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Kategorie szczegółowe BISAC

Transactions on Edutainment VIII

ISBN-13: 9783642314384 / Angielski / Miękka / 2012 / 280 str.

Maiga Chang; Mingmin Zhang
Transactions on Edutainment VIII Maiga Chang Mingmin Zhang 9783642314384 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Transactions on Edutainment VIII

ISBN-13: 9783642314384 / Angielski / Miękka / 2012 / 280 str.

Maiga Chang; Mingmin Zhang
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Software Development & Engineering - Computer Graphics
Computers > Artificial Intelligence - Computer Vision & Pattern Recognition
Computers > Interactive & Multimedia
Wydawca:
Springer
Seria wydawnicza:
Lecture Notes in Computer Science / Transactions on Edutainm
Język:
Angielski
ISBN-13:
9783642314384
Rok wydania:
2012
Wydanie:
2012
Numer serii:
000384245
Ilość stron:
280
Waga:
0.45 kg
Wymiary:
23.5 x 15.5
Oprawa:
Miękka
Wolumenów:
01

Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games.-Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction.-Hybrid Document Matching Method for Page Identification of Digilog Books.-Game Design Considerations When Using Non-touch Based NaturalUser Interface.-Effects of the Sequence of Game-Play and Game-Design on Novices’ Motivation, Flow, and Performance.-Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations.-Towards an Open Source Game Engine for Teaching and Research.-Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning.-Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.-Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task.-Particle Filter with Affine Transformation for Multiple Key Points Tracking.-Meshless Simulation of Plastic Deformation and Crack.-Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data.-3D Articulated Hand Tracking Based on Behavioral Model.-SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display.-Generation of IFS Fractal Images Based on Hidden Markov Model.-High Performance Hybrid Streaming Scheme and VCR Support.-A Modular Image Search Engine Based on Key Words and Color Features.-The Corroded Defect Rating System of Coating Material Based on Computer Vision.-Service Replacement Algorithm Using Complex Network.-A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology.-Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises.-Tree Branching Reconstruction from Unilateral Point Clouds.-Literature Analysis on the Higher Education Informatization of China (2001-2010)

Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction.-Hybrid Document Matching Method for Page Identification of Digilog Books.-Game Design Considerations When Using Non-touch Based NaturalUser Interface.-Effects of the Sequence of Game-Play and Game-Design on Novices’ Motivation, Flow, and Performance.-Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations.-Towards an Open Source Game Engine for Teaching and Research.-Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning.-Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.-Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task.-Particle Filter with Affine Transformation for Multiple Key Points Tracking.-Meshless Simulation of Plastic Deformation and Crack.-Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data.-3D Articulated Hand Tracking Based on Behavioral Model.-SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display.-Generation of IFS Fractal Images Based on Hidden Markov Model.-High Performance Hybrid Streaming Scheme and VCR Support.-A Modular Image Search Engine Based on Key Words and Color Features.-The Corroded Defect Rating System of Coating Material Based on Computer Vision.-Service Replacement Algorithm Using Complex Network.-A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology.-Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises.-Tree Branching Reconstruction from Unilateral Point Clouds.-Literature Analysis on the Higher Education Informatization of China (2001-2010).

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.



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