Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: * Imaging and Culture* New Art Practice* Seeing Motion* Interaction and Interfaces * Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game...
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Elec...
This title presents the state-of-the-art in the application of digital technologies to heritage studies, with the chapters collectively demonstrating the ways in which current developments are liberating the study, conservation and management of the past.
This title presents the state-of-the-art in the application of digital technologies to heritage studies, with the chapters collectively demonstrating ...
This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as 'Music Interaction'). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds...
This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as 'Music Interaction'). Music Inte...
The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in...
The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experi...
This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues.
Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question "Can we understand other cultures using computers as media to supplement thinking and memorization?"...
This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and bac...
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that...
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show ...
This book explores interactive systems for performing, composing, analysing, and learning about music, taking into account new interaction technologies such as the iPad, Wii, iPhone, Kinect, and Arduino, and newly relevant theories such as embodied cognition.
This book explores interactive systems for performing, composing, analysing, and learning about music, taking into account new interaction technologie...
This book addresses the application of computing to cultural heritage and the discipline of Digital Humanities that formed around it. Digital Humanities research is transforming how the Human record can be transmitted, shaped, understood, questioned and imagined and it has been ongoing for more than 70 years. However, we have no comprehensive histories of its research trajectory or its disciplinary development. The authors make a first contribution towards remedying this by uncovering, documenting, and analysing a number of the social, intellectual and creative processes that helped to...
This book addresses the application of computing to cultural heritage and the discipline of Digital Humanities that formed around it. Digital Human...
This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI.
The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines...
This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to p...
This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience's reactions to interactive digital work.
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This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefi...