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Kategorie szczegółowe BISAC

An Introduction to Computer Graphics for Artists

ISBN-13: 9781447150992 / Angielski / Miękka / 2013 / 322 str.

Andrew Paquette
An Introduction to Computer Graphics for Artists Andrew Paquette 9781447150992 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

An Introduction to Computer Graphics for Artists

ISBN-13: 9781447150992 / Angielski / Miękka / 2013 / 322 str.

Andrew Paquette
cena 261,63
(netto: 249,17 VAT:  5%)

Najniższa cena z 30 dni: 250,57
Termin realizacji zamówienia:
ok. 22 dni roboczych
Dostawa w 2026 r.

Darmowa dostawa!

Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory, basic skills, detailed illustrations and practice projects.

Kategorie:
Informatyka
Kategorie BISAC:
Art > General
Computers > Software Development & Engineering - Computer Graphics
Computers > Artificial Intelligence - Computer Vision & Pattern Recognition
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9781447150992
Rok wydania:
2013
Wydanie:
2013
Ilość stron:
322
Waga:
0.70 kg
Wymiary:
23.22 x 15.54 x 1.93
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Glosariusz/słownik
Wydanie ilustrowane

From the reviews of the second edition:

"This book presents basic CG topics in a novel, skill-related way that better reflects real-world, entertainment-related industry expectations and standards. ... this attractive full-color book is an excellent resource for study topics and curricula. I recommend it to professionals in the entertainment industry ... and to any other readers interested in state-of-the-art innovations and improvements and new modeling technologies as applied to artistic design." (Athanasios D. Styliadis, Computing Reviews, November, 2013)

Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.

Andrew Paquette formerly worked in the video game industry as a modeler, texture artist, concept designer, storyboard artist, animator, and art director. In the film industry, he worked primarily as a texture artist but also as a CG lighter and modeler. Some of the companies he has worked for include: Epic Games, Square USA, THQ, Cinesite, Sony Picture Imageworks, and Rhythm & Hues. Some of the more prominent projects he has worked on are: Unreal (PC), Parasite Eve (PSX), Full Spectrum Warrior (XBOX), and the feature films Spider-Man, Space Jam, and Daredevil. Prior to becoming a CG artist and art director, he worked as an illustrator and comic book artist. He currently teaches computer graphics at the top-ranked game development bachelor’s program in the Netherlands.

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.



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