After a near-fatal car crash, Ethan Russell gains the peripheral vision of the invisible astral beings which surround the material plane. But this power turns into a nightmare when one such creature begins to plague his life and that of his new girlfriend.
After a near-fatal car crash, Ethan Russell gains the peripheral vision of the invisible astral beings which surround the material plane. But this pow...
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the...
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-ge...
Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory, basic skills, detailed illustrations and practice projects.
Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, rea...
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient.
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes ar...