Master Richard Pett takes us on a tour of the bizarre, the curious, and the strange in More Whispering Homunculus. Within you'll find a multitude of weird charts that provide you with strange timepieces, unusual locations for overnight camping, extraordinary pets-among so many other things Additionally, Wolfgang Baur and Miranda Horner grant you a look at explosions and supernatural activity, respectively.
And finally, you'll venture into the world of the Master with an adventure that allows players to portray hapless homunculi who seek a position....
Oddities and Disturbing Whimsy Ahead
Master Richard Pett takes us on a tour of the bizarre, the curious, and the strange in More Whispering Homunc...
In the small hamlet of Riverbend, the miller's wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems.
Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands' powerful sidhe ruler.
Now, the player characters must unravel the truth behind Ellessandra's disappearance, piece together the involvement of a young brownie turned-fey lord, and dive into the fey courts of the...
FACE the RIVER'S FURY
In the small hamlet of Riverbend, the miller's wife is missing, and the locals suspect that the husband himself was i...
Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.
Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into...
The Best Role in Roleplaying
Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essay...
Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like:
Alchemist's Guildhall
Necromancer's Cistern
Den of the Rotten Kings
Lost Halls of Everforge
Citadel of the Void Dragon
Tomb of the Scorpion Prince
...
Fight the Monster in its Den... If You Dare
Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's g...
Desert Spirits, Grasslands Hunters, Jungle Horrors The Southlands Bestiary brings 90+ new monsters of the hotter climes to Pathfinder Roleplaying Game. Want to run a campaign in the deserts, jungles or savannas? This tome of monsters will make sure your players will have hair-raising encounters like none they've experienced before. In this 122-page, full-color book of monsters you get:
Swamp adders, sphinxes, scorpion swarms, and skinbats
Demon lords and their followers, arch-devils and their cohorts
Dinosaurs and flame dragons suitable for any volcanic lair...
Desert Spirits, Grasslands Hunters, Jungle Horrors The Southlands Bestiary brings 90+ new monsters of the hotter climes to Pathfinder Roleplaying Gam...