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Kategorie szczegółowe BISAC
 
Making a Game Demo: From Concept to Demo Gold: From Concept to Demo Gold

Chad Gregory Walker
Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By Professional Game Designers And Developers, This Book Combines The Fields Of Design, Art, Scripting, And Programming In One Book To Help You Take Your First Steps Toward Creating A Game Demo. Discover How The Use Of Documentation Can Help You Organize The Game Design Process; Understand How To Model And Animate A Variety Of Objects, Including Human Characters; Explore The Basics Of Scripting With Lua; Learn About Texturing, Vertex Lighting,...
Making A Game Demo: From Concept To Demo Gold Provides A Detailed And Comprehensive Guide To Getting Started In The Computer Game Industry. Written By...
cena: 248,14 zł
 
Modeling a Character in 3ds Max [With Cdrm]

Scott Wetterschneider; Paul Steed
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller.
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highl...
cena: 185,36 zł
 
wireless game development in c/c++ with brew

Ralph Barbagallo
Aimed at intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the field of wireless games using Qualcomm's BREW development environment. It covers fundamentals of the API including graphics, sound, input, and general programming tips.
Aimed at intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniqu...
cena: 439,01 zł
 
Wireless Game Development in Java with MIDP 2.0

Ralph Barbagallo; Mikael Nerde
Designed For Programmers Who Want To Capitalize On The Growing Mobile Game Market, Wireless Game Development In Java With MIDP 2.0 Illustrates The Programming And Development Of Games For Wireless Phones Using J2ME And MIDP 2.0. The Foundations Of J2ME And MIDP, As Well As Discussions Of The Game API And Support For Tiles, Sprites, Animation, And MIDI Music, Are Presented, Along With A Complete Example Of A Working Game. Explore The Features Of The MIDP Game API That Ease The Game Development Process. Discover How To Display Bitmap Graphics, Draw Text, And Create Geometric Primitives. Uncover...
Designed For Programmers Who Want To Capitalize On The Growing Mobile Game Market, Wireless Game Development In Java With MIDP 2.0 Illustrates The Pro...
cena: 165,85 zł
 
Introduction to Game Programming in C++

Alan Thorn
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basi...
cena: 185,36 zł


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