This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.
Interactive art is,...
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent ...
The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.
The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experi...
This volume presents the latest technological developments in arts and culture. Coverage includes a diverse range of theory, applications and uses, including art, music, archaeology, historic landscape, motion capture, and photography.
This volume presents the latest technological developments in arts and culture. Coverage includes a diverse range of theory, applications and uses, in...
Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies.
Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installa...
This book presents methods for capturing data, modeling and engaging with heritage through digital interfaces, plus case studies of sites in Europe, North and Central America and collections relating to ancient Middle Eastern and North African civilizations.
This book presents methods for capturing data, modeling and engaging with heritage through digital interfaces, plus case studies of sites in Europe, N...
This edited book discusses the exciting field of Digital Creativity. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments.
This edited book discusses the exciting field of Digital Creativity. Readers will discover how creative production processes are dominated by digital ...
This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have...
This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relatio...
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming...
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sec...
This book explores the history of pioneering computer art and its contribution to the broader field of contemporary art from the 1960s to the present. The history is exemplified in the creative work of five pioneers of computer art - Ernest Edmonds, Manfred Mohr, Vera Molnar, Frieder Nake, and Roman Verostko.
This book explores the history of pioneering computer art and its contribution to the broader field of contemporary art from the 1960s to the present....