The mediation of learning content via personal mobile devices, commonly referred to as Mobile Learning, enables companies and schools to meet their learners where they are since most individuals use their smartphones very regularly. This thesis describes the development of a mobile learning application that was supposed to enrich current training by supporting learners in vocational schools in China to develop new skills and competencies.The present dissertation synthesizes and applies insights from usability research, culture research, and pedagogics to the research field of mobile learning....
The mediation of learning content via personal mobile devices, commonly referred to as Mobile Learning, enables companies and schools to meet their le...
Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners.Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification...
Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior....
The digitalization is currently fundamentally changing our world of work. One important trend in this context is the "platform economy", with crowdworking platforms as an increasingly relevant platform type. Many of these crowdworking platforms and their surrounding work systems including participants, information, technologies, as well as processes and activities, are comparatively new and often designed incrementally. What is currently still lacking is systematic knowledge about the efficient design of such crowdworking platform systems (CWPS). This dissertation provides such design...
The digitalization is currently fundamentally changing our world of work. One important trend in this context is the "platform economy", with crowdwor...
Crowd Work is a phenomenon of the digital economy as well as the modern IT era. It provides a great potential for changing the way how businesses create value. As a result, organizations increasingly apply crowd work to reach out to their own employees ("Internal Crowd Work") or individuals outside the company boundaries ("External Crowd Work") to outsource certain tasks. However, the individual crowd workers perspective has been neglected within this new form of digital gainful employment. Therefore, this dissertation addresses the perception of internal as well as external crowd work and...
Crowd Work is a phenomenon of the digital economy as well as the modern IT era. It provides a great potential for changing the way how businesses crea...
The digitization of work processes is changing the way people learn. It requires a continuous learning process, which employees often cannot keep up with during work. At the same time, co-creation systems offer the possibility to support employees in work-process-integrated learning in a targeted manner. However, in addition to the necessary adaptation of the systems to the respective work situation of the employees, there is also a lack of adaptive learning material that can be consumed situationally during work. This dissertation uses a action design-science-research approach to generate...
The digitization of work processes is changing the way people learn. It requires a continuous learning process, which employees often cannot keep up w...