Chapter 01 - Pathfinding Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms. 1. Pathfinding algorithms. * Breadth-First. * Best-First. * A* (A-Star). 2. Implementing pathfinding in XNA. * Creating realistic enemy movement sample. Chapter 02 - Chase, Evade and Wander Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wandering AI can be used for AI based characters in virtual worlds. ...
AI Game Programming for Beginners
Chapter 01 - Pathfinding Path finding is about finding the best path to the destination. This chapter focus...
Traveling to Singapore in 2012 ? Then this is the must have guide book to visit Singapore. Topics covered - About Singapore Arriving at Singapore Transport See & Do Dining Shopping Useful Information
Traveling to Singapore in 2012 ? Then this is the must have guide book to visit Singapore. Topics covered - About Singapore Arriving at Singapore Tran...