Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private...
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a ...
The bestselling first edition of Encyclopedia of Wireless and Mobile Communications filled a need for a comprehensive yet concise resource that made important information easily accessible. Updated and expanded to keep pace with the ever-evolving field of telecommunications, this second is poised to do the same. From acoustic communications and data compression to optical fibers and wireless sensor networks, this new edition provides 59 new entries on essential topics in the wireless and mobile communications field. Collectively, approximately 230 entries encompass the...
The bestselling first edition of Encyclopedia of Wireless and Mobile Communications filled a need for a comprehensive yet concise ...
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and...
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applicatio...
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone...
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applicatio...
This book equips readers to understand a complex range of healthcare products that are used to diagnose, monitor, and treat diseases or medical conditions affecting humans. The first part of the book presents medical technologies such as medical information retrieval, tissue engineering techniques, 3D medical imaging, nanotechnology innovations in medicine, medical wireless sensor networks, and knowledge mining techniques in medicine. The second half of the book focuses on healthcare technologies including prediction hospital readmission risk, modeling e-health framework, personal Web in...
This book equips readers to understand a complex range of healthcare products that are used to diagnose, monitor, and treat diseases or medical condit...
Content-Based Image And Video Retrieval addresses the basic concepts and techniques for designing content-based image and video retrieval systems. It also discusses a variety of design choices for the key components of these systems. This book gives a comprehensive survey of the content-based image retrieval systems, including several content-based video retrieval systems. The survey includes both research and commercial content-based retrieval systems. Content-Based Image And Video Retrieval includes pointers to two hundred representative bibliographic...
Content-Based Image And Video Retrieval addresses the basic concepts and techniques for designing content-based image and video re...
Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video processing techniques and their implementations. These techniques include:
Image and video compression techniques and standards, and
Image and video indexing and retrieval techniques.
Video and Image Processing in Multimedia Systems is divided into three parts. Part I serves as an introduction to multimedia systems, discussing basic concepts, multimedia networking and synchronization, and an overview of...
Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video pr...
A growing concern of mine has been the unrealistic expectations for new computer-related technologies introduced into all kinds of organizations. Unrealistic expectations lead to disappointment, and a schizophrenic approach to the introduction of new technologies. The UNIX and real-time UNIX operating system technologies are major examples of emerging technologies with great potential benefits but unrealistic expectations. Users want to use UNIX as a common operating system throughout large segments of their organizations. A common operating system would decrease software costs by helping to...
A growing concern of mine has been the unrealistic expectations for new computer-related technologies introduced into all kinds of organizations. Unre...
Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an...
Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introdu...
Real-Time Video Compression: Techniques and Algorithms introduces the XYZ video compression technique, which operates in three dimensions, eliminating the overhead of motion estimation. First, video compression standards, MPEG and H.261/H.263, are described. They both use asymmetric compression algorithms, based on motion estimation. Their encoders are much more complex than decoders. The XYZ technique uses a symmetric algorithm, based on the Three-Dimensional Discrete Cosine Transform (3D-DCT). 3D-DCT was originally suggested for compression about twenty years ago; however, at that...
Real-Time Video Compression: Techniques and Algorithms introduces the XYZ video compression technique, which operates in three dimensions, el...