It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica.
Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret...
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless ...
Factions represented in the rulebook include: Greco-Roman, Egyptian, Japanese, Aztecs, Pre-Islamic Arabs (Arabian Nights), Norse, Celts and Chinese. For every army list, a list suitable models from various manufacturers and scales will be included. New armies may be added as free PDF add-ons, keeping the game fresh for years.
Two armies clash: Thor, surrounded by crackling lighting, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. Of Gods and Mortals is a scalable skirmish...
Factions represented in the rulebook include: Greco-Roman, Egyptian, Japanese, Aztecs, Pre-Islamic Arabs (Arabian Nights), Norse, Celts and Chinese...