The volume consists oftwenty-five chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2013 Conference held in Fort Worth, Texas, USA, in October 2013 and also from world class scholars ine-learning systems, environments and approaches.The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through e-Learning implementations (Part III), Collaborative and student-centered e-Learning design (Part IV). E-Learning has been, since its...
The volume consists oftwenty-five chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the ...
This edited volume provides insight into how digital badges may enhance formal and informal education by focusing on technical design issues including organizational requirements, instructional design, and deployment. It features current research exploring the theoretical foundation and empirical evidence of the utilization of digital badges as well as case studies that describe current practices and experiences in the use of digital badges for motivation, learning, and instruction in K-12, higher education, workplace learning, and further education settings.
This edited volume provides insight into how digital badges may enhance formal and informal education by focusing on technical design issues including...
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize...
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for perfor...
This work focuses on a whole curriculum approach to teaching and learning, offering theoretical models and examples of practice that capitalise on the potential of technology to deliver alternatives to traditional lecture-based models of University teaching.
This work focuses on a whole curriculum approach to teaching and learning, offering theoretical models and examples of practice that capitalise on the...
Demetrios G. Sampson Dirk Ifenthaler J. Michael Spector
Presenting cutting-edge research papers from the CELDA 2012 conference, this collection offers multi-disciplinary, peer-reviewed coverage of the latest innovations in the use of digital systems and technologies to enhance both formal and informal learning.
Presenting cutting-edge research papers from the CELDA 2012 conference, this collection offers multi-disciplinary, peer-reviewed coverage of the lates...
Digital knowledge maps are 'at a glance' visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes. The use of such maps has generated much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces within which to build resources and conduct activities. The key elements of this edited volume will comprise...
Digital knowledge maps are 'at a glance' visual representations that enable enriching, imaginative and transformative ways for teaching and learnin...
This book aims to provide insight into how digital technologies may bridge and enhance formal and informal workplace learning. It will feature four major themes: 1. Current research exploring the theoretical underpinnings of digital workplace learning. 2. Insights into available digital technologies as well as organizational requirements for technology-enhanced learning in the workplace. 3. Issues and challenges for designing and implementing digital workplace learning as well as strategies for assessments of learning in the workplace. 4. Case studies, empirical research findings, and...
This book aims to provide insight into how digital technologies may bridge and enhance formal and informal workplace learning. It will feature four ma...
The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through e-Learning implementations (Part III), Collaborative and student-centered e-Learning design (Part IV).
The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through...