits c...

cena: 659,85

 Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Fisher, Carla 9780415729178 Focal Press
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

ISBN: 9780415729178 / Angielski / Miękka / 258 str.

ISBN: 9780415729178/Angielski/Miękka/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carla Fisher

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. "Designing Games for Children," helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, "Designing Games for Children" is the first book dedicated to...

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem...

cena: 229,68

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