Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named -gamification-. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games....
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game...
Importer les mecanismes du jeu au sein du travail est un procede courant aujourd'hui dans les organisations, ceci a des fins de recrutement, d'entrainement, de formation, de sensibilisation, d'evaluation ou entre autres exemples, de team-building. Ces jeux prennent la forme de serious games mais aussi de jeux de roles, de jeux de simulation, de jeux de plateaux, de jeux de construction, de strategie. Les transformations du capitalisme et des approches manageriales peuvent conduire a penser que le jeu devient un media, privilegie ou tout au moins adapte, aux requisits...
Importer les mecanismes du jeu au sein du travail est un procede courant aujourd'hui dans les organisations, ceci a des fins de recrutement, d'entr...