The goal of this volume is to represent the primary areas of entertainment - from sports to computer games to fine arts - at a non-technical, accessible level. The editors hopes to reach a broad audience by making the chapters not research reports but non-technical text that introduces the reader to the empirical exploration of the how's and why's of media entertainment.
The goal of this volume is to represent the primary areas of entertainment - from sports to computer games to fine arts - at a non-technical, accessib...
This volume represents the next generation of research in media psychology, bridging selective exposure into a larger framework of choice in media usage.
This volume represents the next generation of research in media psychology, bridging selective exposure into a larger framework of choice in media usa...
Presents the research in media psychology, bridging selective exposure into a larger framework of choice in media usage. Considering the myriad media options available to use, this work seeks to answer such questions as: what mechanisms guide an individual's exposure to/choice of media and how can researchers model them.
Presents the research in media psychology, bridging selective exposure into a larger framework of choice in media usage. Considering the myriad media ...