Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need
You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game.
The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole,...
Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need
In Midgard's Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord's title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and the minotaurs and centaurs of Valera--the people of the Seven Cities don't dream small
Will you rise in the ranks from foot soldier to legend? Or do you seek something even greater than the...
Fall In, Soldier Plunder and Glory Await
In Midgard's Seven Cities, war is embraced and celebrated as nowhere else. The armies of i...
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic
What makes a fantasy fantastic? Magic, of course Whether it's unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable.
The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from...
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic
A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT
Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything.
Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use...
At the heart of every adventure lies conflict.
A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT