This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International...
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investi...
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal...
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobil...
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today's learning environments into smart learning environments. It will facilitate opportunities for discussions and constructive dialogue between various stakeholders on the limitations of current learning environments, the need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promoting best practices, which will lead to the evolution, design and...
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teach...
Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations.
Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 ...
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning.
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobil...