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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6464

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Modern Robotics: Mechanics, Planning, and Control Kevin M. Lynch Frank C. Park 9781107156302 Cambridge University Press
Modern Robotics: Mechanics, Planning, and Control

ISBN: 9781107156302 / Angielski / Twarda / 544 str.

ISBN: 9781107156302/Angielski/Twarda/544 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kevin M. Lynch; Frank C. Park
A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
cena: 333,65

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Millington, Ian 9780123819765 Taylor & Francis Inc
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

ISBN: 9780123819765 / Angielski / Miękka / 552 str.

ISBN: 9780123819765/Angielski/Miękka/552 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Millington

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under...

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the law...

cena: 334,90

An Architectural Approach to Level Design: Second Edition Christopher W. (American University, Washington, DC, USA) Totten 9780815361367 Taylor & Francis Inc
An Architectural Approach to Level Design: Second Edition

ISBN: 9780815361367 / Angielski / Miękka / 626 str.

ISBN: 9780815361367/Angielski/Miękka/626 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
USA) To DC Washington Christopher W. (American University
cena: 334,90

Learning C# Programming with Unity 3d, Second Edition Alex Okita 9781138336810 A K PETERS
Learning C# Programming with Unity 3d, Second Edition

ISBN: 9781138336810 / Angielski / Miękka / 690 str.

ISBN: 9781138336810/Angielski/Miękka/690 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alex Okita
cena: 334,90

Information Visualization: Perception for Design Colin Ware 9780128128756 Elsevier Science & Technology
Information Visualization: Perception for Design

ISBN: 9780128128756 / Angielski / Miękka / 560 str.

ISBN: 9780128128756/Angielski/Miękka/560 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Colin Ware
cena: 334,90

Geometric Data Structures for Computer Graphics Elmar Langetepe Gabriel Zachmann  9780367453862 CRC Press
Geometric Data Structures for Computer Graphics

ISBN: 9780367453862 / Angielski / Miękka / 362 str.

ISBN: 9780367453862/Angielski/Miękka/362 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Elmar Langetepe;Gabriel Zachmann
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on...
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the compu...
cena: 334,90

3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines Culbertson, William 9780367707804 CRC Press
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

ISBN: 9780367707804 / Angielski / Miękka / 482 str.

ISBN: 9780367707804/Angielski/Miękka/482 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Culbertson
cena: 334,90

Developing Graphics Frameworks with Java and OpenGL Lee Stemkoski James Cona 9780367720698 CRC Press
Developing Graphics Frameworks with Java and OpenGL

ISBN: 9780367720698 / Angielski / Miękka / 264 str.

ISBN: 9780367720698/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Stemkoski; James Cona
cena: 334,90

A Beginner's Guide to Multilevel Image Thresholding Venkatesan Rajinikanth Nadaradjane Sri Madhav Nilanjan Dey 9780367503178 CRC Press
A Beginner's Guide to Multilevel Image Thresholding

ISBN: 9780367503178 / Angielski

ISBN: 9780367503178/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Venkatesan Rajinikanth; Nadaradjane Sri Madhava Raja; Nilanjan Dey
cena: 334,90

Digital Video and HD: Algorithms and Interfaces Charles Poynton 9780123919267 MORGAN KAUFMANN
Digital Video and HD: Algorithms and Interfaces

ISBN: 9780123919267 / Angielski / Twarda / 707 str.

ISBN: 9780123919267/Angielski/Twarda/707 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Poynton

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton's revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.

  • Basic...

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally ac...

cena: 334,90

Pixel Art for Game Developers Daniel Silber 9781482252309 Apple Academic Press
Pixel Art for Game Developers

ISBN: 9781482252309 / Angielski / Miękka / 238 str.

ISBN: 9781482252309/Angielski/Miękka/238 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel Silber

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology...

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the ...

cena: 334,90

The Art of Game Design: A Book of Lenses, Third Edition Jesse (Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA) Schell 9781138632059 Taylor & Francis Ltd
The Art of Game Design: A Book of Lenses, Third Edition

ISBN: 9781138632059 / Angielski / Miękka / 610 str.

ISBN: 9781138632059/Angielski/Miękka/610 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pittsbur Jesse (Carnegie Mellon University and Schell Games
cena: 334,90

Composition for the 21st 1/2 Century, Vol 1: Image-Making for Animation Thomas Paul Thesen 9781138740891 Taylor & Francis Ltd
Composition for the 21st 1/2 Century, Vol 1: Image-Making for Animation

ISBN: 9781138740891 / Angielski / Miękka / 466 str.

ISBN: 9781138740891/Angielski/Miękka/466 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Paul Thesen
This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book's goal...
This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in...
cena: 334,90

Composition for the 21st 1/2 Century, Vol 2: Characters in Animation Thomas Paul Thesen 9781138740907 Taylor & Francis (ML)
Composition for the 21st 1/2 Century, Vol 2: Characters in Animation

ISBN: 9781138740907 / Angielski / Miękka / 350 str.

ISBN: 9781138740907/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Paul Thesen
cena: 334,90

Love and Electronic Affection: A Design Primer Lindsay D. Grace 9781138367234 CRC Press
Love and Electronic Affection: A Design Primer

ISBN: 9781138367234 / Angielski / Miękka / 248 str.

ISBN: 9781138367234/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lindsay D. Grace
cena: 334,90

Osl Shader Writing with Renderman(r) Mitch Prater 9781032421100 CRC Press
Osl Shader Writing with Renderman(r)

ISBN: 9781032421100 / Angielski / Miękka / 224 str.

ISBN: 9781032421100/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mitch Prater
cena: 334,90

Applying Color Theory to Digital Media and Visualization Theresa-Marie (Visualization Consultant, Durham, North Carolina, USA) Rhyne 9781032811727 Taylor & Francis Ltd
Applying Color Theory to Digital Media and Visualization

ISBN: 9781032811727 / Angielski

ISBN: 9781032811727/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
North Carol Durham Theresa-Marie (Visualization Consultant
cena: 334,90

Floating Point Numerics for Games and Simulations Nima Badizadegan 9781032933559 CRC Press
Floating Point Numerics for Games and Simulations

ISBN: 9781032933559 / Angielski

ISBN: 9781032933559/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nima Badizadegan
cena: 334,90

An Introduction to Gameguru Messina, Michael Matthew 9781138612631 CRC Press
An Introduction to Gameguru

ISBN: 9781138612631 / Angielski / Miękka / 426 str.

ISBN: 9781138612631/Angielski/Miękka/426 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Matthew Messina
cena: 334,90

Intuitive Understanding of Kalman Filtering with Matlab(r) Barreto, Armando 9780367191337 CRC Press
Intuitive Understanding of Kalman Filtering with Matlab(r)

ISBN: 9780367191337 / Angielski / Miękka / 230 str.

ISBN: 9780367191337/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Armando Barreto; Malek Adjouadi; Francisco Ortega
cena: 334,90

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