For Garrett, P.I., loyalty and love come a close second to survival... Garrett's attempt at domestic bliss with the fiery Tinnie Tate is sidetracked when he waylays a pair of home intruders and learns they've been paid by an unknown source to kidnap Tinnie. But as Garrett rushes to find out who is trying to push his buttons, his best friend is attacked. Now, Garrett has to track down both malefactors. Unless they're really one and the same-in which case Garrett might be next...
For Garrett, P.I., loyalty and love come a close second to survival... Garrett's attempt at domestic bliss with the fiery Tinnie Tate is ...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
Hecht's secrets make him dangerous, but his skill and his reputation put him in danger from his enemies, who fear what he might do or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes.
His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god, Kharoulke the Windwalker. At the...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distress to elves, trolls, and sorcerers. Together for the first time are the first three books in the long-running, groundbreaking series: In Sweet Silver Blues, Garrett fights vampires and centaurs as he tracks down a woman with a fortune. In Bitter Gold Hearts, Garrett is hired by a powerful sorcerer to find her kidnapped son. In Cold Copper Tears, Garrett takes a case for a woman so gorgeous it can only spell...
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distr...
Meet Garrett, P.I. He's a hardboiled human detective who stands out in a crowd of elves, trolls, and other otherworldly denizens in the magical city of TunFaire. Garrett For Hire is -fantasy noir at its best- (Library Journal), collecting three novels from Glen Cook's classic urban fantasy series.
Deadly Quicksilver Lies A rich woman hires Garrett to find her missing daughter...or to act as her hitman. In TunFaire, sometimes it's hard to tell the difference, leaving him no choice but to sift through the sex, intrigue, and murder to uncover the...
Meet Garrett, P.I. He's a hardboiled human detective who stands out in a crowd of elves, trolls, and other otherworldly denizens in the magical cit...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
Hecht's secrets make him dangerous, but his skill and his reputation put him in danger--from his enemies, who fear what he might do or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes.
His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god, Kharoulke the Windwalker. At the same...
Piper Hecht's first and greatest secret is that he knows how to kill gods. What's not a secret is that he knows how to win wars.
"Dreams of Steel" is Book 5 in Glen Cook's fantasy masterpiece, The Chronicles of the Black Company.
Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors determined to avenge the Company and herself against the Shadowmasters, no matter what the cost.
But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder competent, reliable, and apparently committed to her goals.
Meanwhile, far away, Shadowmasters conspire against one another and the...
"Dreams of Steel" is Book 5 in Glen Cook's fantasy masterpiece, The Chronicles of the Black Company.
Centuries ago, a private army's deadly strike freed human slaves from their cruel Sangaree masters. A single Sangaree alien survived--and swore vengeance on the Storm family and their soldiers. Generations later, his carefully mapped revenge scheme explodes as the armies of the galaxies collide along a strange burning planet's Shadowline. In the war's deadly aftermath, Mouse Storm makes his way towards Stars' End, a mysterious planet bristling with deadly automated weapons systems, programmed to slaughter anyone foolish enough to approach. Mouse and fellow Confederation agent Moyshe...
Centuries ago, a private army's deadly strike freed human slaves from their cruel Sangaree masters. A single Sangaree alien survived--and swore vengea...