ilość książek w kategorii: 6464
![]() |
Modern Robotics: Mechanics, Planning, and Control
ISBN: 9781107156302 / Angielski / Twarda / 544 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
|
cena:
333,65 |
![]() |
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
ISBN: 9780123819765 / Angielski / Miękka / 552 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under... Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the law... |
cena:
334,90 |
![]() |
An Architectural Approach to Level Design: Second Edition
ISBN: 9780815361367 / Angielski / Miękka / 626 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Learning C# Programming with Unity 3d, Second Edition
ISBN: 9781138336810 / Angielski / Miękka / 690 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Information Visualization: Perception for Design
ISBN: 9780128128756 / Angielski / Miękka / 560 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Geometric Data Structures for Computer Graphics
ISBN: 9780367453862 / Angielski / Miękka / 362 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on...
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the compu...
|
cena:
334,90 |
![]() |
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
ISBN: 9780367707804 / Angielski / Miękka / 482 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Developing Graphics Frameworks with Java and OpenGL
ISBN: 9780367720698 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
A Beginner's Guide to Multilevel Image Thresholding
ISBN: 9780367503178 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Digital Video and HD: Algorithms and Interfaces
ISBN: 9780123919267 / Angielski / Twarda / 707 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton's revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.
Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally ac... |
cena:
334,90 |
Pixel Art for Game Developers
ISBN: 9781482252309 / Angielski / Miękka / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the ... |
|
cena:
334,90 |
![]() |
The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632059 / Angielski / Miękka / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Composition for the 21st 1/2 Century, Vol 1: Image-Making for Animation
ISBN: 9781138740891 / Angielski / Miękka / 466 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book's goal...
This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in...
|
cena:
334,90 |
![]() |
Composition for the 21st 1/2 Century, Vol 2: Characters in Animation
ISBN: 9781138740907 / Angielski / Miękka / 350 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Love and Electronic Affection: A Design Primer
ISBN: 9781138367234 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Osl Shader Writing with Renderman(r)
ISBN: 9781032421100 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Applying Color Theory to Digital Media and Visualization
ISBN: 9781032811727 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Floating Point Numerics for Games and Simulations
ISBN: 9781032933559 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
An Introduction to Gameguru
ISBN: 9781138612631 / Angielski / Miękka / 426 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |
![]() |
Intuitive Understanding of Kalman Filtering with Matlab(r)
ISBN: 9780367191337 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
334,90 |