Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.
The game is on: the Company versus the Shadowmasters, deadly creatures that deal in darkness and sorrow.
When hope dies, there's still survival. And there's still the Black Company.
The Book of the South is the second omnibus of novels from one of the greatest fantasy epics of our age, Glen Cook's Black Company series--collecting Shadow Games, Dreams of Steel, and The Silver Spike.
Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.
Now in trade paperback: The Tyranny of the Night is the start of a fantasy epic from Glen Cook, the creator of the Black Company, rich as history and deep as the night sky.
Welcome to the world of the Instrumentalities of the Night, where imps, demons, and dark gods rule in the spaces surrounding upstart humanity. At the edges of the world stand walls of ice which push slowly forward to reclaim the land for the night. And at the world's center, in the Holy Land where two great religions were born, are the Wells of Ihrain, the source of the greatest magics. Over the last...
Now in trade paperback: The Tyranny of the Night is the start of a fantasy epic from Glen Cook, the creator of the Black Company, rich as hi...
It's cold. The wells of power are weakening and the forces of Night grow strong. The gods are real, and still have some power, mostly to do harm. The Instrumentalities of the Night are the worst of these.
Piper Hecht, born Else Tage, survived a battle with the Instrumentalities. Now he's Captain-General of the armies fighting a crusade for Patriarch Sublime V. Intrigues swirl around the throne of the Grail Empire, as the imperial family's enemy Anne of Menand raises money to help the perpetually indebted Patriarch finance his crusades. To reduce his own vulnerability, sickly young...
It's cold. The wells of power are weakening and the forces of Night grow strong. The gods are real, and still have some power, mostly to do harm. T...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
Hecht's secrets make him dangerous, but his skill and his reputation put him in danger from his enemies, who fear what he might do or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes.
His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god, Kharoulke the Windwalker. At the...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distress to elves, trolls, and sorcerers. Together for the first time are the first three books in the long-running, groundbreaking series: In Sweet Silver Blues, Garrett fights vampires and centaurs as he tracks down a woman with a fortune. In Bitter Gold Hearts, Garrett is hired by a powerful sorcerer to find her kidnapped son. In Cold Copper Tears, Garrett takes a case for a woman so gorgeous it can only spell...
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distr...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
Hecht's secrets make him dangerous, but his skill and his reputation put him in danger--from his enemies, who fear what he might do or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes.
His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god, Kharoulke the Windwalker. At the same...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
"Dreams of Steel" is Book 5 in Glen Cook's fantasy masterpiece, The Chronicles of the Black Company.
Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors determined to avenge the Company and herself against the Shadowmasters, no matter what the cost.
But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder competent, reliable, and apparently committed to her goals.
Meanwhile, far away, Shadowmasters conspire against one another and the...
"Dreams of Steel" is Book 5 in Glen Cook's fantasy masterpiece, The Chronicles of the Black Company.
Centuries ago, a private army's deadly strike freed human slaves from their cruel Sangaree masters. A single Sangaree alien survived--and swore vengeance on the Storm family and their soldiers. Generations later, his carefully mapped revenge scheme explodes as the armies of the galaxies collide along a strange burning planet's Shadowline. In the war's deadly aftermath, Mouse Storm makes his way towards Stars' End, a mysterious planet bristling with deadly automated weapons systems, programmed to slaughter anyone foolish enough to approach. Mouse and fellow Confederation agent Moyshe...
Centuries ago, a private army's deadly strike freed human slaves from their cruel Sangaree masters. A single Sangaree alien survived--and swore vengea...